【皮肤】修改皮肤显示
parent
6930561350
commit
360727419e
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@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 8958568097308300202}
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- component: {fileID: 1029122527903052027}
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m_Layer: 0
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m_Name: c_dhdj_00042_s1
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m_Name: live2d_c_dhdj_00042_s1
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -69,7 +69,7 @@ MonoBehaviour:
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initialSkinName: default
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initialFlipX: 0
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initialFlipY: 0
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startingAnimation: attack
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startingAnimation: idle
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startingLoop: 1
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timeScale: 1
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freeze: 0
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@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 2753604277370039792}
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- component: {fileID: 1189936300686775143}
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m_Layer: 0
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m_Name: c_swk_00015_s1
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m_Name: live2d_c_swk_00015_s1
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -69,7 +69,7 @@ MonoBehaviour:
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initialSkinName: default
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initialFlipX: 0
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initialFlipY: 0
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startingAnimation: attack
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startingAnimation: idle
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startingLoop: 1
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timeScale: 1
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freeze: 0
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@ -122,7 +122,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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@ -141,7 +141,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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@ -134,8 +134,22 @@ function this.ShowTitleData(curHeroCompoundData)
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this.compoundHerohp.fillAmount = curHeroHpVal or 1
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this.compoundHerohpPass.fillAmount = curHeroHpVal or 1
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this.compoundHerorage.fillAmount = 0.5
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local liveName = GetResourcePath(heroConfig.Live)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local liveName = ""
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local roleConfig = {}
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local scale = {}
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local livePos = {}
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if curSelectHero then
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LogGreen("curSelectHero.live:"..curSelectHero.live)
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liveName = curSelectHero.live
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if curSelectHero.skinId == 0 then
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roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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else
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roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, curSelectHero.skinId)
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end
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else
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liveName = GetResourcePath(heroConfig.Live)
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roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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end
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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this.compoundHerolive.texture = CardRendererManager.GetSpineTexture(1, liveName, Vector3.one * scale, livePos, true)
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@ -359,8 +373,9 @@ function this.UpdateUpStarPosHeroData2(curSelectHeroList)
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if curSelectHero then this.UpdateHeroUpStarData(_curUpStarData) end
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Util.GetGameObject(curSelectUpStarGo.transform,"add/add"):SetActive(false)
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Util.GetGameObject(curSelectUpStarGo.transform,"num"):GetComponent("Text").text=string.format("<color=#00FF06>%s/%s</color>", LengthOfTable(curSelectHeroList),1)
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end
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end
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end
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--更新英雄进阶数据
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function this.UpdateFirstHeroUpStarData(curHeroCompoundData)
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@ -379,14 +394,16 @@ function this.UpdateFirstHeroUpStarData(curHeroCompoundData)
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go:SetActive(true)
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proImage:SetActive(true)
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iconDefault:SetActive(false)
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addBtnImage:SetActive(false)
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icon:GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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addBtnImage:SetActive(false)
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frame:GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig.Quality, heroConfig.Star))
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proImage:GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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SetHeroStars(starGrid, heroConfig.Star,1,nil,-15.3)
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if curSelectHero and curSelectHero.heroConfig then
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num:GetComponent("Text").text=string.format("<color=#00FF06>%s/%s</color>",1,1)
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LogGreen("curSelectHero.icon:"..curSelectHero.icon)
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icon:GetComponent("Image").sprite=Util.LoadSprite(curSelectHero.icon)
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else
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icon:GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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num:GetComponent("Text").text=string.format("<color=#FF0000FF>%s/%s</color>",0,1)
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end
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Util.AddOnceClick(addBtn, function()
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@ -682,6 +699,7 @@ end
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--点击获取数据
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function this.SelectHeroShow(curHeroCompoundData)
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if curHeroCompoundData then
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LogGreen("-----------------------------------------------------------")
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curSelectHero = curHeroCompoundData.haveHeroList[1][1] or curHeroCompoundData.config
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this.ShowTitleData(curHeroCompoundData)
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this.UpdateFirstHeroUpStarData(curHeroCompoundData)
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@ -104,7 +104,6 @@ function this.SingleHeroDataShow(_go, _heroData)
