【鸿蒙阵补齐资源】

dev_chengFeng
guowei 2021-01-11 11:03:06 +08:00
parent c252f1bae6
commit 372b74eb05
5 changed files with 97 additions and 9 deletions

View File

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@ -75,7 +75,7 @@ TextureImporter:
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View File

@ -46,7 +46,7 @@ TextureImporter:
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View File

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View File

@ -189,7 +189,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 495, y: -527}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8176204793046969229
@ -2970,7 +2970,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.65882355, g: 0.65882355, b: 0.654902, a: 1}
m_Color: {r: 0.88235295, g: 0.33333334, b: 0.34509805, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -3385,8 +3385,8 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4914418831466616219
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@ -3580,7 +3580,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
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m_Color: {r: 0.88235295, g: 0.33333334, b: 0.34509805, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
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View File

@ -70,7 +70,7 @@ function this:InitComponent(gameObject,Golds,DemonCrystals,stage)
this.NumText = Util.GetGameObject(gameObject,"HarmonyPanel/itemNumText"):GetComponent("Text")
this.ScrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(gameObject,"HarmonyPanel/scroll").transform,
this.item,this.scrollbar,Vector2.New(-scrollParent.x*2,-scrollParent.y*2),1,5,Vector2.New(35,15))
this.item,this.scrollbar,Vector2.New(-scrollParent.x*2,-scrollParent.y*2),1,5,Vector2.New(42,15))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1