diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 110d965325..4d1ec51847 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -8302,9 +8302,9 @@ local passivityList = { end end BattleLogic.Event:AddEvent(BattleEventName.BattleRoundStart, onRoundChange,nil,nil,role) - end + end, -- 行动击杀目标,追加[a]次普攻 - -- a[int 目标选择系数] b[flaot] c[int 伤害类型] + -- a[int] [352] = function(role, args,id,judge) local i1 = args[1] local isTurn=false