【七界试炼】增加怪物详情界面
parent
042df03091
commit
32585cec01
File diff suppressed because it is too large
Load Diff
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@ -2477,9 +2477,9 @@ EXPEDITON_POPUP_TYPE={
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Monster=3,--普通 精英 boss
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Trail=4,--试炼
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Greed = 5,--贪婪
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Monster = 6,--心魔试炼
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Monster = 8,--心魔试炼
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MonsterXinMo = 6,--心魔试炼
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FourElementMonster = 7,-- 四灵试炼
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QiJieShiLianMonster = 8,--七界试炼怪物界面
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}
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@ -17,6 +17,8 @@ local contentScripts = {
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[6]= {view=require("Modules/Expedition/View/MonsterCampFormationInfo"),panelName="MonsterCampFormationInfo",type = EXPEDITON_POPUP_TYPE.MonsterXinMo},
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-- 四灵试炼 boss
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[7]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster},
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-- 七界试炼
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[8]= {view=require("Modules/QiJieShiLian/QiJieShiLianMonsterInfo"),panelName="QiJieMonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.QiJieShiLianMonster},
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}
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--子模块预设
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local contentPrefabs={}
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@ -29,6 +31,7 @@ function ExpeditionMonsterInfoPopup:InitComponent()
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this.contents=Util.GetGameObject(this.gameObject,"Contents")
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this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1")
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this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2")
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this.mask = Util.GetGameObject(this.gameObject,"BgMask")
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--this.backBtn=Util.GetGameObject(this.contents,"BackBtn")
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--子模块脚本初始化
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for i = 1, #contentScripts do
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@ -50,9 +53,9 @@ function ExpeditionMonsterInfoPopup:BindEvent()
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contentScripts[i].view:BindEvent()
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end
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--返回按钮
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--Util.AddClick(this.backBtn,function()
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-- self:ClosePanel()
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--end)
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Util.AddClick(this.mask,function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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@ -84,7 +87,7 @@ function ExpeditionMonsterInfoPopup:OnOpen(popupType,...)
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contentPrefabs[i].gameObject:SetActive(false)
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end
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this.BGImage1:SetActive(index == 1 or index == 2)
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this.BGImage2:SetActive(index == 3 or index == 4 or index == 5 or index == 6 or index == 7)
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this.BGImage2:SetActive(index == 3 or index == 4 or index == 5 or index == 6 or index == 7 or index == 8)
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contentPrefabs[index].gameObject:SetActive(true)
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contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
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@ -50,13 +50,15 @@ function this.MakeAEmptyTeam(teamId)
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elseif teamId == FormationTypeDef.FORMATION_YUXUNLUNDAO3 then
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oTeam.teamName = "玉虚论道3队"-- 2003
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elseif teamId == FormationTypeDef.FourElement_PEOPLE then
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oTeam.teamName = "四灵试炼人"-- 1701
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oTeam.teamName = "四灵试炼人"-- 3001
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elseif teamId == FormationTypeDef.FourElement_BUDDHIST then
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oTeam.teamName = "四灵试炼佛"-- 1701
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oTeam.teamName = "四灵试炼佛"-- 3002
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elseif teamId == FormationTypeDef.FourElement_MAGIC then
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oTeam.teamName = "四灵试炼妖"-- 1701
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oTeam.teamName = "四灵试炼妖"-- 3003
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elseif teamId == FormationTypeDef.FourElement_TAOIST then
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oTeam.teamName = "四灵试炼道"-- 1701
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oTeam.teamName = "四灵试炼道"-- 3004
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elseif teamId == FormationTypeDef.FORMATION_QIJIESHILIAN then
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oTeam.teamName = "七界试炼"-- 2101
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end
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oTeam.teamHeroInfos = {}
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oTeam.teamPokemonInfos = {}
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@ -29,7 +29,10 @@ function this:OnShow(_parent,...)
