diff --git a/Assets/ManagedResources/~Lua/Common/functions.lua b/Assets/ManagedResources/~Lua/Common/functions.lua index f82b0da42d..33e9d7dbe9 100644 --- a/Assets/ManagedResources/~Lua/Common/functions.lua +++ b/Assets/ManagedResources/~Lua/Common/functions.lua @@ -314,7 +314,7 @@ function SecTorPlayAnimByScroll(scroll,_scale) end scroll:ForeachItemGO(function (index, go) Timer.New(function () - go.gameObject:SetActive(true) + -- go.gameObject:SetActive(true) PlayUIAnim(go.gameObject) end, scale*(index-1)):Start() end) diff --git a/Assets/ManagedResources/~Lua/View/ShopView.lua b/Assets/ManagedResources/~Lua/View/ShopView.lua index a3db4a438f..e1af724942 100644 --- a/Assets/ManagedResources/~Lua/View/ShopView.lua +++ b/Assets/ManagedResources/~Lua/View/ShopView.lua @@ -407,7 +407,7 @@ function this:RefreshItemList(isTop) local itemData = itemlist[index] self:ShopItemAdapter(shopItem, itemData) if isPlayShow then - shopItem.gameObject:SetActive(false) + shopItem.gameObject:SetActive(true) end end) if isTop then