【森罗幻境】红点刷新修改
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@ -299,6 +299,19 @@ function this.SetHeroHp(data,did,func)
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end
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function this.TrialRedCheck()
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local text =PlayerManager.uid.."TrialReset"
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local cTime = GetTimeStamp()
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local freshTime = ActTimeCtrlManager.GetSerDataByTypeId(30).endTime
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if not PlayerPrefs.HasKey(text) then
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PlayerPrefs.SetInt(PlayerManager.uid.."Trial",0)--森罗每两天五点刷新重置红点
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PlayerPrefs.SetInt(text,freshTime)
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end
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if PlayerPrefs.GetInt(text) < cTime then
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PlayerPrefs.SetInt(PlayerManager.uid.."Trial",0)--森罗每两天五点刷新重置红点
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PlayerPrefs.SetInt(text,freshTime)
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end
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local var = PlayerPrefs.GetInt(PlayerManager.uid.."Trial")
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if var == 0 and ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TRIAL) then
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return true
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@ -193,12 +193,8 @@ function this.RefreshUpdateIndication(buffer)
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LuckyTurnTableManager.SetTimes(msg.hadLuckTime,msg.hadAdvanceLuckyTime)
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CheckRedPointStatus(RedPointType.Arena_Free)
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--三个抽奖勾选重置
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."Trial",0)--森罗五点刷新重置红点
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--抽奖勾选重置
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PlayerManager.ResetLocalData(1)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
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GuildTranscriptManager.SetCanSweep1()
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end
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@ -161,7 +161,7 @@ function this.PlayerInfoRequest(func)
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QuestionnaireManager.SetQuestionState(msg.QuestionState)
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PlayerManager.SetMaxEnergy()
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PlayerManager.ResetLocalData()--初始化所有本地的每日一刷
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PlayerManager.ResetLocalData(2)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
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PlayerManager.InitServerTime()
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GuideManager.InitData(msg.newPlayerGuidePoint)
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--临时初始化地图探索的静态数据
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@ -48,30 +48,31 @@ function this.InitServerTime()
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UpdateBeat:Add(update, this)
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end
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function this.ResetLocalData()
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local func = function ()
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--三个抽奖勾选重置
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function this.ResetLocalData(var)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
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local func1 = function ()
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."Trial",0)--森罗五点刷新重置红点
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.XiangYaoTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen,0)
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end
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local text =PlayerManager.uid.."fiveTime"
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if var == 1 then
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func1()
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MapTrialManager.TrialRedCheck()
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elseif var == 2 then
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local text1 =PlayerManager.uid.."fiveTime"
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local curTime = GetTimeStamp()
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if not PlayerPrefs.HasKey(text) then
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func()
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PlayerPrefs.SetInt(text,Today_N_OClockTimeStamp(5))
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if not PlayerPrefs.HasKey(text1) then
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func1()
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PlayerPrefs.SetInt(text1,Today_N_OClockTimeStamp(5))
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end
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if PlayerPrefs.GetInt(text1) < curTime then
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func1()
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PlayerPrefs.SetInt(text1,Today_N_OClockTimeStamp(5)+86400)
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end
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-- LogPink("PlayerPrefs.GetInt(text)"..PlayerPrefs.GetInt(text).." curTime"..curTime)
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if PlayerPrefs.GetInt(text) < curTime then
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func()
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PlayerPrefs.SetInt(text,Today_N_OClockTimeStamp(5)+86400)
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end
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-- LogGreen("PlayerPrefs.GetInt(text)"..PlayerPrefs.GetInt(text).." curTime"..curTime)
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-- LogPurple(PlayerPrefs.GetInt(PlayerManager.uid.."Trial"))
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end
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function this.OnGoldChange()
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