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sortingOrder = _parent.sortingOrder
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local _args = {...}
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local data = _args[1]
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parent.contents:GetComponent("RectTransform").localPosition = Vector2(0,450)
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local pos = _args[2]
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if pos then
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parent.contents:GetComponent("RectTransform").localPosition = pos
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end
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if not this.addTextList then
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this.addTextList = {}
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end
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@ -298,7 +298,7 @@ function this.SwitchBtnCheck(num,func)
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if this.curLevelId + 1 > this.curMaxStage then
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return
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end
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LogRed(this.curMaxStage.." "..this.curLevelId.." "..tostring(this.IsLock))
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-- LogRed(this.curMaxStage.." "..this.curLevelId.." "..tostring(this.IsLock))
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if this.curMaxStage == this.curLevelId + 1 then
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this.IsLock = false
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end
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@ -331,7 +331,6 @@ end
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function this.CheckQiJieRedPoint()
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local bool1 = this.CheckQiJieTreasureRedPoint()
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local bool2 = PrivilegeManager.GetPrivilegeRemainValue(3201) > 0 and true or false
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LogWarn("bool1 or bool2:"..tostring(bool1 or bool2))
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return bool1 or bool2
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end
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@ -0,0 +1,177 @@
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----- 远征怪节点弹窗 -----
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local QiJieShiLianMonsterInfo = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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--item容器
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local itemList = {}
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local heroListGo = {}
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local waveId = 0 --当前层
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local curType = 1 --当前试炼类型
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local configData = {} --当前层的数据表
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local data = {} --当前试炼的数据
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local rewardData = {} --当前层的奖励
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local freeTime = 0
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local buyTime = 0
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local itemId = 0
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local costNum = 0
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local storeDataId = 0
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local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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function QiJieShiLianMonsterInfo:InitComponent(gameObject)
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self.spLoader = SpriteLoader.New()
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self.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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self.power = Util.GetGameObject(gameObject, "Power/Value"):GetComponent("Text")
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--滚动条根节点
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self.root = Util.GetGameObject(gameObject, "Root")
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for i = 1, 6 do
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
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Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_xinkapaifan")--CardPosImageName[i])
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Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Pos"):GetComponent("Image").sprite = self.spLoader:LoadSprite(CardPosImageName[i])
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end
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self.backBtn=Util.GetGameObject(gameObject,"BackBtn")
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self.sureBtn=Util.GetGameObject(gameObject,"sureBtn")
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self.targetAttri=Util.GetGameObject(gameObject,"targetAttri")
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self.targetAttri.gameObject:SetActive(true)
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self.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_xinqianpai_zh")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_xinhoupai_zh")
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self.targetAttri:GetComponent("Image").sprite = self.spLoader:LoadSprite("q_qjsl_wfzjm_mbtx")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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end
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function QiJieShiLianMonsterInfo:BindEvent()
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Util.AddClick(self.sureBtn, function()
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
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parent:ClosePanel()
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end)
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Util.AddClick(self.targetAttri, function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.QiJieGoalAttri,self.configData,Vector2.New(0,-174))
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end)
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Util.AddClick(self.backBtn, function()
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parent:ClosePanel()
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end)
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end
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function QiJieShiLianMonsterInfo:AddListener()
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end
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function QiJieShiLianMonsterInfo:RemoveListener()
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end
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function QiJieShiLianMonsterInfo:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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self.configData = args[1]
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--拿取奖励列表
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local rewardList = {}
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table.insert(rewardList,self.configData.JielingReward[1])
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for i = 1, #self.configData.Reward do
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table.insert(rewardList,self.configData.Reward[i])
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end
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if rewardList and #rewardList > 0 then
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for i, v in pairs(rewardList) do
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table.insert(rewardData,{v[1],v[2]})
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end
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end
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self:FormationAdapter()
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end
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-- 编队数据匹配
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function QiJieShiLianMonsterInfo:FormationAdapter()
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self.titleText.text = string.format("%s·%s层",self.configData.Chapter,self.configData.Stage)
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self.power.text = 999999
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local bossTeaminfo = monsterGroup[self.configData.MonsterGroup].Contents[1]
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for i = 1, #heroListGo do
