From 342c9f9ddd028bbf6dd673ba3e82f3b95b1bc4fb Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Fri, 12 Jan 2024 14:47:21 +0800 Subject: [PATCH] =?UTF-8?q?=E9=99=90=E6=97=B6=E6=8A=98=E6=89=A3=E7=95=8C?= =?UTF-8?q?=E9=9D=A2=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab | 4 ++-- .../~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab index 17505902c1..21465e9e05 100644 --- a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab @@ -19444,7 +19444,7 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3} m_FontSize: 50 m_FontStyle: 0 m_BestFit: 1 @@ -44408,7 +44408,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &5200410179699621948 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua b/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua index 09912d3507..c3680a5f79 100644 --- a/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua @@ -204,7 +204,7 @@ function this:Refresh() this.arrowsRight:SetActive(num > 1) curEndTime = rechargeData.endTime this.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp()) - this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos + --this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos this:SetGfitShow(rechargeData) this:SetTime(rechargeData) end