四灵修改提交

dev_chengFeng
jiaoyangna 2021-08-27 18:39:45 +08:00
parent ab1a4ea627
commit 2fbe372c76
16 changed files with 466 additions and 75 deletions

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@ -907,7 +907,7 @@ RedPointType = {
Pokemon_Recruit = 795,--灵兽 御兽斋免费
Pokemon_ChipCompound = 796,--灵兽 碎片合成
HeartDemon = 797, --心魔试炼红点
--建木神树界面
Sacred = 900,--神树
@ -922,6 +922,8 @@ RedPointType = {
BuddishTrailHelp = 909,--佛禅试炼
DemonTrailHelp = 910,--妖灵试炼
TaoistTrailHelp = 911,--道玄试炼
HeartDemon = 912, --心魔试炼红点
--羁绊
Pokemon_Fetter = 794,--灵兽羁绊
@ -936,7 +938,7 @@ RedPointType = {
JumpServer_HightLadder_HaveMianFeiPanel = 822,--跨服天梯有免费挑战次数
JumpServer_HightLadder_Worship = 823,--跨服天梯可膜拜
--鸿蒙阵
HongMeng = 8010, -- 鸿蒙阵界面
HongMeng = 801, -- 鸿蒙阵界面
HongMeng_Evory = 8011, -- 鸿蒙使者格子
HongMeng_UpTower = 8012, -- 升级鸿蒙塔 按钮
HongMeng_OpenBox = 8013, -- 格子开启

View File

@ -17,7 +17,7 @@ function ArenaResultPopup:InitComponent()
this.loseEffect = Util.GetGameObject(self.transform, "lose/Effect (1)")
this.btnResult = Util.GetGameObject(self.transform, "btnResult")
this.btnBattleBack = Util.GetGameObject(self.transform, "btnBattleBack")
this.btnBattleBack:GetComponent("Image").sprite = Util.LoadSprite("s_silingshilian_huifanganniu_zh")
this.btnBattleBack:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
screenAdapte(this.winEffect)
screenAdapte(this.loseEffect)
end

View File

@ -25,6 +25,7 @@ local storeDataId = 0
local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.power = Util.GetGameObject(gameObject, "Power/Value"):GetComponent("Text")
@ -32,7 +33,7 @@ function this:InitComponent(gameObject)
this.root = Util.GetGameObject(gameObject, "Root")
for i = 1, 6 do
heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = Util.LoadSprite(CardPosImageName[i])
Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = this.spLoader:LoadSprite(CardPosImageName[i])
end
this.backBtn=Util.GetGameObject(gameObject,"BackBtn")
this.sureBtn=Util.GetGameObject(gameObject,"sureBtn")
@ -44,10 +45,10 @@ function this:InitComponent(gameObject)
this.returnLook=Util.GetGameObject(gameObject,"returnLook")
this.returnLook.gameObject:SetActive(true)
this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = Util.LoadSprite("bd_xinqianpai_zh")
Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = Util.LoadSprite("bd_xinhoupai_zh")
this.returnLook:GetComponent("Image").sprite = Util.LoadSprite("s_silingshilian_huifanganniu_zh")
Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-zhanli_zh")
Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinqianpai_zh")
Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinhoupai_zh")
this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
end
function this:BindEvent()
@ -122,7 +123,7 @@ function this:SetIcon()
Util.SetGray(this.fightBtn,false)
this.fightBtnIcon.gameObject:SetActive(false)
this.fightBtnNum.gameObject:SetActive(false)
this.sureBtn:GetComponent("Image").sprite = Util.LoadSprite("r_hero_button_002")
this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_002")
if waveId == data.monsterWave then
this.tip.text = "扫荡奖励"
if freeTime > 0 then
@ -130,7 +131,7 @@ function this:SetIcon()
else
this.fightBtnIcon.gameObject:SetActive(true)
this.fightBtnNum.gameObject:SetActive(true)
this.fightBtnIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemId].ResourceID))
this.fightBtnIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig[itemId].ResourceID))
local color = 0
if BagManager.GetItemCountById(itemId) < costNum then
color = "E71515"
@ -145,7 +146,7 @@ function this:SetIcon()
end
elseif (waveId == data.monsterWave + 1) then
this.tip.text = "战斗奖励"
this.sureBtn:GetComponent("Image").sprite = Util.LoadSprite("r_hero_button_001")
this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_001")
this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑 战")
else
this.tip.text = "战斗奖励"
@ -186,7 +187,7 @@ function this:FormationAdapter()
local bossTeaminfo = configData.monster
for i = 1, #heroListGo do
if (bossTeaminfo[i]) and bossTeaminfo[i] > 0 then
heroListGo[i].transform.parent:GetComponent("Image").sprite=Util.LoadSprite("t_chengyuankuang_kuang")
heroListGo[i].transform.parent:GetComponent("Image").sprite=this.spLoader:LoadSprite("t_chengyuankuang_kuang")
this.SetCardSingleData(heroListGo[i],bossTeaminfo[i],i)
heroListGo[i]:SetActive(true)
else
@ -216,16 +217,16 @@ function this.SetCardSingleData(o,monsterId, _pos)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId)
local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
bg.sprite = Util.LoadSprite(GetHeroCardStarBg[heroConfig.Star])
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[heroConfig.Star])
local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
fg.sprite = Util.LoadSprite(GetHeroCardStarFg[heroConfig.Star])
fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroConfig.Star])
-- local live=Util.GetGameObject(o,"Mask/Live")
local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
lv.text=monsterconfig.Level
local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
local starGrid=Util.GetGameObject(o,"StarGrid")
SetCardStars(starGrid,heroConfig.Star)
local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
@ -246,7 +247,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
zs:SetActive(false)
else
zs:SetActive(true)
zs:GetComponent("Image").sprite = Util.LoadSprite(zsName)
zs:GetComponent("Image").sprite = this.spLoader:LoadSprite(zsName)
end
if heroConfig.Star > 9 then
@ -261,6 +262,7 @@ function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this

