【跨服天梯】提交
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 2.0000002, y: 34.921}
|
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m_SizeDelta: {x: 285.8, y: 285.76}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &4104886713270441621
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7149273007620742569}
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m_CullTransparentMesh: 0
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--- !u!114 &9065196975561139782
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7149273007620742569}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e459a084d8e15a240b58db751097122b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
|
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m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
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--- !u!114 &2906410956062101244
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7149273007620742569}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 9065196975561139782}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!1 &7151287893466731114
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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|
|
@ -7113,6 +7548,7 @@ RectTransform:
|
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- {fileID: 2358775322044653583}
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- {fileID: 6710054022066474049}
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- {fileID: 8914165076397393219}
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- {fileID: 185441702523426086}
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m_Father: {fileID: 7192441510342929614}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
@ -7591,7 +8027,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 103.3, y: -0.00002002716}
|
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m_AnchoredPosition: {x: 185, y: -0.00002002716}
|
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m_SizeDelta: {x: 39, y: 39}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &4094251795850942351
|
||||
|
|
@ -8821,7 +9257,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -101.1, y: 0}
|
||||
m_AnchoredPosition: {x: -185, y: 0}
|
||||
m_SizeDelta: {x: 39, y: 39}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6530183788528716095
|
||||
|
|
@ -9123,7 +9559,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -101.1, y: 0}
|
||||
m_AnchoredPosition: {x: -185, y: 0}
|
||||
m_SizeDelta: {x: 39, y: 39}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6201476369068130991
|
||||
|
|
|
|||
|
|
@ -362,7 +362,7 @@ UIName = {
|
|||
JumpServerPanel = 362,--跨服玩法主界面
|
||||
JumpServerHightLadderPanel = 363,--跨服天梯主界面
|
||||
JumpServerHightLadderRecordPopup = 364,--跨服天梯挑战记录
|
||||
JumpServerHightLadderRewardSortPanel = 365,--跨服天梯排行奖励
|
||||
JumpServerHightLadderRewardSortPanel = 370,--跨服天梯排行奖励
|
||||
}
|
||||
|
||||
SubUIConfig = {
|
||||
|
|
|
|||
|
|
@ -31,9 +31,6 @@ function this.On_Btn1_Click()
|
|||
end
|
||||
this.root:ClosePanel()
|
||||
-- 如果未打开则打开
|
||||
if not UIManager.IsOpen(UIName.ArenaMainPanel) then
|
||||
UIManager.OpenPanel(UIName.ArenaMainPanel)
|
||||
end
|
||||
end
|
||||
--
|
||||
function this.InitView()
|
||||
|
|
@ -41,7 +38,7 @@ function this.InitView()
|
|||
this.root.btn_1:SetActive(true)
|
||||
this.root.btn_1_lab.text = Language[10712]
|
||||
|
||||
this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Arena })
|
||||
this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.JumpServerHightLadder })
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -5,10 +5,13 @@ local datas = {}
|
|||
local liveNodeList = {}
|
||||
local goList = {}
|
||||
local stage = 0
|
||||
local enterable = false
|
||||
local JoinRank = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).JoinRank
|
||||
local isFirstRefresh = false
|
||||
--初始化组件(用于子类重写)
|
||||
function JumpServerHightLadderPanel:InitComponent()
|
||||
this.timeText = Util.GetGameObject(self.gameObject, "titleObg/timeImage/Text")
|
||||
