红点修改提交

dev_chengFeng
jiaoyangna 2021-03-08 17:54:22 +08:00
parent aad4fcb9ac
commit 2f9e47fd1f
4 changed files with 16 additions and 14 deletions

View File

@ -573,7 +573,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &3237263451956369982
RectTransform:
m_ObjectHideFlags: 0
@ -647,7 +647,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &4300771784587347048
RectTransform:
m_ObjectHideFlags: 0
@ -797,7 +797,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &8405720891597481347
RectTransform:
m_ObjectHideFlags: 0
@ -1929,7 +1929,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &7981364898394692271
RectTransform:
m_ObjectHideFlags: 0
@ -2573,7 +2573,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6489330602894791834
RectTransform:
m_ObjectHideFlags: 0

View File

@ -863,7 +863,7 @@ RedPointType = {
TaoistTrailHelp = 805,--道玄试炼
--鸿蒙阵
HongMeng = 801, -- 鸿蒙阵界面
HongMeng = 8010, -- 鸿蒙阵界面
HongMeng_Evory = 8011, -- 鸿蒙使者格子
HongMeng_UpTower = 8012, -- 升级鸿蒙塔 按钮
HongMeng_OpenBox = 8013, -- 格子开启
@ -2288,7 +2288,7 @@ Pokemon_Formation_RefreshType={
}
FourElementName = {"人杰试炼","佛禅试炼","妖灵试炼","道玄试炼"}
FourElementNameImage = {"s_silingshilian_renjiezi_zh","s_silingshilian_fochanzi_zh","s_silingshilian_yaolingzi_zh","s_silingshilian_daoxuanzi_zh"}
NumConvertWeek = {[1]=Language[10001],[2]=Language[10002],[3]=Language[10003],[4]=Language[10004],[5]=Language[10005],[6]=Language[10006],[7]=Language[10007]}
NumConvertWeek = {[1]=Language[10001],[2]=Language[10002],[3]=Language[10003],[4]=Language[10004],[5]=Language[10005],[6]=Language[10006],[7]=Language[10335]}
CompShowType = {
a = 1,

View File

@ -168,7 +168,7 @@ end
--界面关闭时调用(用于子类重写)
function FourElementMonsterCampPanel:OnClose()
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
end
--界面销毁时调用(用于子类重写)
@ -177,7 +177,7 @@ function FourElementMonsterCampPanel:OnDestroy()
for k,v in pairs(this.singledataList) do
v:OnDestroy()
end
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
end
return FourElementMonsterCampPanel

View File

@ -501,13 +501,13 @@ function this.SetMyHelpHeroData(trail,_data,func)
end
this.myHelpHeroData[trail] = _data
if trail == 1 then
CheckRedPointStatus(RedPointType.PersonTrailHelp)
CheckRedPointStatus(RedPointType.PersonTrail)
elseif trail == 2 then
CheckRedPointStatus(RedPointType.BuddishTrailHelp)
CheckRedPointStatus(RedPointType.BuddishTrail)
elseif trail == 3 then
CheckRedPointStatus(RedPointType.DemonTrailHelp)
CheckRedPointStatus(RedPointType.DemonTrail)
elseif trail == 4 then
CheckRedPointStatus(RedPointType.TaoistTrailHelp)
CheckRedPointStatus(RedPointType.TaoistTrail)
end
end
if func then
@ -565,6 +565,7 @@ function this.FourElementRedCheck(redType)
elseif redType == RedPointType.TaoistTrail then
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
if this.fourMonsterData[4].freeTime > 0 then
LogGreen("道玄 红点开了")
return true
end
end
@ -601,12 +602,13 @@ function this.CheckHelpFightRedPoint(redType)
elseif redType == RedPointType.TaoistTrailHelp then
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
if not this.GetMyHelpHero(4) then
LogGreen("道玄 红点开了")
return true
end
end
LogGreen("道玄 红点关了")
return false
end
end
function this.SetRewardWave(waves)