From 31304cc25259f3af21b8c65dcb36ba4cee137b3e Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Thu, 16 Sep 2021 13:25:15 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=AF=BB=E5=AE=9D=E8=BF=B7=E8=B8=AA?= =?UTF-8?q?=E3=80=91=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/DynamicActivity/ActivityMainPanel.lua | 2 +- .../~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua index 1980b9183c..220f3c5cce 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua @@ -62,7 +62,7 @@ end function ActivityMainPanel:CheckActOpen(_index) for i = 1, #tabs do - if tabs[i].Sort == _index then + if tabs[i].Sort == tabs[_index].Sort then _index = i end end diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua index 8b60a5e982..843a46b799 100644 --- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua @@ -48,6 +48,7 @@ function XunBaoMiZongMap:BindEvent() self.effect:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(self.rewardPos.x, self.rewardPos.y, 10) self.effect:SetActive(true) self.btnGet.gameObject:GetComponent("Button").interactable = false + self.btnBack.gameObject:GetComponent("Button").interactable = false cantWalk = true SoundManager.PlaySound("UI_021") Timer.New(function () @@ -86,6 +87,7 @@ function XunBaoMiZongMap:OnShow() end cantWalk = true self.btnGet.gameObject:GetComponent("Button").interactable = true + self.btnBack.gameObject:GetComponent("Button").interactable = true self.liveNode = PlayerLiveView:New(self.roleRoot,1) self.liveNode:OnOpen(300,Vector3.zero,WALK_DIR.IDLE_FRONT) self.liveNode:SetTitleHide() @@ -214,7 +216,7 @@ function XunBaoMiZongMap:SetRoleWalk(_targetPos,_fuv) cantWalk = true self:DoCheckDistance() self.timeCount = self.timeCount + 1 - if self.timeCount%20 == 0 then + if self.timeCount%10 == 0 then SoundManager.PlaySound("Footsteps_Run_07",false) end end):OnComplete(function ()