this.helpBtn = Util.GetGameObject(self.gameObject,"titleObg/HelpBtn")
|
||||
this.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
|
||||
this.helpPos = this.helpBtn:GetComponent("RectTransform").localPosition
|
||||
this.sortBtn = Util.GetGameObject(self.gameObject,"rightBtns/sortBtn")
|
||||
this.rewardSortBtn = Util.GetGameObject(self.gameObject,"rightBtns/rewardSortBtn")
|
||||
|
|
@ -59,7 +62,7 @@ function JumpServerHightLadderPanel:BindEvent()
|
|||
UIManager.OpenPanel(UIName.JumpServerHightLadderRecordPopup)
|
||||
end)
|
||||
Util.AddClick(this.shopBtn,function()
|
||||
JumpManager.GoJump(20005)
|
||||
JumpManager.GoJump(3005)
|
||||
end)
|
||||
Util.AddClick(this.formationBtn,function()
|
||||
-- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer) then
|
||||
|
|
@ -71,9 +74,10 @@ function JumpServerHightLadderPanel:BindEvent()
|
|||
|
||||
Util.AddClick(this.sdBtn,function()
|
||||
--条件判断
|
||||
this.BuyVipFun(1,function()
|
||||
this.BuyVipFun(1,2,function()
|
||||
--直接战斗
|
||||
JumpServerManager.StarFightHightLadder(nil,1,function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM, 1)--更新特权
|
||||
this.RefreshBuyNum()
|
||||
this.OnShowPanel()
|
||||
end)
|
||||
|
|
@ -81,26 +85,27 @@ function JumpServerHightLadderPanel:BindEvent()
|
|||
|
||||
end)
|
||||
Util.AddClick(this.addNumBtn,function()
|
||||
this.BuyVipFun(2,function()
|
||||
this.RefreshBuyNum()
|
||||
end)
|
||||
this.BuyVipFun(2,nil)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function JumpServerHightLadderPanel:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.JumpServerHeightLadder.UpdateHeightLadderPanel, this.OnShowPanel)
|
||||
-- Game.GlobalEvent:AddEvent(GameEvent.JumpServerHeightLadder.UpdateHeightLadderNum, this.RefreshBuyNum)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function JumpServerHightLadderPanel:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.JumpServerHeightLadder.UpdateHeightLadderPanel, this.OnShowPanel)
|
||||
-- Game.GlobalEvent:AddEvent(GameEvent.JumpServerHeightLadder.UpdateHeightLadderNum, this.RefreshBuyNum)
|
||||
end
|
||||
|
||||
--跨服
|
||||
function JumpServerHightLadderPanel:OnOpen()
|
||||
this.UpView:OnOpen({showType = UpViewOpenType.ShowRight, panelType = PanelType.Main})
|
||||
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.JumpServerHightLadder})
|
||||
JumpServerManager.GetWorldArenaInfoRequest()
|
||||
isFirstRefresh = false
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -115,6 +120,7 @@ end
|
|||
function this.OnShowPanel()
|
||||
stage = JumpServerManager.GetHightLadderDatastage()
|
||||
datas = JumpServerManager.GetHightLadderDataArenaInfo()
|
||||
enterable = JumpServerManager.GetHightLadderDataEnterable()
|
||||
LogPink("datas.arenaEnemys "..#datas.arenaEnemys)
|
||||
for i = 1, 4 do
|
||||
this.ShowSingleData(goList[i],datas.arenaEnemys[i],i)
|
||||
|
|
@ -127,28 +133,38 @@ function this.OnShowPanel()
|
|||
this.numInfo:SetActive(false)
|
||||
local timeStr = ""
|
||||
LogPink("stage "..stage)
|
||||
this.canPlayerTipText:GetComponent("Text").text = "本服千战主胜台前"..JoinRank.."名可以参加"
|
||||
timeStr = "后开始"
|
||||
--1 未开始 2 战斗阶段 3 膜拜阶段
|
||||
if stage == JumpServer_Stage.NoStar then
|
||||
this.canPlayerTipText:SetActive(true)
|
||||
this.canPlayerTipText:GetComponent("Text").text = "本服千战主胜台前100名可以参加"
|
||||
timeStr = "后开始"
|
||||
elseif stage == JumpServer_Stage.Attack then
|
||||
this.mySortText:SetActive(true)
|
||||
this.sdBtn:SetActive(true)
|
||||
this.numInfo:SetActive(true)
|
||||
local myRank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
|
||||
this.mySortText:GetComponent("Text").text = "我的排名:".. myRank
|
||||
this.RefreshBuyNum()
|
||||
timeStr = "后结束"
|
||||
if enterable then
|
||||
this.mySortText:SetActive(true)
|
||||
this.sdBtn:SetActive(true)
|
||||
this.numInfo:SetActive(true)
|
||||
local myRank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
|
||||
this.mySortText:GetComponent("Text").text = "我的排名:".. myRank
|
||||
this.RefreshBuyNum()
|
||||
timeStr = "后结束"
|
||||
else
|
||||
this.canPlayerTipText:SetActive(true)
