diff --git a/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs b/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs
index b9ebdf54dc..c984316fec 100644
--- a/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs
+++ b/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs
@@ -34,7 +34,7 @@ namespace Spine {
///
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
- /// See Loading Skeleton Data in the Spine Runtimes Guide.
+ /// See Loading Skeleton Data in the Spine Runtimes Guide.
///
public class AtlasAttachmentLoader : AttachmentLoader {
private Atlas[] atlasArray;
diff --git a/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs b/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs
index b74d51f289..f12edaa2e0 100644
--- a/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs
+++ b/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs
@@ -34,7 +34,7 @@ namespace Spine {
/// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
/// skin.
///
- /// See Point Attachments in the Spine User Guide.
+ /// See Point Attachments in the Spine User Guide.
///
public class PointAttachment : Attachment {
internal float x, y, rotation;
diff --git a/Assets/Spine/spine-csharp/Skin.cs b/Assets/Spine/spine-csharp/Skin.cs
index 2e754d3689..b4882d9222 100644
--- a/Assets/Spine/spine-csharp/Skin.cs
+++ b/Assets/Spine/spine-csharp/Skin.cs
@@ -34,7 +34,7 @@ using System.Collections.Generic;
namespace Spine {
/// Stores attachments by slot index and attachment name.
/// See SkeletonData , Skeleton , and
- /// Runtime skins in the Spine Runtimes Guide.
+ /// Runtime skins in the Spine Runtimes Guide.
///
public class Skin {
internal string name;
diff --git a/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs b/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs
index 218bd3516d..6feb863080 100644
--- a/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs
+++ b/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs
@@ -34,7 +34,7 @@ namespace Spine.Unity {
[ExecuteInEditMode]
[AddComponentMenu("Spine/SkeletonAnimation")]
- [HelpURL("http://esotericsoftware.com/spine-unity-documentation#Controlling-Animation")]
+ [HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Controlling-Animation")]
public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation, IAnimationStateComponent {
#region IAnimationStateComponent
diff --git a/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs b/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs
index 811cfcb929..683d8195b0 100644
--- a/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs
+++ b/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs
@@ -37,7 +37,7 @@ using UnityEngine;
namespace Spine.Unity {
/// Renders a skeleton.
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
- [HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")]
+ [HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Rendering")]
public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
diff --git a/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs b/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs
index 0bbe1ef9f5..da86232c22 100644
--- a/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs
+++ b/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs
@@ -923,7 +923,7 @@ namespace Spine.Unity.Editor {
try {
attachmentType = (AttachmentType)System.Enum.Parse(typeof(AttachmentType), typeString, true);
} catch (System.ArgumentException e) {
- // For more info, visit: http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534
+ // For more info, visit: http://esoteric_hx_soft_hx_ware.com/forum/Spine-editor-and-runtime-version-management-6534
Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString));
throw e;
}