【御剑行】提交

dev_chengFeng
ZhangBiao 2021-10-14 19:57:40 +08:00
parent 4d911a4ea4
commit 2fda9c77ff
3 changed files with 6 additions and 4 deletions

View File

@ -152,7 +152,10 @@ function RiceSinglePlayerView:SetPlayerAndSword()
if self.liveNode then
self.liveNode:OnClose()
end
self.liveNode = PlayerLiveView:New(self.playerLiveRoot,1)
local data = {}
data.skin = 80012
data.sex = YuJianXingManager.modelList[self.index].sex
self.liveNode = PlayerLiveView:New(self.playerLiveRoot,2,data)
self.liveNode:OnOpen(18,Vector3.zero,WALK_DIR.IDLE_RIGHT)
self.liveNode:SetTitleHide()

View File

@ -138,7 +138,6 @@ function this.CheckRedPoint()
state2 = true
end
end
LogError(tostring(state1 or state2))
return state1 or state2
end

View File

@ -19,7 +19,7 @@ function YuJianXingPanel:InitComponent()
self.nextRoundTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time2"):GetComponent("Text")
self.canBetTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time3"):GetComponent("Text")
--Bg
self.bg = Util.GetGameObject(self.gameObject, "Bgs/Bg")
self.bg = Util.GetGameObject(self.gameObject, "Bgs")
--count
self.countFrame = Util.GetGameObject(self.gameObject, "StartAni")
self.countFrame:SetActive(false)
@ -33,7 +33,7 @@ function YuJianXingPanel:InitComponent()
self.waiting = Util.GetGameObject(self.gameObject, "Waiting")
self.waitTime = Util.GetGameObject(self.waiting, "time"):GetComponent("Text")
--upview
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.bg.transform, { showType = UpViewOpenType.ShowLeft })
end
--绑定事件(用于子类重写)