【七界试炼】遗物1/2

dev_chengFeng
ZhangBiao 2021-09-08 16:26:40 +08:00
parent 6ec532f769
commit 2fe984719b
9 changed files with 807 additions and 5 deletions

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View File

@ -4586,7 +4586,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 90}
m_AnchoredPosition: {x: 0, y: 70}
m_SizeDelta: {x: 140, y: 121}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &2825946121867354663

View File

@ -2137,6 +2137,7 @@ GENERAL_POPUP_TYPE={
JinJieYuLan = 42, --进阶预览
WishDraw = 43, --心愿抽卡
ChooseUpSoul = 44, --选择up魂印
QiJieTreasure = 46, --七界试炼遗物
}
--通用信息弹窗类型

View File

@ -20,6 +20,8 @@ local contentScripts = {
[GENERAL_POPUP_TYPE.JinJieYuLan] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_JinJieYuLan"), panelName = "GeneralBigPopup_JinJieYuLan"},
--心愿抽卡
[GENERAL_POPUP_TYPE.WishDraw] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WishDraw"), panelName = "GeneralBigPopup_WishDraw"},
--七界试炼遗物
[GENERAL_POPUP_TYPE.QiJieTreasure] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_QiJieTreasure"), panelName = "GeneralBigPopup_QiJieTreasure"},
}
--子模块预设
local contentPrefabs={}

View File

@ -0,0 +1,41 @@
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
--初始化组件(用于子类重写)
function this:InitComponent(gameObject)
this.TextPre = Util.GetGameObject(this.addList, "TextPre")
end
--绑定事件(用于子类重写)
function this:BindEvent()
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
--界面打开时调用(用于子类重写)
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
local _args = {...}
local data = _args[1]
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
end
return this

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8fe1f74276b7ec341bc1ad3572a0ed0c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -29,7 +29,7 @@ function this:OnShow(_parent,...)
sortingOrder = _parent.sortingOrder
local _args = {...}
local data = _args[1]
parent.contents:GetComponent("RectTransform").localPosition = Vector2(0,450)
if not this.addTextList then
this.addTextList = {}
end
@ -53,6 +53,7 @@ end
--界面关闭时调用(用于子类重写)
function this:OnClose()
parent.contents:GetComponent("RectTransform").localPosition = Vector2(0,0)
end
--界面销毁时调用(用于子类重写)

View File

@ -13,6 +13,27 @@ function this.Initialize()
this.curRank = 999
this.curScore = 1
this.curStageId = 1
this.curProgress = 0
this.treasureList = {}
this.InitTreasureData()
end
function this.InitTreasureData()
for _, configInfo in ConfigPairs(QijieHolyConfig) do
if configInfo.Id ~= 0 then
local data = {}
data.Id = configInfo.Id
data.Name = configInfo.Name
data.Quality = configInfo.Quality
data.Icon = configInfo.Icon
data.Position = configInfo.Position
data.Attri = configInfo.Attri
data.Cost = configInfo.Cost
data.Addition = configInfo.Addition
this.treasureList[data.Id] = data
end
end
end
--界面获取信息
@ -30,6 +51,7 @@ function this.GetQiJieData()
data.curLevelId = this.curLevelId
data.curRank = this.curRank
data.curScore = this.curScore
data.curProgress = this.curProgress
data.curStageData = QijieStage[this.curLevelId]
return data
end
@ -46,6 +68,7 @@ function this.RefreshDataFromServer(msg,func)
this.curLevelId = msg.curLevelId
this.curRank = msg.curRank
this.curScore = msg.curScore
this.curProgress = msg.progress
if func then
func()
end
@ -102,6 +125,28 @@ function this.CheckGoalIsFinish(_dataId,_obj)
return final
end
function this.MixTreasureServerAndLocalData(func)
-- NetManager.requestTreasure()
if func then
func()
end
end
function this.FormatTreasureData()
local num = math.ceil( LengthOfTable(this.treasureList)/4 )
local dataList = {}
for i = 1, num do
dataList[i] = {}
for j = 1, 4 do
if this.treasureList[(i-1)*4+j] then
dataList[i][j] = this.treasureList[(i-1)*4+j]
-- LogRed("Id:"..tostring(this.treasureList[(i-1)*4+j].Id))
else
return dataList
end
end
end
return dataList
end
return QiJieShiLianManager

View File

@ -86,7 +86,9 @@ function QiJieShiLianPanel:BindEvent()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.QiJieGoalAttri,self.configData)
end)
Util.AddClick(self.giftBtn,function()
PopupTipPanel.ShowTip("遗物!")
QiJieShiLianManager.MixTreasureServerAndLocalData(function ()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.QiJieTreasure,QiJieShiLianManager.FormatTreasureData())
end)
end)
Util.AddClick(self.treasureBtn,function()
PopupTipPanel.ShowTip("七界秘宝!")
@ -98,7 +100,7 @@ function QiJieShiLianPanel:BindEvent()
PopupTipPanel.ShowTip("排行!")
end)
Util.AddClick(self.shopBtn,function()
PopupTipPanel.ShowTip("商店!")
JumpManager.GoJump(27001)
end)
Util.AddClick(self.goBtn,function()
PopupTipPanel.ShowTip("挑战!")
@ -138,6 +140,7 @@ function QiJieShiLianPanel:Refresh()
self.qijieData = QiJieShiLianManager.GetQiJieData()
self.configData = self.qijieData.curStageData
LogGreen("当前层数Id:"..tostring(self.qijieData.curLevelId))
self.giftBtn:SetActive(self.qijieData.curProgress >= 0)
self:SetTabBox()
self:SetTopBar()
self:SetBottomBar()
@ -168,7 +171,7 @@ function QiJieShiLianPanel:SetTabBox()
Util.GetGameObject(go,"LockImage"):SetActive(not state)
Util.AddOnceClick(go,function ()
if not state then
PopupTipPanel.ShowTip(string.format( "%s开启<color=red>【%s】试炼</color>",NumToWeek[self.configData.QijieType],self.configData.Chapter))
PopupTipPanel.ShowTip(string.format( "%s开启<color=red>【%s】试炼</color>",NumToWeek[index],tabList[index].Chapter))
end
end)
end,false,true)