diff --git a/Assets/ManagedResources/Prefabs/UI/Guild/CarDelay/GuildCarDelayMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Guild/CarDelay/GuildCarDelayMainPanel.prefab index dae712cbb4..c65849ccab 100644 --- a/Assets/ManagedResources/Prefabs/UI/Guild/CarDelay/GuildCarDelayMainPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Guild/CarDelay/GuildCarDelayMainPanel.prefab @@ -2611,7 +2611,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -4640,7 +4640,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -74.8, y: -84.200195} + m_AnchoredPosition: {x: -74.79999, y: -84.200195} m_SizeDelta: {x: 110, y: 110} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7092402891833268214 diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua index 2e5ed20ae4..0fc950c662 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua @@ -252,7 +252,7 @@ function this.SwitchView(index) -- end) RankingManager.InitData(RANK_TYPE.GUILD_CAR_DELEAY_SINGLE,function() local ranks,myRank = RankingManager.GetRankingInfo() - this.SetRankDataShow(ranks,myRank) + this.SetRankDataShow(ranks,myRank,true) this.myGuildName.text = PlayerManager.nickName end,nil,1) elseif curIndex == 1 then @@ -262,12 +262,12 @@ function this.SwitchView(index) -- end) RankingManager.InitData(RANK_TYPE.GUILD_CAR_DELEAY_GUILD,function() local ranks,myRankInfo = RankingManager.GetRankingInfo() - this.SetRankDataShow(ranks,myRankInfo) + this.SetRankDataShow(ranks,myRankInfo,true) this.myGuildName.text = MyGuildManager.MyGuildInfo.name end,nil,1) end end -function this.SetRankDataShow(ranks,myRankInfo) +function this.SetRankDataShow(ranks,myRankInfo,isTop) if myRankInfo.rank > 0 then this.mySortNum:SetActive(true) local sortNumTabs = {} @@ -290,10 +290,10 @@ function this.SetRankDataShow(ranks,myRankInfo) if index==#ranks then RankingManager.RequestNextWarPowerPageData(function() local ranks,myRankInfo = RankingManager.GetRankingInfo() - this.SetRankDataShow(ranks,myRankInfo) + this.SetRankDataShow(ranks,myRankInfo,false) end) end - end) + end,not isTop,true) if isPlayAnim then SecTorPlayAnimByScroll(this.ScrollView) isPlayAnim = false