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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--Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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--Util.GetGameObject(go, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -151,7 +151,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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Util.GetGameObject(go, "info/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
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Util.GetGameObject(go, "info/icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "info/lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "info/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go, "info/icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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--Util.GetGameObject(go, "info/posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go, "info/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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--Util.GetGameObject(go, "info/heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -526,6 +526,24 @@ function this.UpdateHeroDatas(_msgHeroData)
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heroData.lockState = _msgHeroData.lockState
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heroData.createtype = _msgHeroData.createtype
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local _configData = heroConfig[_id]
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heroData.skinId = _msgHeroData.skinId or 0
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if heroData.skinId == 0 then
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heroData.skinConfig = _configData
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heroData.live = GetResourcePath(_configData.Live)
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heroData.painting = GetResourcePath(_configData.Painting)
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heroData.icon = GetResourcePath(_configData.Icon)
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heroData.scale = _configData.Scale
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heroData.position = _configData.Position
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else
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heroData.skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",heroData.skinId)
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heroData.live = GetResourcePath(heroData.skinConfig.Live)
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heroData.painting = GetResourcePath(heroData.skinConfig.Painting)
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heroData.icon = GetResourcePath(heroData.skinConfig.Icon)
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heroData.scale = heroData.skinConfig.Scale
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heroData.position = heroData.skinConfig.Position
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end
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heroData.heroConfig=heroConfig[_id]
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heroData.maxStar=_configData.MaxRank
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--Log(heroData.heroConfig.ReadingName.." _msgHeroData.starBreakId ".._msgHeroData.starBreakId)
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@ -562,10 +580,6 @@ function this.UpdateHeroDatas(_msgHeroData)
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heroData.professionIcon = GetJobSpriteStrByJobNum(1)
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end
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heroData.name = _configData.ReadingName
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heroData.painting = GetResourcePath(_configData.Painting)
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heroData.icon = GetResourcePath(_configData.Icon)
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heroData.scale = _configData.Scale
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heroData.position = _configData.Position
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heroData.property = _configData.PropertyName
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heroData.sortId = #heroDatas+1
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--table.insert(this.heroDataLists, heroData)
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@ -238,7 +238,7 @@ end
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function FindTreasureDispatchPanel:OnShowCardData(go,heroData,type)
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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-- Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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--Util.GetGameObject(go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -259,7 +259,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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-- Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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-- Util.GetGameObject(go, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -427,7 +427,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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local heroData=HeroManager.GetSingleHeroData(heroId)
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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local liveName = GetResourcePath(heroData.heroConfig.Live)
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local liveName = heroData.live
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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@ -492,7 +492,23 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
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end
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end
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end
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heroData.live = GetResourcePath(_configData.Live)
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heroData.skinId = _msgHeroData.skinId
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if heroData.skinId == 0 then
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heroData.skinConfig = _configData
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heroData.live = GetResourcePath(_configData.Live)
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heroData.painting = GetResourcePath(_configData.Painting)
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heroData.icon = GetResourcePath(_configData.Icon)
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heroData.scale = _configData.Scale
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heroData.position = _configData.Position
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else
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heroData.skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",heroData.skinId)
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heroData.live = GetResourcePath(heroData.skinConfig.Live)
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heroData.painting = GetResourcePath(heroData.skinConfig.Painting)
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heroData.icon = GetResourcePath(heroData.skinConfig.Icon)
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heroData.scale = heroData.skinConfig.Scale
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heroData.position = heroData.skinConfig.Position
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end
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heroData.profession = _configData.Profession
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heroData.ProfessionResourceId = _configData.ProfessionResourceId
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if GetJobSpriteStrByJobNum(_configData.Profession) then
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@ -501,10 +517,6 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
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heroData.professionIcon = GetJobSpriteStrByJobNum(1)
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end
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heroData.name = _configData.ReadingName