View File

@ -17,7 +17,7 @@ function BattleFailPopup:InitComponent()
this.failImg = Util.GetGameObject(self.gameObject, "Lose/image/ziti"):GetComponent("Image")
this.failImg.sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh")
this.btnBattleBack = Util.GetGameObject(this.btnClose, "btnBattleBack")
this.btnBattleBack:GetComponent("Image").sprite = Util.LoadSprite("s_silingshilian_huifanganniu_zh")
this.btnBattleBack:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
end
--绑定事件(用于子类重写)

View File

@ -17,6 +17,7 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local waveId = 0
local curType = 0
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
for i = 1, 2 do
table.insert(itemList,Util.GetGameObject(gameObject, "Root/Viewport/Content/pre"..i))
@ -84,12 +85,12 @@ function this:SetSingleData(go,data,index)
name.text = data.userName
power.text = data.force
if data.firstOrMini == 0 then
tipIma.sprite = Util.LoadSprite("s_silingshilian_shoucitongguo_zh")
tipIma.sprite = this.spLoader:LoadSprite("s_silingshilian_shoucitongguo_zh")
else
tipIma.sprite = Util.LoadSprite("s_silingshilian_zuidizhanli_zh")
tipIma.sprite = this.spLoader:LoadSprite("s_silingshilian_zuidizhanli_zh")
end
local btn = Util.GetGameObject(go, "Button")
btn:GetComponent("Image").sprite = Util.LoadSprite("s_silingshilian_huifanganniu_zh")
btn:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
Util.AddOnceClick(btn,function()
NetManager.FightRePlayRequest(4,string.format("%s#%s#%s",curType,waveId,data.firstOrMini), function(msg)
if not msg.fightData then
@ -120,6 +121,7 @@ end
function this:OnDestroy()
itemList = {}
this.spLoader:Destroy()
end
return this