|
||||
end
|
||||
elseif stage == JumpServer_Stage.End then
|
||||
local myRank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
|
||||
this.mySortText:GetComponent("Text").text = "我的排名:".. myRank
|
||||
this.canPlayerTipText:GetComponent("Text").text = "已通过邮件发放排名奖励"
|
||||
timeStr = "后开始"
|
||||
if enterable then
|
||||
local myRank = JumpServerManager.GetHightLadderDataMyRank() <= 1000 and JumpServerManager.GetHightLadderDataMyRank() or "1000+"
|
||||
this.mySortText:GetComponent("Text").text = "我的排名:".. myRank
|
||||
this.canPlayerTipText:GetComponent("Text").text = "已通过邮件发放排名奖励"
|
||||
timeStr = "后开始"
|
||||
else
|
||||
this.canPlayerTipText:SetActive(true)
|
||||
end
|
||||
end
|
||||
this.RemainTimeDown(this.timeText,this.timeText:GetComponent("Text"),JumpServerManager.GetHightLadderDataEndTime(),timeStr)
|
||||
end
|
||||
function this.RefreshBuyNum()
|
||||
LogGreen("JumpServerManager.GetCanBattleCount() "..JumpServerManager.GetCanBattleCount())
|
||||
LogGreen("JumpServerManager.GetCanBuyBattleCount() "..JumpServerManager.GetCanBuyBattleCount())
|
||||
this.mianfeiText.text = JumpServerManager.GetCanBattleCount()
|
||||
this.buyText.text = JumpServerManager.GetCanBuyBattleCount()
|
||||
end
|
||||
|
|
@ -157,6 +173,7 @@ function this.ShowSingleData(go,data,i)
|
|||
LogPink("data "..data.personInfo.uid)
|
||||
local playerInfo = Util.GetGameObject(go, "playerInfo")
|
||||
local sdBtn = Util.GetGameObject(go, "sdBtn")
|
||||
local cliclBtn = Util.GetGameObject(go, "click")
|
||||
local sdBtnRedPoint = Util.GetGameObject(go, "sdBtn/redPoint")
|
||||
local liveDef = Util.GetGameObject(go, "liveDef")
|
||||
playerInfo:SetActive(false)
|
||||
|
|
@ -172,27 +189,37 @@ function this.ShowSingleData(go,data,i)
|
|||
Util.GetGameObject(go, "liveDef"):GetComponent("Image").sprite = Util.LoadSprite(str)
|
||||
Util.AddOnceClick(sdBtn,function()
|
||||
|
||||
end)
|
||||
Util.AddOnceClick(cliclBtn,function()
|
||||
|
||||
end)
|
||||
elseif stage == JumpServer_Stage.Attack and data then
|
||||
playerInfo:SetActive(true)
|
||||
sdBtn:SetActive(true)
|
||||
Util.GetGameObject(go, "sdBtn/Text"):GetComponent("Text").text = "挑 战"
|
||||
Util.GetGameObject(go, "playerInfo/name/nameText"):GetComponent("Text").text = data.personInfo.name
|
||||
Util.GetGameObject(go, "playerInfo/name/nameText"):GetComponent("Text").text = data.personInfo.servername.." "..data.personInfo.name
|
||||
Util.GetGameObject(go, "playerInfo/warPower/powerBtn/value"):GetComponent("Text").text = data.personInfo.totalForce
|
||||
Util.GetGameObject(go, "playerInfo/warPower/Text"):GetComponent("Text").text = "第".. data.personInfo.rank .."名"
|
||||
local live = Util.GetGameObject(go, "playerInfo/live")
|
||||
this.LocadPersonInfoLive(go,NameManager.roleSex,live.transform)
|
||||
sdBtnRedPoint:SetActive(JumpServerManager.GetCanBattleCount() > 0)
|
||||
Util.AddOnceClick(sdBtn,function()
|
||||
this.BuyVipFun(1,function()
|
||||
if not enterable then
|
||||
PopupTipPanel.ShowTip("本服千战主胜台前"..JoinRank.."名可以参加")
|
||||
return
|
||||
end
|
||||
this.BuyVipFun(1,1,function()
|
||||
--直接战斗
|
||||
JumpServerManager.StarFightHightLadder(data.personInfo,0,function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM, 1)--更新特权
|
||||
this.RefreshBuyNum()
|
||||
this.OnShowPanel()
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cliclBtn,function()
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, nil,data.personInfo.servername)
|
||||
end)
|
||||
elseif stage == JumpServer_Stage.End and data then
|
||||
playerInfo:SetActive(true)
|
||||
sdBtn:SetActive(true)
|
||||
|
|
@ -203,7 +230,7 @@ function this.ShowSingleData(go,data,i)
|
|||
LogPink("data.worshipTime 为空 ")
|
||||
end
|
||||
Util.GetGameObject(go, "sdBtn/Text"):GetComponent("Text").text = not data.hadProud and "膜 拜" or data.worshipTime
|
||||
Util.GetGameObject(go, "playerInfo/name/nameText"):GetComponent("Text").text = data.personInfo.name
|
||||
Util.GetGameObject(go, "playerInfo/name/nameText"):GetComponent("Text").text = data.personInfo.servername.." "..data.personInfo.name