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heroData.painting = GetResourcePath(_configData.Painting)
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heroData.icon = GetResourcePath(_configData.Icon)
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heroData.scale = _configData.Scale
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heroData.position = _configData.Position
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heroData.property = _configData.PropertyName
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return heroData
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end
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@ -466,6 +466,7 @@ function this.ExecuteLoading()
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--[[[33] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end,
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--[[[34] =]] function() HeroManager.CheckRepeatTreasure(LoadingPanel.OnStep) end,
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--[[[34] =]] function() XiaoYaoManager.GetOpenMapData(LoadingPanel.OnStep) end,
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function() NetManager.GetHeroSkinData(LoadingPanel.OnStep) end,
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--[[[35] =]] function() -- 登录请求最终接口,所有请求放在此接口之前
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if AppConst.isGuide then
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@ -130,8 +130,8 @@ function GMPanel:InitComponent()
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this.jumpId = Util.GetGameObject(self.gameObject, "jump/InputField/Text"):GetComponent("Text")
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-- 跳转测试
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this.xiaoyaoyou = Util.GetGameObject(self.gameObject, "xiaoyaoyou/Button")
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this.xiaoyaoyouText = Util.GetGameObject(self.gameObject, "xiaoyaoyou/InputField/Text"):GetComponent("Text")
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--this.xiaoyaoyou = Util.GetGameObject(self.gameObject, "xiaoyaoyou/Button")
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--this.xiaoyaoyouText = Util.GetGameObject(self.gameObject, "xiaoyaoyou/InputField/Text"):GetComponent("Text")
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-- 添加圣物
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this.btnAddHoly = Util.GetGameObject(self.gameObject, "HolyItem/Button")
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this.HolyId = Util.GetGameObject(self.gameObject, "HolyItem/InputField/Text"):GetComponent("Text")
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JumpManager.GoJump(tonumber(this.jumpId.text))
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end)
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--逍遥游
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Util.AddClick(this.xiaoyaoyou, function()
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Log("gm逍遥游:"..this.xiaoyaoyouText.text)
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NetManager.GMEvent(this.xiaoyaoyouText.text)
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end)
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-- --逍遥游
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-- Util.AddClick(this.xiaoyaoyou, function()
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-- Log("gm逍遥游:"..this.xiaoyaoyouText.text)
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-- NetManager.GMEvent(this.xiaoyaoyouText.text)
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-- end)
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--增加圣物
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Util.AddClick(this.btnAddHoly, function()
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@ -87,7 +87,7 @@ function MapAwardPanel:OnOpen(...)
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Util.GetGameObject(go,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
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Util.GetGameObject(go,"icon"):GetComponent("Image").sprite=Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go, "pro/icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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local starGrid = Util.GetGameObject(go, "star")
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--local starPre = Util.GetGameObject(go, "starPre")
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@ -232,7 +232,12 @@ function this.FormationAdapter(teamInfo)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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if hero.skinId == 0 then
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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else
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local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",hero.skinId)
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(config.Icon))
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end
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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@ -274,7 +274,7 @@ end
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function this.SingleHeroDataShow(go, heroData, index)
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
|
||||
Util.GetGameObject(go, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(go, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(go, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
Util.GetGameObject(go, "heroStage"):SetActive(false)
|
||||
|
|
|
@ -98,7 +98,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
--Util.GetGameObject(_go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||
|
|
|
@ -135,7 +135,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
--Util.GetGameObject(_go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||
|
|
|
@ -120,7 +120,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = "+"..heroData.talismanList--heroData.lv
|
||||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)
|
||||
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
local starGrid = Util.GetGameObject(_go.transform, "star")
|
||||
|
|
|
@ -291,9 +291,9 @@ function this:RightBtnOnClick()
|
|||
poolManager:UnLoadLive(leftHeroData.live, this.leftLiveObj)
|
||||
this.leftLiveObj = nil
|
||||
end
|
||||
this.curLiveObj.transform:SetParent(self.leftObj.transform)
|
||||
this.curLiveObj.transform:SetParent(this.leftObj.transform)
|
||||
this.curLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(oldIndexConfigData.position[1],oldIndexConfigData.position[2]), 0.5, false):SetEase(Ease.Linear)
|
||||
this.rightLiveObj.transform:SetParent(self.curObj.transform)
|
||||
this.rightLiveObj.transform:SetParent(this.curObj.transform)
|
||||
this.rightLiveObj:GetComponent("RectTransform"):DOAnchorPos(Vector2.New(rightHeroData.position[1],rightHeroData.position[2]), 0.5, false):OnComplete(function ()
|
||||
this:UpdateLiveList()
|
||||
this:UpdateHeroInfoData()
|
||||
|
@ -304,7 +304,7 @@ function this:RightBtnOnClick()
|
|||
Util.ClearChild(this.leftObj.transform)
|
||||
this.leftLiveObj = HeroManager.LoadHerolive(leftHeroData,this.leftObj)
|
||||
this.curLiveObj = this.rightLiveObj
|
||||
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,self.rightObj)
|
||||
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
|
||||
local SkeletonGraphic = this.curLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
this.rightBtn:GetComponent("Button").enabled = true
|
||||
|
|
|
@ -73,7 +73,7 @@ function this.OnShowSingleCardData(go,heroData)
|
|||
end
|
||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(go.transform, "posIcon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
--Util.GetGameObject(go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||
|
|
|
@ -144,7 +144,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
end
|
||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
|
||||
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||||
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
|
||||
Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||||
Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
--Util.GetGameObject(go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||||
|
|
Loading…
Reference in New Issue