View File

@ -18,6 +18,7 @@ local isGongMing = false
--初始化组件(用于子类重写)
function RoleEquipTreasureChangePopup:InitComponent()
equipData = {}
this.spLoader = SpriteLoader.New()
this.btnBack= Util.GetGameObject(self.transform, "btnBack")
this.GameObject=Util.GetGameObject(self.transform, "GameObject")
this.BasePropertyList = {}
@ -71,8 +72,8 @@ function RoleEquipTreasureChangePopup:InitComponent()
this.treasurePanel[i].RefineAttriGrid = Util.GetGameObject(this.treasurePanel[i].RefineAttri, "grid")
--神应
this.treasurePanel[i].TreeAttri = Util.GetGameObject(this.treasurePanel[i].bgScroll, "grid/treeAttri")
-- this.treasurePanel[i].TreeAttriNum = Util.GetGameObject(this.treasurePanel[i].TreeAttri, "name/attriNum"):GetComponent("Text")
-- this.treasurePanel[i].TreeAttriGrid = Util.GetGameObject(this.treasurePanel[i].TreeAttri, "grid")
this.treasurePanel[i].TreeAttriNum = Util.GetGameObject(this.treasurePanel[i].TreeAttri, "name/attriNum"):GetComponent("Text")
this.treasurePanel[i].TreeAttriGrid = Util.GetGameObject(this.treasurePanel[i].TreeAttri, "grid")
this.treasurePanel[i].TreeAttri:SetActive(false)
end
@ -315,20 +316,20 @@ function this.ShowEquipData(i)
if type==3 and equipData[2] ~= nil and i == 1 then
if(Power[1] > Power[2]) then
this.treasurePanel[1].powerUPorDown:SetActive(true)
this.treasurePanel[1].powerUPorDown:GetComponent("Image").sprite = Util.LoadSprite(PowerChangeIconDef[1])
this.treasurePanel[1].powerUPorDown:GetComponent("Image").sprite = this.spLoader:LoadSprite(PowerChangeIconDef[1])
elseif(Power[1] < Power[2] )then
this.treasurePanel[1].powerUPorDown:SetActive(true)
this.treasurePanel[1].powerUPorDown:GetComponent("Image").sprite = Util.LoadSprite(PowerChangeIconDef[2])
this.treasurePanel[1].powerUPorDown:GetComponent("Image").sprite = this.spLoader:LoadSprite(PowerChangeIconDef[2])
else
this.treasurePanel[1].powerUPorDown:SetActive(false)
end
elseif type==3 and equipData[1] ~= nil and i == 2 then
if Power[2] > Power[1] then
this.treasurePanel[2].powerUPorDown:SetActive(true)
this.treasurePanel[2].powerUPorDown:GetComponent("Image").sprite = Util.LoadSprite(PowerChangeIconDef[1])
this.treasurePanel[2].powerUPorDown:GetComponent("Image").sprite = this.spLoader:LoadSprite(PowerChangeIconDef[1])
elseif Power[2] < Power[1] then
this.treasurePanel[2].powerUPorDown:SetActive(true)
this.treasurePanel[2].powerUPorDown:GetComponent("Image").sprite = Util.LoadSprite(PowerChangeIconDef[2])
this.treasurePanel[2].powerUPorDown:GetComponent("Image").sprite = this.spLoader:LoadSprite(PowerChangeIconDef[2])
else
this.treasurePanel[2].powerUPorDown:SetActive(false)
end
@ -339,9 +340,9 @@ function this.ShowEquipData(i)
this.treasurePanel[i].qualityText.text = GetStringByEquipQua(equipConfigData.Level,GetQuaStringByEquipQua(equipConfigData.Level))
this.treasurePanel[i].EquipName.text=GetStringByEquipQua(itemConfigData.Quantity,GetLanguageStrById(itemConfigData.Name))
this.treasurePanel[i].EquipTypeText.text = string.format(Language[11803],EquipTreasureTypeStr[equipConfigData.Location])
this.treasurePanel[i].EquipFrame.sprite = Util.LoadSprite(equipData[i].frame)
this.treasurePanel[i].EquipIcon.sprite = Util.LoadSprite(equipData[i].icon)
this.treasurePanel[i].EquipProImg.sprite = Util.LoadSprite(equipData[i].proIcon)
this.treasurePanel[i].EquipFrame.sprite = this.spLoader:LoadSprite(equipData[i].frame)
this.treasurePanel[i].EquipIcon.sprite = this.spLoader:LoadSprite(equipData[i].icon)
this.treasurePanel[i].EquipProImg.sprite = this.spLoader:LoadSprite(equipData[i].proIcon)
--强化等级
@ -361,13 +362,13 @@ function this.ShowEquipData(i)
this.treasurePanel[i].EquipRefineLvTxt.text="+"..refine
end
--神应等级
-- local treeLv = equipData[i].treeLv
-- if equipData[i].upHeroDid == "" or equipData[i].upHeroDid == "0" or treeLv == 0 then
-- this.treasurePanel[i].treeImg:SetActive(false)
-- else
-- this.treasurePanel[i].treeImg:SetActive(true)
-- this.treasurePanel[i].EquipTreeLvTxt.text = treeLv
-- end
local treeLv = equipData[i].treeLv
if equipData[i].upHeroDid == "" or equipData[i].upHeroDid == "0" or treeLv == 0 then
this.treasurePanel[i].treeImg:SetActive(false)
else
this.treasurePanel[i].treeImg:SetActive(true)
this.treasurePanel[i].EquipTreeLvTxt.text = treeLv
end
--(基础属性)
this.treasurePanel[i].bgScroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,100)
@ -487,6 +488,7 @@ function RoleEquipTreasureChangePopup:OnDestroy()
equipIdList=nil
equipDataList=nil
position=0
this.spLoader:Destroy()
end
return RoleEquipTreasureChangePopup

