【战斗】二倍速,三倍速解锁条件修改,跳过条件修改
parent
f846d6f17e
commit
34b02496f2
|
|
@ -1499,6 +1499,7 @@ PRIVILEGE_TYPE = {
|
|||
EXPLORE_REWARD = 4, -- 挂机探索特权
|
||||
ADVENTURE_BOSS = 9, -- 外敌挑战次数
|
||||
DoubleTimesFight = 501, --2倍速战斗
|
||||
ThreeTimesFight = 503, --3倍速战斗
|
||||
CarbonSweeps = 502, --副本扫荡
|
||||
SkipFight = 512, --跳过战斗
|
||||
-- UnlockPickUp=504,--一键领取
|
||||
|
|
|
|||
|
|
@ -844,11 +844,14 @@ end
|
|||
function this.IsUnlockBattleSpeed()
|
||||
return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.DoubleTimesFight)
|
||||
end
|
||||
|
||||
-- 是否解锁3倍速
|
||||
function this.IsUnlockBattleSpeedThree()
|
||||
return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.ThreeTimesFight)
|
||||
end
|
||||
-- 是否解锁跳过功能
|
||||
function this.IsUnlockBattlePass()
|
||||
-- return false
|
||||
return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight)
|
||||
return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-20或充值任意金额后解锁"
|
||||
end
|
||||
|
||||
-- 战斗暂停控制
|
||||
|
|
|
|||
|
|
@ -29,9 +29,10 @@ local SKIP_STATE = {
|
|||
}
|
||||
local UpdateBtnGMFunc = {
|
||||
[-1] = function()
|
||||
-- if not BattleManager.IsUnlockBattlePass() then
|
||||
-- return SKIP_STATE.LOCK, "25级或充值任意金额后解锁"
|
||||
-- end
|
||||
local isUnlock, tip = BattleManager.IsUnlockBattlePass()
|
||||
if not isUnlock then
|
||||
return SKIP_STATE.LOCK, tip
|
||||
end
|
||||
return SKIP_STATE.UNLOCK
|
||||
end,
|
||||
[BATTLE_TYPE.BACK]= function()
|
||||
|
|
@ -43,36 +44,36 @@ local UpdateBtnGMFunc = {
|
|||
[BATTLE_TYPE.Test] = function()
|
||||
return SKIP_STATE.UNLOCK
|
||||
end,
|
||||
[BATTLE_TYPE.MONSTER_CAMP] = function()
|
||||
return SKIP_STATE.UNLOCK
|
||||
end,
|
||||
-- [BATTLE_TYPE.MONSTER_CAMP] = function()
|
||||
-- return SKIP_STATE.UNLOCK
|
||||
-- end,
|
||||
-- [BATTLE_TYPE.DAILY_CHALLENGE] = function()
|
||||
-- return SKIP_STATE.NOUSE, "日常副本战斗无法跳过!"
|
||||
-- end,
|
||||
[BATTLE_TYPE.STORY_FIGHT] = function()
|
||||
-- if not BattleManager.IsUnlockBattlePass() then
|
||||
-- return SKIP_STATE.LOCK, "25级或充值任意金额后解锁"
|
||||
-- end
|
||||
-- if FightPointPassManager.GetCurOpenFightIdIsBoss() then
|
||||
-- return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
|
||||
-- end
|
||||
if this.curRound <= _NO_JUMP_ROUND then
|
||||
return SKIP_STATE.NOUSE, "第二回合结束后可以跳过"
|
||||
end
|
||||
return SKIP_STATE.UNLOCK
|
||||
end,
|
||||
[BATTLE_TYPE.DAILY_CHALLENGE] = function()
|
||||
-- if not BattleManager.IsUnlockBattlePass() then
|
||||
-- return SKIP_STATE.LOCK, "25级或充值任意金额后解锁"
|
||||
-- end
|
||||
-- if FightPointPassManager.GetCurOpenFightIdIsBoss() then
|
||||
-- return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
|
||||
-- end
|
||||
if this.curRound <= _NO_JUMP_ROUND then
|
||||
return SKIP_STATE.NOUSE, "第二回合结束后可以跳过"
|
||||
end
|
||||
return SKIP_STATE.UNLOCK
|
||||
end,
|
||||
-- [BATTLE_TYPE.STORY_FIGHT] = function()
|
||||
-- if not BattleManager.IsUnlockBattlePass() then
|
||||
-- return SKIP_STATE.LOCK, "25级或充值任意金额后解锁"
|
||||
-- end
|
||||
-- -- if FightPointPassManager.GetCurOpenFightIdIsBoss() then
|
||||
-- -- return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
|
||||
-- -- end
|
||||
-- -- if this.curRound <= _NO_JUMP_ROUND then
|
||||
-- -- return SKIP_STATE.NOUSE, "第二回合结束后可以跳过"
|
||||
-- -- end
|
||||
-- return SKIP_STATE.UNLOCK
|
||||
-- end,
|
||||
-- [BATTLE_TYPE.DAILY_CHALLENGE] = function()
|
||||
-- -- if not BattleManager.IsUnlockBattlePass() then
