【工会技能】 优化 连续升级
parent
99d574ba27
commit
35f211a2a4
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@ -228,6 +228,11 @@ GETALLGUILDSKILLRESPONSE = protobuf.Descriptor();
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GETALLGUILDSKILLRESPONSE_SKILL_FIELD = protobuf.FieldDescriptor();
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GUILDSKILLLEVELUPREQUEST = protobuf.Descriptor();
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GUILDSKILLLEVELUPREQUEST_TYPE_FIELD = protobuf.FieldDescriptor();
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD = protobuf.FieldDescriptor();
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD = protobuf.FieldDescriptor();
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GUILDSKILLLEVELUPRESPONSE = protobuf.Descriptor();
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD = protobuf.FieldDescriptor();
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD = protobuf.FieldDescriptor();
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RESETGUILDSKILLREQUEST = protobuf.Descriptor();
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RESETGUILDSKILLREQUEST_TYPE_FIELD = protobuf.FieldDescriptor();
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RESETGUILDSKILLRESPONSE = protobuf.Descriptor();
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@ -2429,13 +2434,60 @@ GUILDSKILLLEVELUPREQUEST_TYPE_FIELD.default_value = 0
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GUILDSKILLLEVELUPREQUEST_TYPE_FIELD.type = 5
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GUILDSKILLLEVELUPREQUEST_TYPE_FIELD.cpp_type = 1
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.name = "beforeLevel"
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.full_name = ".rpc.protocols.GuildSkillLevelUpRequest.beforeLevel"
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.number = 2
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.index = 1
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.label = 1
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.has_default_value = false
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.default_value = 0
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.type = 5
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GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD.cpp_type = 1
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.name = "afterLevel"
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.full_name = ".rpc.protocols.GuildSkillLevelUpRequest.afterLevel"
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.number = 3
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.index = 2
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.label = 1
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.has_default_value = false
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.default_value = 0
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.type = 5
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GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD.cpp_type = 1
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GUILDSKILLLEVELUPREQUEST.name = "GuildSkillLevelUpRequest"
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GUILDSKILLLEVELUPREQUEST.full_name = ".rpc.protocols.GuildSkillLevelUpRequest"
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GUILDSKILLLEVELUPREQUEST.nested_types = {}
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GUILDSKILLLEVELUPREQUEST.enum_types = {}
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GUILDSKILLLEVELUPREQUEST.fields = {GUILDSKILLLEVELUPREQUEST_TYPE_FIELD}
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GUILDSKILLLEVELUPREQUEST.fields = {GUILDSKILLLEVELUPREQUEST_TYPE_FIELD, GUILDSKILLLEVELUPREQUEST_BEFORELEVEL_FIELD, GUILDSKILLLEVELUPREQUEST_AFTERLEVEL_FIELD}
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GUILDSKILLLEVELUPREQUEST.is_extendable = false
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GUILDSKILLLEVELUPREQUEST.extensions = {}
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.name = "type"
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.full_name = ".rpc.protocols.GuildSkillLevelUpResponse.type"
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.number = 1
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.index = 0
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.label = 1
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.has_default_value = false
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.default_value = 0
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.type = 5
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GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD.cpp_type = 1
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.name = "curlevel"
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.full_name = ".rpc.protocols.GuildSkillLevelUpResponse.curlevel"
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.number = 2
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.index = 1
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.label = 1
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.has_default_value = false
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.default_value = 0
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.type = 5
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GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD.cpp_type = 1
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GUILDSKILLLEVELUPRESPONSE.name = "GuildSkillLevelUpResponse"
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GUILDSKILLLEVELUPRESPONSE.full_name = ".rpc.protocols.GuildSkillLevelUpResponse"
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GUILDSKILLLEVELUPRESPONSE.nested_types = {}
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GUILDSKILLLEVELUPRESPONSE.enum_types = {}
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GUILDSKILLLEVELUPRESPONSE.fields = {GUILDSKILLLEVELUPRESPONSE_TYPE_FIELD, GUILDSKILLLEVELUPRESPONSE_CURLEVEL_FIELD}
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GUILDSKILLLEVELUPRESPONSE.is_extendable = false
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GUILDSKILLLEVELUPRESPONSE.extensions = {}
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RESETGUILDSKILLREQUEST_TYPE_FIELD.name = "type"
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RESETGUILDSKILLREQUEST_TYPE_FIELD.full_name = ".rpc.protocols.ResetGuildSkillRequest.type"
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RESETGUILDSKILLREQUEST_TYPE_FIELD.number = 1
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@ -3667,6 +3719,7 @@ GuildSendHelpRequest = protobuf.Message(GUILDSENDHELPREQUEST)
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GuildSendHelpResponse = protobuf.Message(GUILDSENDHELPRESPONSE)
