From 2fbbc6a52a5a5f18b42ef2cfcc0a1e9ecf73d7e1 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Sat, 29 May 2021 18:17:41 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E4=BF=AE=E8=A1=8C=E3=80=91=E5=B1=82?= =?UTF-8?q?=E7=BA=A7=E9=97=AE=E9=A2=98=E8=A7=A3=E5=86=B3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Practice/PracticePanel.lua | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua index f30a090fcc..64f581afa9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua @@ -150,6 +150,7 @@ end function Practice:OnSortingOrderChange() orginLayer = self.sortingOrder + Util.SetParticleSortLayer(self.effect, self.sortingOrder+1) -- 头像层级 if self.playerInfoView then self.playerInfoView:SetLayer(self.sortingOrder) @@ -178,6 +179,7 @@ function Practice:RefreshMid() self.starNum.text = PracticeManager.StarNum local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv" self.img.sprite = self.spLoader:LoadSprite(playerImg) + -- Util.SetParticleSortLayer(self.effect, self.sortingOrder+1) end --刷新点 @@ -199,8 +201,12 @@ function Practice:RefreshPoints() self.pointList[i]:SetActive(true) self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img) self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos - Util.GetGameObject(self.pointList[i],"looping"):SetActive(data.State == 1) + local loopEffect = Util.GetGameObject(self.pointList[i],"looping") + loopEffect:SetActive(data.State == 1) self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust") + LogGreen("self.sortingOrder:"..tostring(self.sortingOrder)) + Util.SetParticleSortLayer(loopEffect, self.sortingOrder+1) + Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1) -- self.effectUpgradeList[i]:SetActive(false) Util.AddOnceClick(self.pointList[i],function () UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)