diff --git a/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab b/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab index b70999fdda..b5f36543a0 100644 --- a/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanelNew.prefab @@ -36892,8 +36892,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0.0015545, y: 41.719936} - m_SizeDelta: {x: 192.63, y: 0} + m_AnchoredPosition: {x: 4.8, y: 37.749943} + m_SizeDelta: {x: 183.1, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &6680648963269486201 CanvasRenderer: @@ -42992,8 +42992,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0.22, y: 3.85} - m_SizeDelta: {x: 192.63, y: 83.44} + m_AnchoredPosition: {x: 0.22, y: -0.9} + m_SizeDelta: {x: 192.6, y: 75.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &4105330798162488110 MonoBehaviour: diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua index 9f98d78f4d..a7a8294ec5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua @@ -240,7 +240,7 @@ function RecruitPanelNew:UpdataWishPanel() if RecruitManager.isTenRecruit == 0 then self.tenTipText.text = "首次十连必得五星神将" else - self.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount()) + self.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount()) end end @@ -351,6 +351,7 @@ function RecruitPanelNew:Recruit(recrutType,recrutId,bType) if bType == 1 then UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],recrutId,bType,{self.config.ShopData[3][1],self.config.ShopData[3][2]}) else + RecruitManager.isTenRecruit = 1 UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,recrutId,bType,{self.config.ShopData[3][1],self.config.ShopData[3][2]}) end CheckRedPointStatus(self.config.RpType)