View File

@ -109,6 +109,15 @@ function RoleListPanel:BindEvent()
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(54))
end
end)
Util.AddClick(this.treeBtn, function()
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
UIManager.OpenPanel(UIName.SacredTreePanel)
end
end)
BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
end
--添加事件监听(用于子类重写)
@ -166,6 +175,8 @@ function RoleListPanel:OnShow()
-- end
-- 刷新一次编队战斗力
FormationManager.RefreshMainFormationPower()
this.treeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
end
--组合当前选项数据
@ -336,10 +347,12 @@ function RoleListPanel:OnClose()
isFristOpenTime:Stop()
isFristOpenTime = nil
end
end
--界面销毁时调用(用于子类重写)
function RoleListPanel:OnDestroy()
ClearRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
@ -350,6 +363,8 @@ function RoleListPanel:OnDestroy()
SubUIManager.Close(this.playerInfoView)
this.playerInfoView = nil
end
end
return RoleListPanel

View File

@ -9,6 +9,7 @@ local curTreeLevel = 0
local length = 0
function SacredTreePanel:InitComponent()
self.spLoader.New()
--button
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
self.backBtn = Util.GetGameObject(self.transform, "backBtn")
@ -102,7 +103,7 @@ function SacredTreePanel:OnShow()
local needId = treeLevelConfig[curTreeLevel].LvupCost[1]
local needCost = treeLevelConfig[curTreeLevel].LvupCost[2]
if curTreeLevel < length then
self.needIcon.sprite = Util.LoadSprite(artConfig[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
self.needIcon.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
self.needNum.text = treeLevelConfig[curTreeLevel].LvupCost[2]
if BagManager.GetTotalItemNum(needId) < needCost then
self.needNum.text = "<color=red>"..treeLevelConfig[curTreeLevel].LvupCost[2].."</color>"
@ -119,6 +120,7 @@ function SacredTreePanel:OnClose()
end
function SacredTreePanel:OnDestroy()
SubUIManager.Close(self.UpView)
self.spLoader:Destroy()
end
return SacredTreePanel

View File

@ -223,7 +223,7 @@ function this:SetScrollPre(root,data)
break
else
itemList[i].go.gameObject:SetActive(true)
itemList[i].icon.sprite = Util.LoadSprite(GetSpriteNameByItemId(rewardArray[i][1]))
itemList[i].icon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(rewardArray[i][1]))
itemList[i].Name.text = ConfigManager.GetConfigData(ConfigName.ItemConfig, rewardArray[i][1]).Name .."×" .. rewardArray[i][2]
Util.AddOnceClick(itemList[i].go, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, rewardArray[i][1], function()

View File

@ -329,7 +329,7 @@ function LingLongBaoJingPanel:RefreshTreasureType()
local config = ConfigManager.GetConfigData(ConfigName.ItemConfig,v.reward[1])
if v.typeIndex == 2 and v.address == 1 then
else
self.itemList[v.typeIndex][v.address].itemView.sprite = Util.LoadSprite(GetSpriteNameByItemId(v.reward[1]))
self.itemList[v.typeIndex][v.address].itemView.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(v.reward[1]))
end
if config.ItemType ~= ItemType.Hero and config.ItemType ~= ItemType.linglongbaojingkaimen then
self.itemList[v.typeIndex][v.address].numDi.gameObject:SetActive(true)

