【ID1018679】

【好感度】礼物图标在背包没阵营标记
dev_chengFeng
jiaoyangna 2021-10-09 11:39:09 +08:00
parent a2cced9272
commit 32a38b6053
1 changed files with 11 additions and 7 deletions

View File

@ -351,6 +351,7 @@ function this.SingleItemDataShow(_go, _itemData)
local refine=Util.GetGameObject(_go.gameObject, "GameObject/item/refine"):GetComponent("Text")
local resetLv = Util.GetGameObject(_go.gameObject, "GameObject/item/resetLv")
local talismanStar = Util.GetGameObject(_go.gameObject, "GameObject/item/talismanStar")
local fragmentIcon = Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image")
num:SetActive(true)
resetLv:SetActive(false)
talismanStar:SetActive(false)
@ -358,7 +359,7 @@ function this.SingleItemDataShow(_go, _itemData)
refine.gameObject:SetActive(false)
if _itemData.itemConfig then
Util.GetGameObject(_go.transform, "GameObject/item/innateImage"):SetActive(false)
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):SetActive(false)
fragmentIcon.gameObject:SetActive(false)
num:SetActive(true)
num:GetComponent("Text").text = _itemData.num
if _itemData.itemConfig.ItemType == ItemType.Equip then
@ -371,6 +372,9 @@ function this.SingleItemDataShow(_go, _itemData)
SetHeroStars(this.spLoader, talismanStar, equipStarsConfig.Stars,1,Vector2.New(32.5,32.5),-15)
end
end
elseif _itemData.itemConfig.ItemType == ItemType.likeabilityItem then
fragmentIcon.gameObject:SetActive(true)
fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(_itemData.itemConfig.PropertyName))
elseif _itemData.itemConfig.ItemType == ItemType.Pokemon then
Util.GetGameObject(_go.gameObject, "GameObject/item/frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(YaoHunFrame[_itemData.quality])
num:SetActive(false)
@ -390,8 +394,8 @@ function this.SingleItemDataShow(_go, _itemData)
end
local propertyName = itemConfig[_itemData.itemConfig.Id].PropertyName
if (propertyName ~= 0) then
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):SetActive(true)
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
fragmentIcon.gameObject:SetActive(true)
fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
end
elseif _itemData.itemConfig.ItemType == ItemType.TalentItem then
--天赋材料
@ -418,8 +422,8 @@ function this.SingleItemDataShow(_go, _itemData)
refine.gameObject:SetActive(true)
refine.text="+".._itemData.refineLv
end
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):SetActive(true)
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[_itemData.itemConfig.Id].PropertyName))
fragmentIcon.gameObject:SetActive(true)
fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[_itemData.itemConfig.Id].PropertyName))
elseif _itemData.itemConfig.ItemType == ItemType.HunYin then
SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
@ -435,8 +439,8 @@ function this.SingleItemDataShow(_go, _itemData)
frameMask:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(_itemData.itemConfig.Quantity))
local propertyName = itemConfig[_itemData.itemConfig.Id].PropertyName
if (propertyName ~= 0) then
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):SetActive(true)
Util.GetGameObject(_go.transform, "GameObject/item/fragmentIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
fragmentIcon.gameObject:SetActive(true)
fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
end
talismanStar:SetActive(true)
SetHeroStars(this.spLoader,talismanStar, _itemData.itemConfig.HeroStar[1],1,Vector2.New(32.5,32.5),-15)