diff --git a/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab b/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab
index b70999fdda..b5f36543a0 100644
--- a/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab
@@ -36892,8 +36892,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0.0015545, y: 41.719936}
- m_SizeDelta: {x: 192.63, y: 0}
+ m_AnchoredPosition: {x: 4.8, y: 37.749943}
+ m_SizeDelta: {x: 183.1, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &6680648963269486201
CanvasRenderer:
@@ -42992,8 +42992,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0.22, y: 3.85}
- m_SizeDelta: {x: 192.63, y: 83.44}
+ m_AnchoredPosition: {x: 0.22, y: -0.9}
+ m_SizeDelta: {x: 192.6, y: 75.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &4105330798162488110
MonoBehaviour:
diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
index 9f98d78f4d..a7a8294ec5 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
@@ -240,7 +240,7 @@ function RecruitPanelNew:UpdataWishPanel()
if RecruitManager.isTenRecruit == 0 then
self.tenTipText.text = "首次十连必得五星神将"
else
- self.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
+ self.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
end
end
@@ -351,6 +351,7 @@ function RecruitPanelNew:Recruit(recrutType,recrutId,bType)
if bType == 1 then
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],recrutId,bType,{self.config.ShopData[3][1],self.config.ShopData[3][2]})
else
+ RecruitManager.isTenRecruit = 1
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,recrutId,bType,{self.config.ShopData[3][1],self.config.ShopData[3][2]})
end
CheckRedPointStatus(self.config.RpType)