diff --git a/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs b/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs index b9ebdf54dc..c984316fec 100644 --- a/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs +++ b/Assets/Spine/spine-csharp/Attachments/AtlasAttachmentLoader.cs @@ -34,7 +34,7 @@ namespace Spine { /// /// An AttachmentLoader that configures attachments using texture regions from an Atlas. - /// See Loading Skeleton Data in the Spine Runtimes Guide. + /// See Loading Skeleton Data in the Spine Runtimes Guide. /// public class AtlasAttachmentLoader : AttachmentLoader { private Atlas[] atlasArray; diff --git a/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs b/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs index b74d51f289..f12edaa2e0 100644 --- a/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs +++ b/Assets/Spine/spine-csharp/Attachments/PointAttachment.cs @@ -34,7 +34,7 @@ namespace Spine { /// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a /// skin. ///

- /// See Point Attachments in the Spine User Guide. + /// See Point Attachments in the Spine User Guide. /// public class PointAttachment : Attachment { internal float x, y, rotation; diff --git a/Assets/Spine/spine-csharp/Skin.cs b/Assets/Spine/spine-csharp/Skin.cs index 2e754d3689..b4882d9222 100644 --- a/Assets/Spine/spine-csharp/Skin.cs +++ b/Assets/Spine/spine-csharp/Skin.cs @@ -34,7 +34,7 @@ using System.Collections.Generic; namespace Spine { ///

Stores attachments by slot index and attachment name. /// See SkeletonData , Skeleton , and - /// Runtime skins in the Spine Runtimes Guide. + /// Runtime skins in the Spine Runtimes Guide. /// public class Skin { internal string name; diff --git a/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs b/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs index 218bd3516d..6feb863080 100644 --- a/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs +++ b/Assets/Spine/spine-unity/Components/SkeletonAnimation.cs @@ -34,7 +34,7 @@ namespace Spine.Unity { [ExecuteInEditMode] [AddComponentMenu("Spine/SkeletonAnimation")] - [HelpURL("http://esotericsoftware.com/spine-unity-documentation#Controlling-Animation")] + [HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Controlling-Animation")] public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation, IAnimationStateComponent { #region IAnimationStateComponent diff --git a/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs b/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs index 811cfcb929..683d8195b0 100644 --- a/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs +++ b/Assets/Spine/spine-unity/Components/SkeletonRenderer.cs @@ -37,7 +37,7 @@ using UnityEngine; namespace Spine.Unity { /// Renders a skeleton. [ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent] - [HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")] + [HelpURL("http://esoteric_hx_soft_hx_ware.com/spine-unity-documentation#Rendering")] public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset { public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer); diff --git a/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs b/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs index 0bbe1ef9f5..da86232c22 100644 --- a/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs +++ b/Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs @@ -923,7 +923,7 @@ namespace Spine.Unity.Editor { try { attachmentType = (AttachmentType)System.Enum.Parse(typeof(AttachmentType), typeString, true); } catch (System.ArgumentException e) { - // For more info, visit: http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534 + // For more info, visit: http://esoteric_hx_soft_hx_ware.com/forum/Spine-editor-and-runtime-version-management-6534 Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString)); throw e; }