【英雄升级特效显示修改】
parent
fb57fc97d8
commit
33b4da13b3
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@ -559,9 +559,10 @@ function RoleInfoLayout:DeleteLvUpMaterials(isSingleLvUp,msg)
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local allAddProValOld = allAddProVal
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local allAddProValOld = allAddProVal
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parent:UpdateHeroInfoData()--刷新界面
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parent:UpdateHeroInfoData()--刷新界面
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this.ShowProAddVal(allAddProValOld)
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this.ShowProAddVal(allAddProValOld)
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if isSingleLvUp then
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parent.upLvEffect:SetActive(false)
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parent.upLvEffect:SetActive(false)
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parent.upLvEffect:SetActive(true)
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parent.upLvEffect:SetActive(true)
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end
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-- _isReqLvUp = false
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-- _isReqLvUp = false
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Timer.New(function()
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Timer.New(function()
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_isReqLvUp = false
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_isReqLvUp = false
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@ -585,6 +586,8 @@ function RoleInfoLayout:DeleteLvUpMaterials2(msg)
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HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.lv,curHeroData.star,curHeroData.breakId,curHeroData.upStarId,true)
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HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.lv,curHeroData.star,curHeroData.breakId,curHeroData.upStarId,true)
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end
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end
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parent:UpdateHeroInfoData()--刷新界面
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parent:UpdateHeroInfoData()--刷新界面
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parent.upLvEffect:SetActive(false)
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parent.upLvEffect:SetActive(true)
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end
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end
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--长按升级处理
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--长按升级处理
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function this.OnUpdate()
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function this.OnUpdate()
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