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this.openTime < 1 then + return + end + + this.ClosePanelRefreshData() + if m_battlePanel then + m_battlePanel:ClosePanel() + end + self:ClosePanel() + -- 跳转到我要变强 + JumpManager.GoJump(48001) + end) Util.AddClick(Util.GetGameObject(this.btnClose, "tip/zhaomu"), function () FightManager.curIsInFightArea = 0 @@ -101,8 +116,10 @@ function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType) Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType ==12)--副本内无法点击招募 if fightType == BATTLE_TYPE.MAP_FIGHT or GuideManager.IsInMainGuide() or MapManager.Mapping or fightType == BATTLE_TYPE.Test or fightType == BATTLE_TYPE.EndlessMpaFight then--地图 this.btnBattleBack:SetActive(false) + this.btnGrowUp:SetActive(false) else this.btnBattleBack:SetActive(true) + this.btnGrowUp:SetActive(true) end if fightType == BATTLE_TYPE.GUILD_CAR_DELAY then--车迟 --车迟抢夺cd计时