无尽编队修改提交

dev_chengFeng
jiaoyangna 2021-06-02 20:59:02 +08:00
parent 935bae0f1c
commit 2f9b8de4db
2 changed files with 3 additions and 12 deletions

View File

@ -102,7 +102,6 @@ end
-- 登录初始化地图数据
function this.InitMapInfoData(mapId)
-- --LogGreen("mapId:"..mapId)
this.openMapId = mapId > 1 and mapId or 4001-- 开放的地图ID
end
-- ================================== 妖灵师状态刷新 ========================================
@ -261,9 +260,7 @@ function this.InitAllEndlessHero(heroList,isClear)
this.InitSingleEndlessHero(heroList[i])
end
local id ,lv = this.GetShiQiValue()
-- --LogGreen("lv:"..lv)
this.moraleLv = lv
-- --LogGreen("this.moraleLv:"..this.moraleLv)
this.moraleId = id
end
@ -481,7 +478,7 @@ function this.SetHeroFormationList(heroDid,teamId,isAddOrDel)
end
function this.GetSingleCanUseHeroData(heroDid)
if not this.canUseHeroDatas then
if not this.canUseHeroDatas or LengthOfTable(this.canUseHeroDatas) < 1 then
this.GetCanUseHeroDatas()
end
if this.canUseHeroDatas[heroDid] then
@ -515,15 +512,12 @@ function this.GetCanUseHeroDatas()
end
function this.SetCanUseHeroNew()
LogGreen("111:")
if not this.canUseHeroDatas then
if not this.canUseHeroDatas or LengthOfTable(this.canUseHeroDatas) < 1 then
this.GetCanUseHeroDatas()
end
LogGreen("222:")
for k,v in pairs(this.canUseHeroDatas) do
PlayerPrefs.SetInt("endlessCanUseHero"..PlayerManager.uid..v.dynamicId,0)
v.isNew = 0
LogGreen("v.isNew:"..v.isNew)
end
CheckRedPointStatus(RedPointType.wujinBianDui)
CheckRedPointStatus(RedPointType.EndlessPanel)
@ -610,7 +604,6 @@ function this.GetHeroLeftBlood(heroId)
if this.allHeroBlood[heroId] then
return this.allHeroBlood[heroId].curHp
else
Log("神将血量值不存在,默认是满血")
local allProp = HeroManager.CalculateWarAllProVal(heroId)
return allProp[3]
end

View File

@ -318,12 +318,12 @@ end
function EndLessMapView:OnOpen()
LogError("EndLessMapView:OnOpen")
-- 初始化组件显示
this:InitCompShow(CarbonManager.difficulty)
if not this:IsEndLessMap() then return end
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.ENDLESS)
PlayerPrefs.SetInt("WuJin"..PlayerManager.uid,serData.endTime)
CheckRedPointStatus(RedPointType.EndlessPanel)
-- 初始化各种标志的状态
this:InitBoolState()
-- 开始探索请求
@ -335,8 +335,6 @@ function EndLessMapView:OnOpen()
this:InitCostValue()
this:RefreshEnergyValue(true, 0)
this:RefreshEnergyShow()
Util.GetGameObject(MapPanel.gameObject, "centerDown/selectHero"):SetActive(false)
this.helpBtn:SetActive(false)
-- 检测引导
GuideManager.CheckCarbonGuild(CARBON_TYPE.ENDLESS)