图片修改提交

dev_chengFeng
jiaoyangna 2022-01-11 14:56:37 +08:00
parent 4d58e36be4
commit 36c6228096
2 changed files with 7 additions and 70 deletions

View File

@ -627,8 +627,6 @@ GameObject:
- component: {fileID: 6941396642562639051}
- component: {fileID: 1173538945110251614}
- component: {fileID: 4011302097947031395}
- component: {fileID: 216852189606519100}
- component: {fileID: 979405923696287937}
m_Layer: 5
m_Name: po
m_TagString: Untagged
@ -653,7 +651,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 38.950012, y: -34.049976}
m_SizeDelta: {x: 68.099976, y: 68.1}
m_SizeDelta: {x: 70, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1173538945110251614
CanvasRenderer:
@ -677,13 +675,13 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3ffdee3dc7865ab44aba6b71b3abed91, type: 3}
m_Sprite: {fileID: 21300000, guid: 02b8bbbaafb89d84a99da3dc5017a5aa, type: 3}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1
@ -692,67 +690,6 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &216852189606519100
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 857885509109987275}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4011302097947031395}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!95 &979405923696287937
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 857885509109987275}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &886644459197306269
GameObject:
m_ObjectHideFlags: 0
@ -2972,7 +2909,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3ffdee3dc7865ab44aba6b71b3abed91, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1

View File

@ -400,14 +400,14 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
this.skillList[i].skillName.text= GetLanguageStrById(this.skillData[i].skillConfig.Name)--(curSkillData.skillId % 10)
this.skillList[i].icon.sprite=this.spLoader:LoadSprite(GetResourcePath(this.skillData[i].skillConfig.Icon))--被动技
if this.skillData[i].state == 0 then
local str = this.skillData[i].star..""
LogGreen("this.skillData[i].star:"..this.skillData[i].star)
local str = NumToChinese[this.skillData[i].star]..""
if this.skillData[i].star > 11 then
str = "飞升"..NumToChinese(this.skillData[i].star - 11)
str = "飞升"..NumToChinese[this.skillData[i].star - 11]
end
this.skillList[i].skillName.text = str.."解锁"
Util.SetGray(this.skillList[i].go,true)
else
Util.SetGray(this.skillList[i].go,false)
end
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()