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if (bossTeaminfo[i]) and bossTeaminfo[i] > 0 then
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heroListGo[i].transform.parent:GetComponent("Image").sprite=self.spLoader:LoadSprite("t_chengyuankuang_kuang")
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self:SetCardSingleData(heroListGo[i],bossTeaminfo[i],i)
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heroListGo[i]:SetActive(true)
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else
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heroListGo[i]:SetActive(false)
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end
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end
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FindFairyManager.ResetItemView(self.root,self.root.transform,itemList,5,1,sortingOrder,false,rewardData)
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end
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function QiJieShiLianMonsterInfo:OnSortingOrderChange()
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for i = 1, #heroListGo do
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Util.AddParticleSortLayer(heroListGo[i], self.sortingOrder - sortingOrder)
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end
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sortingOrder = self.sortingOrder
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end
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--设置单个上阵英雄信息
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function QiJieShiLianMonsterInfo:SetCardSingleData(o,monsterId, _pos)
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local yuanImage=Util.GetGameObject(o,"yuanImage")
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yuanImage:SetActive(false)
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local hp = Util.GetGameObject(o,"hpProgress")
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hp:SetActive(false)
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local rage = Util.GetGameObject(o,"rageProgress")
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rage:SetActive(false)
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local monsterconfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig, monsterId)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId)
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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bg.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[heroConfig.Star])
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[heroConfig.Star])
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-- local live=Util.GetGameObject(o,"Mask/Live")
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local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
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lv.text=monsterconfig.Level
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local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
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pro.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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local starGrid=Util.GetGameObject(o,"StarGrid")
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SetCardStars(starGrid,heroConfig.Star)
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local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
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name.text=heroConfig.ReadingName
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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local liveName = GetResourcePath(heroConfig.Live)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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local zs = Util.GetGameObject(o, "zs")
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local zsName = GetHeroCardStarZs[heroConfig.Star]
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if zsName == "" then
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zs:SetActive(false)
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else
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zs:SetActive(true)
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zs:GetComponent("Image").sprite = self.spLoader:LoadSprite(zsName)
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end
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if heroConfig.Star > 9 then
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Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
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else
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Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
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end
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end
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function QiJieShiLianMonsterInfo:OnClose()
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rewardData = {}
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end
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function QiJieShiLianMonsterInfo:OnDestroy()
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self.spLoader:Destroy()
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end
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return QiJieShiLianMonsterInfo
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 564e8bd25c6b88d4ba37c6286c48dc60
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -85,7 +85,7 @@ function QiJieShiLianPanel:BindEvent()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QiJieShiLian,self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddClick(self.goalBtn,function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.QiJieGoalAttri,self.configData)
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.QiJieGoalAttri,self.configData,Vector2(0,450))
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end)
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Util.AddClick(self.giftBtn,function()
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NetManager.SevenWorldRelicRequest(0,function (msg)
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@ -119,14 +119,16 @@ function QiJieShiLianPanel:BindEvent()
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,10042,1,function()
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PopupTipPanel.ShowTip(Language[10517])
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PrivilegeManager.RefreshPrivilegeUsedTimes(3202, 1)--更新特权
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
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-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
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UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.QiJieShiLianMonster,self.configData)
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end)
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end)
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else
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PopupTipPanel.ShowTip("<color=red>今日已无挑战次数!</color>")
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end
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else
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
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-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
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UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.QiJieShiLianMonster,self.configData)
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end
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end)
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Util.AddClick(self.buyBtn,function()
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@ -249,7 +251,7 @@ end
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--设置下方挑战信息和奖励信息
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function QiJieShiLianPanel:SetBottomBar()
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--设置挑战加成数据
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self.addNum.text = string.format( "能满足一种获得界灵数量+%s",self.configData.ConditionValue[1][2]/100).."%"
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self.addNum.text = string.format( "每满足一种获得界灵数量+%s",self.configData.ConditionValue[1][2]/100).."%"
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for i = 1, #self.goalList do
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local text = Util.GetGameObject(self.goalList[i],"Text"):GetComponent("Text")
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local image = Util.GetGameObject(self.goalList[i],"Image"):GetComponent("Image")
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