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GuildSkill = protobuf.Message(GUILDSKILL)
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GuildSkillLevelUpRequest = protobuf.Message(GUILDSKILLLEVELUPREQUEST)
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GuildSkillLevelUpResponse = protobuf.Message(GUILDSKILLLEVELUPRESPONSE)
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GuildTakeHelpBoxRequest = protobuf.Message(GUILDTAKEHELPBOXREQUEST)
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GuildTakeHelpBoxResponse = protobuf.Message(GUILDTAKEHELPBOXRESPONSE)
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GuildTakeHelpRewardRequest = protobuf.Message(GUILDTAKEHELPREWARDREQUEST)
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@ -34,6 +34,7 @@ function this.FightBattle( callBack)
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local type = 0
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local fightType = 0
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local monsterId = 0
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-- LogGreen("this.progress "..this.progress)
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if this.progress == GuildCarDelayProType.Challenge then
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local worldBossConfig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,GuildCarDelayManager.bossIndexId)
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if worldBossConfig and worldBossConfig.MonsterId then
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@ -41,14 +42,26 @@ function this.FightBattle( callBack)
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end
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fightType = 0
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type = 1
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_CHALLENGE, 1)
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elseif this.progress == GuildCarDelayProType.Loot then
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monsterId = this.heroDidData.uid
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fightType = 1
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type = 2
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_LOOT, 1)
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end
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-- LogGreen("type "..type.." monsterId "..monsterId)
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-- if monsterId then
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-- LogGreen("type "..type.." monsterId "..monsterId)
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-- else
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-- LogGreen("type "..type.." monsterId nil")
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-- end
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if type <= 0 or not monsterId then
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PopupTipPanel.ShowTip("阶段已变更无法战斗,请退出!")
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return
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else
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if this.progress == GuildCarDelayProType.Challenge then
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_CHALLENGE, 1)
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elseif this.progress == GuildCarDelayProType.Loot then
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_LOOT, 1)
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end
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end
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NetManager.FastFightChallengeRequest(type,monsterId,function (msg)
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this.score = msg.score
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this.hurt = msg.hurt
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@ -29,6 +29,18 @@ function this.InitData(msg)
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end
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end
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end
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--连续升级后端回复 更新前端等级
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function this.LongLvUpClickBackFun(msg)
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local baceLv = math.floor(msg.curlevel/#allGuildSkillData[msg.type])
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local addLv = msg.curlevel%#allGuildSkillData[msg.type]
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for j = 1, #allGuildSkillData[msg.type] do
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local curLv = baceLv
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if j <= addLv then
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curLv = curLv + 1
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end
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this.InitSingleData(msg.type,j,curLv)
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end
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end
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function this.InitSingleData(_Profession,_TechId,_level)
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--LogError("初始化公会数据 _Profession ".._Profession.. " _TechId ".._TechId .. " _level ".._level)
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local singleSkillData = {}
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@ -36,6 +36,17 @@ local proInfo = {
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local tabRedPotList = {}
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local oldWarPowerValue = 0
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local newWarPowerValue = 0
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local oldLv
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--长按升级状态
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local _isClicked = false
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local _isReqLvUp = false
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local _isLongPress = false
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this.timePressStarted = 0--监听长按事件
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this.priThread = nil--协同程序播放升级属性提升值动画用
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local isTriggerLongClick = false--长按是否升过级
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--初始化组件(用于子类重写)
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function GuildSkillUpLvPopup:InitComponent()
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this.tabBox = Util.GetGameObject(self.gameObject, "bg/TabBox")
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@ -56,6 +67,8 @@ function GuildSkillUpLvPopup:InitComponent()
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materals[i] = Util.GetGameObject(self.gameObject,"bg/materialGrid/needGoldText ("..i..")")
