修改BUG

onepiece_demo_arena
xiejun 2023-08-15 20:52:29 +08:00
parent 1209c49b97
commit 32d5e9bb97
36 changed files with 26597 additions and 204 deletions

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

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@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

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@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

View File

@ -69,7 +69,7 @@ MonoBehaviour:
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initialFlipX: 0
initialFlipY: 0
startingAnimation:
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0

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@ -75750,11 +75750,7 @@ MonoBehaviour:
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extension: .bytes
extension: .json
resPathIndex: 997
resAbNameIndex: 3356
- resName: huangyuan_show_Atlas
@ -76034,11 +76030,7 @@ MonoBehaviour:
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extension: .png
resPathIndex: 1009
resAbNameIndex: 3356
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extension: .bytes
extension: .json
resPathIndex: 1009
resAbNameIndex: 3356
- resName: mihuoke_show_Atlas
@ -76290,11 +76282,7 @@ MonoBehaviour:
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resAbNameIndex: 3356
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resPathIndex: 1021
resAbNameIndex: 3356
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extension: .bytes
extension: .json
resPathIndex: 1021
resAbNameIndex: 3356
- resName: shenping_show_Atlas
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@ -459,7 +459,7 @@ function HandBookHeroInfoPanel:LoadHerolive(_heroData, _objPoint)
local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic")
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
poolManager:SetLiveClearCall(_heroData.Live, testLive, function ()
poolManager:SetLiveClearCall(_heroData.Painting, testLive, function ()
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
end)
SetHEeroLiveToward(testLive,toward,_heroData.Position)