|
||||
-- -- return SKIP_STATE.LOCK, "25级或充值任意金额后解锁"
|
||||
-- -- end
|
||||
-- -- if FightPointPassManager.GetCurOpenFightIdIsBoss() then
|
||||
-- -- return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
|
||||
-- -- end
|
||||
-- if this.curRound <= _NO_JUMP_ROUND then
|
||||
-- return SKIP_STATE.NOUSE, "第二回合结束后可以跳过"
|
||||
-- end
|
||||
-- return SKIP_STATE.UNLOCK
|
||||
-- end,
|
||||
}
|
||||
|
||||
function this:GetSkipState()
|
||||
|
|
@ -106,8 +107,8 @@ function this:InitComponent()
|
|||
this.BtnTimeScale = Util.GetGameObject(this.DownRoot, "option/BtnTimeScale")
|
||||
this.TimeScaleTxt = Util.GetGameObject(this.DownRoot, "option/BtnTimeScale/icon/num"):GetComponent("Text")
|
||||
this.BtnJumpFight = Util.GetGameObject(this.DownRoot, "option/Button")
|
||||
this.jumpLock = Util.GetGameObject(this.DownRoot, "option/Button/lock_round")
|
||||
this.jumpLock:GetComponent("Image").fillAmount = 1
|
||||
this.jumpLock = Util.GetGameObject(this.DownRoot, "option/Button/lock")
|
||||
-- this.jumpLock:GetComponent("Image").fillAmount = 1
|
||||
this.submit = Util.GetGameObject(this.DownRoot, "bg")
|
||||
|
||||
|
||||
|
|
@ -151,22 +152,34 @@ function this:BindEvent()
|
|||
|
||||
|
||||
Util.AddClick(this.BtnTimeScale, function ()
|
||||
-- 没开始不能调整
|
||||
if not BattleManager.IsCanOperate() then
|
||||
return
|
||||
end
|
||||
-- 2倍速没开始表示没解锁倍速
|
||||
if not BattleManager.IsUnlockBattleSpeed() then
|
||||
PopupTipPanel.ShowTip(PrivilegeManager.GetPrivilegeOpenTip(PRIVILEGE_TYPE.DoubleTimesFight))
|
||||
return
|
||||
end
|
||||
-- 判断当前倍速
|
||||
local scale = BattleManager.GetTimeScale()
|
||||
scale = math.floor(scale*10 + 0.5)/10
|
||||
|
||||
if scale == BATTLE_TIME_SCALE_ONE then
|
||||
-- 一倍速回到二倍速
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_TWO)
|
||||
elseif scale == BATTLE_TIME_SCALE_TWO then
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_THREE)
|
||||
elseif scale == BATTLE_TIME_SCALE_TWO then
|
||||
-- 2倍速时判断是否解锁了3倍速,没解锁就回到1倍速
|
||||
if BattleManager.IsUnlockBattleSpeedThree() then
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_THREE)
|
||||
else
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_ONE)
|
||||
end
|
||||
elseif scale == BATTLE_TIME_SCALE_THREE then
|
||||
-- 三倍速回到一倍速
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_ONE)
|
||||
else
|
||||
-- 其他异常数据回到一倍速
|
||||
BattleManager.SetTimeScale(BATTLE_TIME_SCALE_ONE)
|
||||
end
|
||||
end)
|
||||
|
|
@ -405,11 +418,11 @@ function this.SetJumpBtnState()
|
|||
local isLock = state ~= SKIP_STATE.UNLOCK
|
||||
-- 战斗跳过按钮显示
|
||||
this.jumpLock:SetActive(isLock)
|
||||
if isLock then
|
||||
|
||||
local filter = 1 - (this.curRound - 1)/_NO_JUMP_ROUND
|
||||
this.jumpLock:GetComponent("Image").fillAmount = filter > 0 and filter or 0
|
||||
end
|
||||
-- 进度展示
|
||||
-- if isLock then
|
||||
-- local filter = 1 - (this.curRound - 1)/_NO_JUMP_ROUND
|
||||
-- this.jumpLock:GetComponent("Image").fillAmount = filter > 0 and filter or 0
|
||||
-- end
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -760,7 +773,7 @@ function this.OnRoundChanged(round)
|
|||
this.roundText.text = string.format(Language[10211], curRound, maxRound)
|
||||
|
||||
-- 设置跳过按钮的状态
|
||||
this.SetJumpBtnState()
|
||||
-- this.SetJumpBtnState()
|
||||
end
|
||||
-- 角色轮转回调
|
||||
function this.RoleTurnChange(role)
|
||||
|
|
|
|||
Loading…
Reference in New Issue