View File

@ -11,6 +11,7 @@ end
--初始化组件(用于子类重写)
function FourElementSingleWave:InitComponent(go,_data,_curType)
self.spLoader = SpriteLoader.New()
self.wave = Util.GetGameObject(go,"bg/leftLayout/num"):GetComponent("Text")
self.power = Util.GetGameObject(go,"bg/power/Text"):GetComponent("Text")
self.reward = Util.GetGameObject(go,"bg/rewardRect")
@ -51,8 +52,8 @@ function FourElementSingleWave:OnOpen()
self.fightBtnNum.gameObject:SetActive(false)
self.wave.text = ""..self.data.wave..""
self.power.text = self.data.power
self.title.sprite = Util.LoadSprite(GetProStrImageByProNum(self.trailData.fourElementType))
self.bg.sprite = Util.LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
self.title.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(self.trailData.fourElementType))
self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
if self.data.wave < self.trailData.monsterWave then
self.pass.gameObject:SetActive(true)
@ -142,7 +143,7 @@ end
--设置每条英雄数据
function FourElementSingleWave:SingleHeroDataShow(monConfig,heroData)
self.frame.sprite=Util.LoadSprite(GetHeroCardStarBg[monConfig.Star])
self.frame.sprite=self.spLoader:LoadSprite(GetHeroCardStarBg[monConfig.Star])
local liveName = heroData.live
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id)
local scale = roleConfig.play_liveScale
@ -151,10 +152,10 @@ function FourElementSingleWave:SingleHeroDataShow(monConfig,heroData)
self.icon.transform.localScale = Vector3.one
self.icon.transform.localPosition = Vector3.zero
self.lv.text = monConfig.Level
self.pro.sprite= Util.LoadSprite(GetProStrImageByProNum(heroData.property))
--self.icon.sprite = Util.LoadSprite(heroData.painting)
self.pro.sprite= self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
--self.icon.sprite = self.spLoader:LoadSprite(heroData.painting)
SetCardStars(self.starGrid,monConfig.Star)
self.fg.sprite = Util.LoadSprite(GetHeroCardStarFg[monConfig.Star])
self.fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monConfig.Star])
self.name.text = heroData.name
end
@ -170,7 +171,7 @@ function FourElementSingleWave:SetIcon()
self.rewardData = self.data.commonReward
--设置扫荡按钮
self.rewardText.text = "扫荡奖励"
self.fightBtnMask.sprite = Util.LoadSprite("r_hero_button_002")
self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_hero_button_002")
if self.freeTimes > 0 then
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
@ -179,7 +180,7 @@ function FourElementSingleWave:SetIcon()
else
self.fightBtnIcon.gameObject:SetActive(true)
self.fightBtnNum.gameObject:SetActive(true)
self.fightBtnIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[self.itemId].ResourceID))
self.fightBtnIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.itemId].ResourceID))
local color = 0
if BagManager.GetItemCountById(self.itemId) < self.costNum then
color = "E71515"
@ -198,7 +199,7 @@ function FourElementSingleWave:SetIcon()
--设置挑战fight
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
self.fightBtnMask:GetComponent("Image").sprite = Util.LoadSprite("r_hero_button_001")
self.fightBtnMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_hero_button_001")
self.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑战")
else
self.fight.gameObject:SetActive(false)
@ -217,6 +218,7 @@ function FourElementSingleWave:OnDestroy()
end
end
self.rewardList = {}
self.spLoader:OnDestroy()
end
function FourElementSingleWave:NewItemView(config, gameObject, ...)
local view = reimport(config.script)

