小兵挂机界面修改

tcx_xiyou_bt_ios hotfix/xiyou_bt/cdn_xiyouBtTest_and/1.1.13
wangzhenxing 2024-06-21 19:10:54 +08:00
parent 4703540779
commit 336fb5a3e2
2 changed files with 168 additions and 0 deletions

View File

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View File

@ -293,6 +293,8 @@ function FightPointPassMainPanel:InitComponent()
this.btnAutoObj=Util.GetGameObject(self.gameObject, "soldierObj/btn_auto")
this.btn_auto=Util.GetGameObject(self.gameObject, "soldierObj/btn_auto/Image")
this.autoTxt=Util.GetGameObject(self.gameObject, "soldierObj/btn_auto/Text"):GetComponent("Text")
this.drawTipObj=Util.GetGameObject(self.gameObject, "soldierObj/drawOpenTip")
this.drawTipTxt=Util.GetGameObject(self.gameObject, "soldierObj/drawOpenTip/Text"):GetComponent("Text")
this.autoTxt.text="自动"
end
@ -616,6 +618,17 @@ function this.RefreshSoliderInfo()
this.changeBtnImg.sprite=this.spLoader:LoadSprite(GetResourcePath(changeConfig.ResourceID))
end
local haveNum=BagManager.GetItemCountById(tonumber(cost[1]))
local isOpen=CheckFunctionOpen(FUNCTION_OPEN_TYPE.SoliderDraw)
if isOpen then
this.drawTipObj:SetActive(false)
Util.SetGray(this.btn_draw,false)
this.btnAutoObj:SetActive(true)
else
this.drawTipObj:SetActive(true)
this.drawTipTxt.text=GetFunctionOpenTipClient(FUNCTION_OPEN_TYPE.SoliderDraw)
Util.SetGray(this.btn_draw,true)
this.btnAutoObj:SetActive(false)
end
this.costTxt.text=haveNum
this.chouRed:SetActive(haveNum>0 and CheckFunctionOpen(FUNCTION_OPEN_TYPE.SoliderDraw))
this.fightGuideEffect:SetActive(haveNum>0 and not GuideManager.IsInMainGuide() and CheckFunctionOpen(FUNCTION_OPEN_TYPE.SoliderDraw) )