diff --git a/Assets/LuaFramework/Scripts/Manager/ConfigManager.cs b/Assets/LuaFramework/Scripts/Manager/ConfigManager.cs index 12c7eaa2dd..e2d3c5cde1 100644 --- a/Assets/LuaFramework/Scripts/Manager/ConfigManager.cs +++ b/Assets/LuaFramework/Scripts/Manager/ConfigManager.cs @@ -195,8 +195,8 @@ namespace GameLogic { string s_isActive = "Setting." + settingType + ".isActive"; string s_versionCode = "Setting." + settingType + ".versionCode"; - Boolean isActive = this.GetConfigInfo(s_isActive).Equals("1"); - if (isActive) + string isActive = this.GetConfigInfo(s_isActive); + if (isActive != null && isActive.Equals("1")) { if (!AppConst.isSDK) {