View File

@ -55,10 +55,10 @@ function FourTrailSingleHelpHero:OnShow(curType,...)
else
heroData = args[1]
end
self.frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
self.icon:GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
self.frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
self.icon:GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.icon)
self.lv:GetComponent("Text").text = heroData.lv
self.proIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
self.proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
SetHeroStars(self.spLoader,self.starGrid , heroData.star)
self.name.text = itemConfig[heroData.heroConfig.Id].Name
local allAddProVal = HeroManager.CalculateHeroAllProValList(1, heroData, false)
@ -87,18 +87,18 @@ function FourTrailSingleHelpHero:SetIcon1(heroData,player)
local tempData = MonsterCampManager.GetFriendHelpHero(self.curType)
self.btn:GetComponent("Button").enabled = true
if self.heifhtPower < heroData.warPower then
self.select.sprite = Util.LoadSprite("s_silingshilian_zhanliguogao_zh")
self.select.sprite = self.spLoader:LoadSprite("s_silingshilian_zhanliguogao_zh")
self.select:SetNativeSize()
self.selectText.text = ""
self.btn:GetComponent("Button").enabled = false
elseif tempData and heroData.dynamicId == tempData.hero.dynamicId then
if tempData.player and tempData.player.state == 1 then
self.select.sprite = Util.LoadSprite("s_silingshilian_yishiyong_zh")
self.select.sprite = self.spLoader:LoadSprite("s_silingshilian_yishiyong_zh")
self.select:SetNativeSize()
self.selectText.text = ""
self.btn:GetComponent("Button").enabled = false
else
self.select.sprite = Util.LoadSprite("r_hero_button_001")
self.select.sprite = self.spLoader:LoadSprite("r_hero_button_001")
self.select:SetNativeSize()
self.selectText.text = "取消选择"
Util.AddOnceClick(self.btn, function()
@ -125,7 +125,7 @@ function FourTrailSingleHelpHero:SetIcon1(heroData,player)
end)
end
else
self.select.sprite = Util.LoadSprite("r_hero_button_001")
self.select.sprite = self.spLoader:LoadSprite("r_hero_button_001")
self.select:SetNativeSize()
self.selectText.text = "选择神将"
Util.AddOnceClick(self.btn, function()
@ -151,13 +151,13 @@ function FourTrailSingleHelpHero:SetIcon2(heroData)
self.btn:GetComponent("Button").enabled = true
if tempData and heroData.dynamicId == tempData.dynamicId then
self.btn:GetComponent("Button").enabled = false
self.select.sprite = Util.LoadSprite("s_silingshilian_zhiyuanzhong_zh")
self.select.sprite = self.spLoader:LoadSprite("s_silingshilian_zhiyuanzhong_zh")
self.select:SetNativeSize()
self.selectText.text = ""
Util.AddOnceClick(self.btn, function()
end)
else
self.select.sprite = Util.LoadSprite("r_hero_button_001")
self.select.sprite = self.spLoader:LoadSprite("r_hero_button_001")
self.select:SetNativeSize()
self.selectText.text = "选择神将"
Util.AddOnceClick(self.btn, function()
@ -183,6 +183,7 @@ function FourTrailSingleHelpHero:OnClose()
end
function FourTrailSingleHelpHero:OnDestroy()
self.spLoader:OnDestroy()
end

View File

@ -29,7 +29,8 @@ function ItemView:InitComponent()
self.name = Util.GetGameObject(self.gameObject, "name")
self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv")
self.rightUplv = Util.GetGameObject(self.gameObject, "item/rightUplv"):GetComponent("Text")
self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv"):GetComponent("Text")
self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv")
self.middleDownLvText = Util.GetGameObject(self.middleDownLv, "Text"):GetComponent("Text")
self.item = Util.GetGameObject(self.gameObject, "item")
self.innateImage=Util.GetGameObject(self.gameObject, "item/innateImage")
self.innateText=Util.GetGameObject(self.gameObject, "item/innateImage/Text"):GetComponent("Text")
@ -575,11 +576,13 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
if not self.Did then
self.rightUplv.gameObject:SetActive(false)
self.middleDownLv.gameObject:SetActive(false)
self.resetLv.gameObject:SetActive(false)
else
local data = EquipTreasureManager.GetSingleTreasureByIdDyn(self.Did)
if not data then
self.rightUplv.gameObject:SetActive(false)
self.middleDownLv.gameObject:SetActive(false)
self.resetLv.gameObject:SetActive(false)
else
if data.lv > 0 then
self.rightUplv.gameObject:SetActive(true)
@ -588,8 +591,14 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.rightUplv.gameObject:SetActive(false)
end
if data.refineLv > 0 then
self.resetLv.gameObject:SetActive(true)
self.resetLv.text =string.format("<color=#32CFF4>+%s</color>", data.refineLv)
else
self.resetLv.gameObject:SetActive(false)
end
if data.TreeLv then
self.middleDownLv.gameObject:SetActive(true)
self.middleDownLv.text =string.format("<color=#32CFF4>+%s</color>", data.refineLv)
self.middleDownLvText.text =string.format("<color=#F7AA43>+%s</color>", data.TreeLv)
else
self.middleDownLv.gameObject:SetActive(false)
end