添加天书秘卷入口

dev_chengFeng
jiaoyangna 2021-03-23 15:37:39 +08:00
parent cfa63c1830
commit 3334257425
6 changed files with 707 additions and 5 deletions

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View File

@ -148,7 +148,7 @@ function this:InitComponent()
this.btnColorfulWorld = Util.GetGameObject(this.gameObject, "scene/layer6/btnColorfulWorld")
this.btnWaiDi:SetActive(false)
this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
this.btnTianShuMiJuan = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianShuMiJuan")
this.operateIcon = {
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
@ -159,6 +159,7 @@ function this:InitComponent()
[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, 0),
}
this.operateNewText = {
@ -171,6 +172,7 @@ function this:InitComponent()
[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan),
}
-- 红点
@ -185,6 +187,7 @@ function this:InitComponent()
this.rpColorfulWorld = Util.GetGameObject(this.btnColorfulWorld, "redPoint")
this.rpCompoundHero = Util.GetGameObject(this.btnCompoundHero, "redPoint")--神将合成、置换
this.rpPokemon = Util.GetGameObject(this.btnPokemon, "redPoint")--灵兽
this.rpbtnTianShuMiJuan = Util.GetGameObject(this.btnTianShuMiJuan, "redPoint")--灵兽
this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
@ -222,6 +225,7 @@ function this:InitComponent()
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon
this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
this.animRoot = Util.GetGameObject(self.gameObject, "scene")
--挑战关卡快速升级提示
@ -522,6 +526,10 @@ function this:BindEvent()
end)
end)
Util.AddClick(this.btnTianShuMiJuan,function()
UIManager.OpenPanel(UIName.TianShuMiJuan,1)
end)
this.BindRedPoint()
end
@ -576,6 +584,7 @@ function this.BindRedPoint()
BindRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
BindRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
BindRedPointObject(RedPointType.TianShuMiJuan,this.btnTianShuMiJuan)
end
-- 绑定红点
function this.ClearRedPoint()
@ -594,7 +603,7 @@ function this.ClearRedPoint()
ClearRedPointObject(RedPointType.DiffMonster, this.rpYiYao)
ClearRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
ClearRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
ClearRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
ClearRedPointObject(RedPointType.TianShuMiJuan,this.btnTianShuMiJuan)
end
--添加事件监听(用于子类重写)
@ -750,8 +759,6 @@ function this:TabBtnAction(id,actType,data)
JumpManager.GoJump(75001)
elseif id == FUNCTION_OPEN_TYPE.ARENA then
UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
elseif id == FUNCTION_OPEN_TYPE.tianshumijuan then
UIManager.OpenPanel(UIName.TianShuMiJuan,1)
end
else
if id == 666 then