主界面修改提交

dev_chengFeng
jiaoyangna 2021-03-17 11:55:02 +08:00
parent dfd3c4acc6
commit 31b808209e
2 changed files with 10 additions and 7 deletions

View File

@ -24441,7 +24441,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 0b4959d554c65da4d818d73ef4d2452d, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -672,7 +672,6 @@ function this.CreatActivity()
--绑定新的红点
BindRedPointObject(v.RpType,activityTabs[k].redpot)
end
if v.ActiveType > 0 then
local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) and v.ActiveType ~= 42 then
@ -994,12 +993,16 @@ function this.TimeFormat()
end
elseif v.ActId == 667 then
local limitSkinGift = OperatingManager.GetTimeLimitSkinInfoList()
local time = limitSkinGift.endTime - GetTimeStamp()
if limitSkinGift and time > 0 then
activityTabs[k].go.gameObject:SetActive(true)
activityTabs[k].timeText.text = TimeToHMS(time)
else
if not limitSkinGift then
activityTabs[k].go.gameObject:SetActive(false)
else
local time = limitSkinGift.endTime - GetTimeStamp()
if time > 0 then
activityTabs[k].go.gameObject:SetActive(true)
activityTabs[k].timeText.text = TimeToHMS(time)
else
activityTabs[k].go.gameObject:SetActive(false)
end
end
elseif v.ShowTime == 1 and activityTabs[k].go.gameObject.activeSelf then
if v.ActiveType > 0 then