|
||||
Util.GetGameObject(go, "playerInfo/warPower/powerBtn/value"):GetComponent("Text").text = data.personInfo.totalForce
|
||||
Util.GetGameObject(go, "playerInfo/warPower/Text"):GetComponent("Text").text = "第".. data.personInfo.rank .."名"
|
||||
local live = Util.GetGameObject(go, "playerInfo/live")
|
||||
|
|
@ -216,7 +243,9 @@ function this.ShowSingleData(go,data,i)
|
|||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cliclBtn,function()
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.personInfo.uid, nil,data.personInfo.servername)
|
||||
end)
|
||||
end
|
||||
end
|
||||
function this.LocadPersonInfoLive(go,roleSex,live)
|
||||
|
|
@ -235,12 +264,12 @@ function this.LocadPersonInfoLive(go,roleSex,live)
|
|||
end
|
||||
--刷新倒计时显示
|
||||
function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeDown,str)
|
||||
if timeDown > 0 then
|
||||
if timeDown - GetTimeStamp() > 0 then
|
||||
if _timeTextExpertgo then
|
||||
_timeTextExpertgo:SetActive(true)
|
||||
end
|
||||
if _timeTextExpert then
|
||||
_timeTextExpert.text = this.TimeStampToDateString(timeDown)..str
|
||||
_timeTextExpert.text = this.TimeStampToDateString(timeDown - GetTimeStamp())..str
|
||||
end
|
||||
if this.timer then
|
||||
this.timer:Stop()
|
||||
|
|
@ -248,14 +277,20 @@ function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeDown,str)
|
|||
end
|
||||
this.timer = Timer.New(function()
|
||||
if _timeTextExpert then
|
||||
_timeTextExpert.text = this.TimeStampToDateString(timeDown)..str
|
||||
LogGreen(" 跨服天梯 "..this.TimeStampToDateString(timeDown)..str)
|
||||
_timeTextExpert.text = this.TimeStampToDateString(timeDown - GetTimeStamp())..str
|
||||
end
|
||||
if timeDown < 0 then
|
||||
if timeDown - GetTimeStamp() < 0 then
|
||||
if _timeTextExpertgo then
|
||||
_timeTextExpertgo:SetActive(false)
|
||||
end
|
||||
this.timer:Stop()
|
||||
this.timer = nil
|
||||
if not isFirstRefresh then
|
||||
LogError("跨服天梯前端刷新")
|
||||
JumpServerManager.GetWorldArenaInfoRequest()
|
||||
isFirstRefresh = true
|
||||
end
|
||||
end
|
||||
timeDown = timeDown - 1
|
||||
end, 1, -1, true)
|
||||
|
|
@ -264,6 +299,11 @@ function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeDown,str)
|
|||
if _timeTextExpertgo then
|
||||
_timeTextExpertgo:SetActive(false)
|
||||
end
|
||||
if not isFirstRefresh then
|
||||
LogError("跨服天梯前端刷新")
|
||||
JumpServerManager.GetWorldArenaInfoRequest()
|
||||
isFirstRefresh = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -272,40 +312,49 @@ function this.TimeStampToDateString(second)
|
|||
local minute = math.floor(second / 60) % 60
|
||||
local sec = second % 60
|
||||
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
|
||||
return string.format(Language[10548],day, hour, minute, sec)
|
||||
if day > 0 then
|
||||
return string.format("%d:%02d:%02d:%02d",day, hour, minute, sec)
|
||||
else
|
||||
return string.format("%02d:%02d:%02d", hour, minute, sec)
|
||||
end
|
||||
end
|
||||
|
||||
function this.BuyVipFun(type,fun)
|
||||
if JumpServerManager.GetCanBattleCount() <= 0 then --今日已无剩余次数!
|
||||
if JumpServerManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[12326])
|
||||
else
|
||||
--是否花费XX妖晶购买1次挑战次数并发起挑战?
|
||||
if type == 1 then
|
||||
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, JumpServerManager.shopGoodId, 1)
|
||||
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name
|
||||
if finalNum > BagManager.GetItemCountById(costId) then
|
||||
PopupTipPanel.ShowTip(string.format(Language[11652],itemName))
|
||||
return
|
||||
end
|
||||
MsgPanel.ShowTwo(string.format( Language[12327],finalNum,itemName), nil, function()
|
||||
--买东西
|
||||
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,JumpServerManager.shopGoodId,1,function()
|
||||
PopupTipPanel.ShowTip(Language[12328])
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM, 1)--更新特权
|
||||
if fun then
|
||||
fun ()
|
||||
end
|
||||
function this.BuyVipFun(type,warOrSd,fun)
|
||||
if type == 1 then
|
||||
if JumpServerManager.GetCanBattleCount() <= 0 then --今日已无剩余次数!
