点将台乱点错误修改

dev_chengFeng
DESKTOP-98AVA47\Administrator 2021-07-20 10:08:06 +08:00
parent 2f9a357023
commit 3673a84edf
2 changed files with 16 additions and 1 deletions

View File

@ -12,6 +12,7 @@ function ElementDrawCardPanelNew:InitComponent()
self.spLoader = SpriteLoader.New()
self.getCardPanel = Util.GetGameObject(self.transform, "getCardPanel")
self.getCardPanel.gameObject:SetActive(false)
self.buyOneBtn = Util.GetGameObject(self.getCardPanel,"content2/btn1")
self.titleImageText = Util.GetGameObject(self.getCardPanel,"content1/titleImage/Text"):GetComponent("Text")
self.Image1 = Util.GetGameObject(self.getCardPanel,"content1/Image/Image1"):GetComponent("Image")
@ -63,6 +64,8 @@ function ElementDrawCardPanelNew:BindEvent()
Util.AddClick(self.btnBack, function ()
self.getCardPanel:SetActive(false)
self.parent.mask.gameObject:SetActive(false)
self.parent.AddTrigger()
self.effect:SetActive(false)
SoundManager.PlayMusic(SoundConfig.BGM_Main)
RecruitManager.recruitSubIndex = 0
@ -100,6 +103,8 @@ function ElementDrawCardPanelNew:BtnAction(index)
self.parent.btnBack.gameObject:SetActive(false)
self.parent.tabbox.gameObject:SetActive(false)
self.getCardPanel.gameObject:SetActive(true)
self.parent.RemoveTrigger()
self.parent.mask.gameObject:SetActive(true)
self.effect:SetActive(true)
self.Image2Text.text = string.format("%s神将碎片",PropertyType[index])
SetTextVerTial(self.Image2Text,Vector3.New(134.88,-5.9,0),"MiddleLeft")

View File

@ -56,8 +56,18 @@ function RecruitMainPanel:InitComponent()
--LogGreen("this.pos0:"..tostring(this.pos0))
--this.pos4 = Vector3.New(this.off * (4 - 1) + 4 * this.itemWidth,0,0)
self.lastPage,self.curPage,self.nextPage = 0,0,0
this.AddTrigger()
end
this.trigger = Util.GetEventTriggerListener(self.gameObject) --触摸事件
function this.RemoveTrigger()
this.trigger = Util.GetEventTriggerListener(this.gameObject) --触摸事件
this.trigger.onBeginDrag = this.trigger.onBeginDrag - this.OnBeginDrag
this.trigger.onDrag = this.trigger.onDrag - this.OnDrag
this.trigger.onEndDrag = this.trigger.onEndDrag - this.OnEndDrag
end
function this.AddTrigger()
this.trigger = Util.GetEventTriggerListener(this.gameObject) --触摸事件
this.trigger.onBeginDrag = this.trigger.onBeginDrag + this.OnBeginDrag
this.trigger.onDrag = this.trigger.onDrag + this.OnDrag
this.trigger.onEndDrag = this.trigger.onEndDrag + this.OnEndDrag