diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 5ba07e71c0..44d947b185 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -361,12 +361,12 @@ local MoveMentPosition = { My_COL_3 = Vector3.New(300, -566, 0), - Enemy_All = Vector3.New(2.2,-1.3, 0), --全部 - Enemy_Front = Vector3.New(2.2,-1.3, 0),--前面一列 - Enemy_Behind = Vector3.New(3,-1.5 , 0), --后面一列 - Enemy_COL_1 = Vector3.New(2.7,-0.7, 0),--第一行 - Enemy_COL_2 = Vector3.New(2.7,-1.5, 0),--第二行 - Enemy_COL_3 = Vector3.New(2.7,-1.8, 0),--第三行 + Enemy_All = Vector3.New(0,-1.3, 0), --全部 + Enemy_Front = Vector3.New(0,-1.3, 0),--前面一列 + Enemy_Behind = Vector3.New(0,-1.5 , 0), --后面一列 + Enemy_COL_1 = Vector3.New(-0.5,-0.7, 0),--第一行 + Enemy_COL_2 = Vector3.New(-0.5,-1.5, 0),--第二行 + Enemy_COL_3 = Vector3.New(-0.5,-1.8, 0),--第三行 } function SkillCaster:GetEffectPosition(skill)