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end
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this.TabCtrl = TabBox.New()
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this.upLvTrigger = Util.GetEventTriggerListener(this.btnUpLv)
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end
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--绑定事件(用于子类重写)
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@ -67,25 +80,34 @@ function GuildSkillUpLvPopup:BindEvent()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnUpLv,function()
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if materialNoId > 0 then
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PopupTipPanel.ShowTip(ConfigManager.GetConfigData(ConfigName.ItemConfig,materialNoId).Name..Language[11085])
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return
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if Time.realtimeSinceStartup - this.timePressStarted <= 0.4 then
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this.LvUpClick(true)
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end
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NetManager.SinGleGuildSkillUpLv(curIndexChangeFun[curIndex],function(msg)
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PopupTipPanel.ShowTip(Language[11086])
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GuildSkillManager.SetSkillDataLv(curIndexChangeFun[curIndex],curSeletSkill.id,curSeletSkill.level + 1)
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this.OnClickTabBtn(curIndex,true)
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this.RefreshTabRedPoint(curIndex)
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newWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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if oldWarPowerValue ~= newWarPowerValue then
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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oldWarPowerValue = newWarPowerValue
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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-- CheckRedPointStatus(RedPointType.Guild_Skill)
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end)
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end)
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--长按升级按下状态
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this._onPointerDown = function(Pointgo, data)
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-- isTriggerLongClick = false
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_isClicked = true
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this.timePressStarted = Time.realtimeSinceStartup
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oldLv = endLv
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-- allAddProVal = PokemonManager.GetSinglePokemonAddProData(curPokemonData.dynamicId)
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end
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--长按升级抬起状态
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this._onPointerUp = function(Pointgo, data)
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LogPink("连续升级抬起请求升级 "..tostring(_isLongPress))
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if _isLongPress then--and isTriggerLongClick
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--连续升级抬起请求升级
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LogPink("连续升级抬起请求升级 ")
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this.LongLvUpClick(oldLv)
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end
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_isClicked = false
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_isLongPress = false
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end
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this.upLvTrigger.onPointerDown = this.upLvTrigger.onPointerDown + this._onPointerDown
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this.upLvTrigger.onPointerUp = this.upLvTrigger.onPointerUp + this._onPointerUp
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FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册
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Util.AddClick(this.btnRest,function()
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if endLv <= 0 then
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PopupTipPanel.ShowTip(Language[11087])
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@ -95,7 +117,7 @@ function GuildSkillUpLvPopup:BindEvent()
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GuildSkillManager.GetResetGetDrop(curIndexChangeFun[curIndex]),curIndexChangeFun[curIndex],function()
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-- CheckRedPointStatus(RedPointType.Guild_Skill)
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GuildSkillManager.ResetGuildSkillData(curIndexChangeFun[curIndex])
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this.OnClickTabBtn(curIndexChangeFun[curIndex],true)
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this.OnClickTabBtn(curIndex,true)
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this.RefreshTabRedPoint()
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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end)
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@ -123,6 +145,20 @@ function GuildSkillUpLvPopup:OnShow()
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this.TabCtrl:Init(this.tabBox, _TabData,curIndex)
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oldWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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end
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--长按升级处理
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function this.OnUpdate()
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if _isClicked then
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if Time.realtimeSinceStartup - this.timePressStarted > 0.4 then
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_isLongPress = true
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-- LogPink("_isReqLvUp "..tostring(_isReqLvUp))
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if not _isReqLvUp then
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_isReqLvUp = true
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this.LvUpClick(false)
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end
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end
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end
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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@ -162,7 +198,7 @@ function this.OnClickTabBtn(index,isNoLoadSprite)
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end
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--展示技能
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function this.ShowSkillsAndPros(isNoLoadSprite)
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this.titleText.text = Language[11088].._TabData[curIndexChangeFun[curIndex]].name
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this.titleText.text = Language[11088].._TabData[curIndex].name
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local isEqualityLv,maxLv
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endLv,isEqualityLv,maxLv = GuildSkillManager.GetAllGuildSkillLv(curIndexChangeFun[curIndex])
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Util.SetGray(this.btnRest, endLv <= 0)
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@ -253,11 +289,103 @@ function this.RefreshTabRedPoint(index)
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end
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end
