新手引导预设修改
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5b0a96c40f
commit
2f9c449e31
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@ -761,7 +761,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 293.99, y: -155}
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m_AnchoredPosition: {x: 242.05, y: -155}
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m_SizeDelta: {x: 380, y: 48}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &241999028642526116
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@ -835,8 +835,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 180.07, y: -15.200027}
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m_SizeDelta: {x: 607.85, y: 143.5}
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m_AnchoredPosition: {x: 135.8, y: -25}
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m_SizeDelta: {x: 599, y: 211.9}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &379799289798725747
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CanvasRenderer:
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@ -32,7 +32,7 @@ function this:InitComponent()
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self.handPoint = Util.GetGameObject(self.buttonIcon,"GameObject")
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poolManager:LoadLive("live2d_c_yff_0048", self.dialogRoot.transform, Vector3.one * 0.36, Vector3.New(-313, 100))
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poolManager:LoadLive("live2d_c_yff_0048", self.dialogRoot.transform, Vector3.one * 0.36, Vector3.New(-330, 100))
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end
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--绑定事件(用于子类重写)
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