diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index a6de116ae3..5bf6253141 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -230,8 +230,9 @@ function FightPointPassMainPanel:InitComponent() Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Text"):GetComponent("Text").text = Language[10610] --山河社稷图 this.btnFightLevel = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFightLevel") - this.funcBtnList[FUNCTION_OPEN_TYPE.FIGHTLEVEL] = this.btnFightLevel - this.btnFightLevelRedPoint = Util.GetGameObject(this.btnFightLevel, "redPoint") + this.btnFightLevel:SetActive(false) + -- this.funcBtnList[FUNCTION_OPEN_TYPE.FIGHTLEVEL] = this.btnFightLevel + -- this.btnFightLevelRedPoint = Util.GetGameObject(this.btnFightLevel, "redPoint") end @@ -297,9 +298,9 @@ function FightPointPassMainPanel:BindEvent() UIManager.OpenPanel(UIName.OpenSeverWelfarePanel) end) - Util.AddClick(this.btnFightLevel, function() - UIManager.OpenPanel(UIName.FightLevelChapterPanel) - end) + -- Util.AddClick(this.btnFightLevel, function() + -- UIManager.OpenPanel(UIName.FightLevelChapterPanel) + -- end) Util.AddClick(this.goVipButton, function() UIManager.OpenPanel(UIName.VipPanelV2)