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end
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--长按升级结束后请求协议
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function this.LongLvUpClick(oldLv)
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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NetManager.SinGleGuildSkillUpLv(curIndexChangeFun[curIndex],oldLv,endLv,function (msg)
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-- GuildSkillManager.SetSkillDataLv(curIndex,curSeletSkill.id,msg.curlevel)
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GuildSkillManager.LongLvUpClickBackFun(msg)
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this.OnClickTabBtn(curIndex,true)
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this.RefreshTabRedPoint(curIndex)
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_isReqLvUp = false
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if oldWarPowerValue ~= newWarPowerValue then
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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oldWarPowerValue = newWarPowerValue
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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end)
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end
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--升级按钮点击事件处理
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function this.LvUpClick(isSingleLvUp)
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--各种判断能否升级
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if materialNoId > 0 then
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PopupTipPanel.ShowTip(ConfigManager.GetConfigData(ConfigName.ItemConfig,materialNoId).Name..Language[11085])
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if not isSingleLvUp then
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this.LongLvUpClick(oldLv)
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_isClicked = false
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_isLongPress = false
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end
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return
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end
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-- NetManager.SinGleGuildSkillUpLv(curIndex,function(msg)
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-- PopupTipPanel.ShowTip(Language[11086])
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-- GuildSkillManager.SetSkillDataLv(curIndex,curSeletSkill.id,curSeletSkill.level + 1)
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-- this.OnClickTabBtn(curIndex,true)
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-- this.RefreshTabRedPoint(curIndex)
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-- newWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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-- if oldWarPowerValue ~= newWarPowerValue then
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-- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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-- oldWarPowerValue = newWarPowerValue
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-- end
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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-- -- CheckRedPointStatus(RedPointType.Guild_Skill)
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-- end)
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if isMaxLv then
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if not isSingleLvUp then
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this.LongLvUpClick(oldLv)
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_isClicked = false
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_isLongPress = false
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end
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return
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end
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if isSingleLvUp then
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NetManager.SinGleGuildSkillUpLv(curIndexChangeFun[curIndex],endLv,endLv + 1,function(msg)
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PopupTipPanel.ShowTip(Language[11086])
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-- GuildSkillManager.SetSkillDataLv(msg.type,curSeletSkill.id,msg.curlevel)
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GuildSkillManager.LongLvUpClickBackFun(msg)
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this.OnClickTabBtn(curIndex,true)
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this.RefreshTabRedPoint(curIndex)
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newWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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if oldWarPowerValue ~= newWarPowerValue then
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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oldWarPowerValue = newWarPowerValue
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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-- CheckRedPointStatus(RedPointType.Guild_Skill)
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end)
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else
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--前端先扣除材料
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local curUpLvConsume = curSeletSkill.config.Consume
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for i = 1, #curUpLvConsume do
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BagManager.HeroLvUpUpdateItemsNum(curUpLvConsume[i][1],curUpLvConsume[i][2])
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end
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endLv = endLv + 1
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-- GuildSkillManager.SetSkillDataLv(curIndex,curSeletSkill.id,curSeletSkill.level + 1)
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GuildSkillManager.LongLvUpClickBackFun({type = curIndexChangeFun[curIndex],curlevel = endLv})
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this.OnClickTabBtn(curIndex,true)
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this.RefreshTabRedPoint(curIndex)
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Timer.New(function ()
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_isReqLvUp = false
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end,0.3):Start()
|
||||
PopupTipPanel.ShowTip(Language[11086])
|
||||
end
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function GuildSkillUpLvPopup:OnClose()
|
||||
tabRedPotList = {}
|
||||
HeroManager.UpdateHeroPowerProfession()--也许会卡
|
||||
GuildSkillManager.UpdataHeroProList = {}
|
||||
FixedUpdateBeat:Remove(this.OnUpdate, self)
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
|
|
@ -3850,13 +3850,19 @@ function NetManager.GetAllGuildSkillData(func)
|
|||
end)
|
||||
end
|
||||
--公会技能升级
|
||||
function NetManager.SinGleGuildSkillUpLv(profession,func)
|
||||
function NetManager.SinGleGuildSkillUpLv(profession,beforeLevel,afterLevel,func)
|
||||
local data = Family_pb.GuildSkillLevelUpRequest()
|
||||
LogPink("profession,beforeLevel,afterLevel "..profession.." "..beforeLevel.." "..afterLevel)
|
||||
data.type = profession
|
||||
data.beforeLevel = beforeLevel
|
||||
data.afterLevel = afterLevel
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.GUILD_SKILL_LEVEL_UP_REQUEST, MessageTypeProto_pb.GUILD_SKILL_LEVEL_UP_RESPONSE, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = Family_pb.GuildSkillLevelUpResponse()
|
||||
msg:ParseFromString(data)
|
||||
if func then
|
||||
func()
|
||||
func(msg)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue