diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua index c143f5e11e..7727552616 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/HomeLandEquipPopup.lua @@ -11,7 +11,7 @@ local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) --传入父脚本模块 local parent --传入特效层级 -local sortingOrder=0 +local orginLayer=0 local data=nil local TEXT = { [1] = {"武器","r_Equip_GuardianWeapon_0004","攻击"}, @@ -103,6 +103,10 @@ function this:BindEvent() end) end +function this:OnSortingOrderChange() + orginLayer = self.sortingOrder +end + function this:AddListener() Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.SetData) end @@ -303,14 +307,13 @@ function this.SingleHeroDataShow(_go, _heroData) else redPot.gameObject:SetActive(false) end - if _heroData.property then - changeProBtn:SetActive(_heroData.property>=5) - pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property)) - else + --if _heroData.property then + --changeProBtn:SetActive(_heroData.property>=5) + --pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property)) + --else changeProBtn:SetActive(false) - LogError("+++++++") pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName)) - end + --end frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star)) icon.sprite=this.spLoader:LoadSprite(heroData.icon) if HarmonyManager.IsChangeColor(heroData.dynamicId) then @@ -335,7 +338,7 @@ function this.SingleHeroDataShow(_go, _heroData) starSize = Vector2.New(60,57) end SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale) - + SetParticleSortLayer(go,orginLayer+1) Util.AddOnceClick(go, function() curSelectHero=_heroData this:Refresh()