diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 8bcdd75e05..78a40bd5e8 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -3067,7 +3067,7 @@ rankKingList={ [1] = { bgImage = "UI_hz_ls_47", name = "星数排行" ,rankType [16] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.FIGHTLEVEL_STAR,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 19}, [17] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.TASUILINGXIAO,activiteId = ActivityTypeDef.TaSuiLingXiao,isRankingMainPanelShow = 0,RankingListMainSortId = 20}, --跨服(界面中) - [18] = { bgImage = "", name = "罗浮争锋排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 21},--跨服排行版部分 + [18] = { bgImage = "", name = "鸟笼竞技场排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 21},--跨服排行版部分 [32] = { bgImage = "", name = "推进城排行" ,rankType = RANK_TYPE.QIJIESHILIAN_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分 [33] = { bgImage = "", name = "空岛夺宝排行" ,rankType = RANK_TYPE.LINGMAIMIJING_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分 --排行榜按钮中跨服排行 diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index 44e4a393f1..7a67e57784 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -684,7 +684,7 @@ Language = { [10683] = GetLanguageStrById("公会战进攻"), [10684] = GetLanguageStrById(" 血战出征"), [10685] = GetLanguageStrById(" 大闹天宫"), - [10686] = GetLanguageStrById("罗浮争锋"), + [10686] = GetLanguageStrById("鸟笼竞技场"), [10687] = GetLanguageStrById("扫荡次数为零"), [10688] = GetLanguageStrById("已阵亡!"), [10689] = GetLanguageStrById("阵容已满!"), @@ -1103,7 +1103,7 @@ Language = { [11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"), [11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"), [11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"), - [11105] = GetLanguageStrById("该英雄在罗浮争锋防守阵容中已上阵"), + [11105] = GetLanguageStrById("该英雄在鸟笼竞技场防守阵容中已上阵"), [11106] = GetLanguageStrById("主线"), [11107] = GetLanguageStrById("竞技场防守"), [11108] = GetLanguageStrById("竞技场进攻"), @@ -1456,9 +1456,9 @@ Language = { [11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"), [11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"), [11457] = GetLanguageStrById("保留"), - [11458] = GetLanguageStrById("挑战失败,罗浮争锋排行无变化!"), + [11458] = GetLanguageStrById("挑战失败,鸟笼竞技场排行无变化!"), [11459] = GetLanguageStrById("招募成功"), - [11460] = GetLanguageStrById("挑战成功,罗浮争锋排行已提升至"), + [11460] = GetLanguageStrById("挑战成功,鸟笼竞技场排行已提升至"), [11461] = GetLanguageStrById("名!"), [11462] = GetLanguageStrById("挑战成功"), [11463] = GetLanguageStrById("购买次数为0, 不可购买!"), diff --git a/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua b/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua index f63acb39d9..67f6c7d44b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Formation/FormationManager.lua @@ -39,7 +39,7 @@ function this.MakeAEmptyTeam(teamId) elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then oTeam.teamName = Language[10678]-- 1301 elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then - oTeam.teamName = "罗浮争锋"-- 1601 + oTeam.teamName = "鸟笼竞技场"-- 1601 elseif teamId == FormationTypeDef.FIGHT_LEVEL then oTeam.teamName = "征服四海"-- 1701 elseif teamId == FormationTypeDef.FIGHT_ASSISTANTLEVEL then diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua index d5c839d3a0..f0eda702fb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/PlayerInfoPopup.lua @@ -58,7 +58,7 @@ local _ViewConfig = { }, [PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = { formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER, - tip = "罗浮争锋阵容:", + tip = "鸟笼竞技场阵容:", isAddFriend = false, btnType = { -- {name = "挑战", func = 6},