音效提交
parent
99861a2235
commit
35d0f1337f
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@ -42,6 +42,11 @@ function SingleStoryPlayerView:SetData(data,playerType)
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self.gameObject.transform.localPosition = self.startPos
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self.gameObject.transform.localScale = Vector3.one * 1.5
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self._PlayTimeStamp = {
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[0] = 0,
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[1] = 0
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}
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end
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function SingleStoryPlayerView:SetRoads0(data)
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@ -134,7 +139,6 @@ function SingleStoryPlayerView:SetRoads1(data)
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end
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function SingleStoryPlayerView:RunMap(isSetRoleDir)
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self._PlayTimeStamp = 0
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self.roadsIndex = 0
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self.state = 1
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self.index = self.index + 1
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@ -182,19 +186,37 @@ function SingleStoryPlayerView:RunMap(isSetRoleDir)
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end
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self:StackPop()
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end
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function SingleStoryPlayerView:PlaySound(time,Sound,curTimeStamp,timeStamp)
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LogGreen("curTimeStamp:"..curTimeStamp.." timeStamp:"..timeStamp.." curTimeStamp - timeStamp:"..curTimeStamp - timeStamp)
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if curTimeStamp - timeStamp >= time then
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LogGreen("播放音效:"..Sound)
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SoundManager.PlaySound(Sound)
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return true
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end
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return false
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end
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function SingleStoryPlayerView:PlayStepSound(indexType,isSetRoleDir)
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local curTimeStamp = GetTimeStamp()
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if curTimeStamp - self._PlayTimeStamp >= 0.5 then
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self._PlayTimeStamp = curTimeStamp
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if indexType == 0 then
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if isSetRoleDir == 10 then
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SoundManager.PlaySound(SoundConfig.STORY_VOICE_1_4)
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else
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SoundManager.PlaySound(SoundConfig.STORY_FOOT_1_2)
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end
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else
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SoundManager.PlaySound(SoundConfig.STORY_FOOT_1_1)
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end
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if indexType == 0 then
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self.isSet = self:PlaySound(1,(isSetRoleDir == 10 and SoundConfig.STORY_VOICE_1_4 or SoundConfig.STORY_FOOT_1_2),curTimeStamp,self._PlayTimeStamp[0])
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if self.isSet then
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self._PlayTimeStamp[0] = curTimeStamp
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end
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elseif indexType == 1 then
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self.isSet = self:PlaySound(0.2,SoundConfig.STORY_FOOT_1_1,curTimeStamp,self._PlayTimeStamp[1])
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if self.isSet then
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self._PlayTimeStamp[1] = curTimeStamp
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end
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else
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self.isSet = self:PlaySound(1,(isSetRoleDir == 10 and SoundConfig.STORY_VOICE_1_4 or SoundConfig.STORY_FOOT_1_2),curTimeStamp,self._PlayTimeStamp[0])
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if self.isSet then
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self._PlayTimeStamp[0] = curTimeStamp
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end
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self.isSet = self:PlaySound(0.2,SoundConfig.STORY_FOOT_1_1,curTimeStamp,self._PlayTimeStamp[1])
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if self.isSet then
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self._PlayTimeStamp[1] = curTimeStamp
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end
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end
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end
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-- 角色相关
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