|
||||
if JumpServerManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[12326])
|
||||
else
|
||||
--是否花费XX妖晶购买1次挑战次数并发起挑战?
|
||||
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, JumpServerManager.shopGoodId, 1)
|
||||
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name
|
||||
if finalNum > BagManager.GetItemCountById(costId) then
|
||||
PopupTipPanel.ShowTip(string.format(Language[11652],itemName))
|
||||
return
|
||||
end
|
||||
local tipStr = warOrSd == 1 and Language[12327] or "是否花费%s%s购买1次挑战次数并进行扫荡?"
|
||||
MsgPanel.ShowTwo(string.format( tipStr,finalNum,itemName), nil, function()
|
||||
--买东西
|
||||
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,JumpServerManager.shopGoodId,1,function()
|
||||
local tipStr2 = warOrSd == 1 and Language[12328] or "扫荡成功!"
|
||||
PopupTipPanel.ShowTip(tipStr2)
|
||||
if fun then
|
||||
fun ()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
elseif type == 2 then
|
||||
UIManager.OpenPanel(UIName.ShopBuyPopup, 7,10032)
|
||||
|
||||
end
|
||||
else
|
||||
if fun then
|
||||
fun ()
|
||||
end
|
||||
end
|
||||
else
|
||||
if fun then
|
||||
fun ()
|
||||
end
|
||||
elseif type == 2 then
|
||||
UIManager.OpenPanel(UIName.ShopBuyPopup, 7,10035,function()
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_BUYNUM, 1)--更新特权
|
||||
this.RefreshBuyNum()
|
||||
end)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -88,11 +88,11 @@ function this.RankNodeAdapter(node, data)
|
|||
warOrGuard = 2
|
||||
curShowPersonInfo = data.blueEnemy
|
||||
end
|
||||
lv_name.text = "lv"..curShowPersonInfo.personInfo.name--curShowPersonInfo.personInfo.serverId.." "..
|
||||
lv_name.text = curShowPersonInfo.personInfo.servername.." "..curShowPersonInfo.personInfo.name--
|
||||
power.text = Language[10090]..curShowPersonInfo.personInfo.totalForce
|
||||
time.text = GetDeltaTimeStr(data.fightData.fightSeed)
|
||||
curSort:GetComponent("Text").text = data.oldrank
|
||||
nextSort:GetComponent("Text").text = data.rank
|
||||
curSort:GetComponent("Text").text = data.oldrank <= 1000 and data.oldrank or "1000+"
|
||||
nextSort:GetComponent("Text").text = data.rank <= 1000 and data.rank or "1000+"
|
||||
curSort:SetActive(false)
|
||||
nextSort:SetActive(false)
|
||||
upImage:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
require("Base/BasePanel")
|
||||
JumpServerHightLadderRewardSortPanel = Inherit(BasePanel)
|
||||
|
||||
local this = JumpServerHightLadderRewardSortPanel
|
||||
local type = 0
|
||||
local expertSortDataTabs = {}--排行
|
||||
|
|
@ -116,6 +117,7 @@ function this.SetGoldExperSortInfo()
|
|||
end
|
||||
else
|
||||
sortNumTabs[4]:SetActive(true)
|
||||
LogError("rewardData.MaxRank "..rewardData.MaxRank.." "..myData.rank)
|
||||
if rewardData.MaxRank < 0 then
|
||||
Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rewardData.MinRank .."+"
|
||||
else
|
||||
|
|
@ -124,8 +126,8 @@ function this.SetGoldExperSortInfo()
|
|||
end
|
||||
local content = Util.GetGameObject(this.myActivityRewardGo, "Demons")
|
||||
Util.ClearChild(content.transform)
|
||||
for i = 1, #rewardData.RankingReward do
|
||||
SubUIManager.Open(SubUIConfig.ItemView, content.transform):OnOpen(false,rewardData.RankingReward[i],0.75)
|
||||
for i = 1, #rewardData.SeasonReward do
|
||||
SubUIManager.Open(SubUIConfig.ItemView, content.transform):OnOpen(false,rewardData.SeasonReward[i],0.75)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -154,8 +156,8 @@ function JumpServerHightLadderRewardSortPanel:ActivityRewardSingleShow(activityR
|
|||
end
|
||||
local content = Util.GetGameObject(activityRewardGo, "content")
|
||||
Util.ClearChild(content.transform)
|
||||
for i = 1, #rewardData.RankingReward do
|
||||
SubUIManager.Open(SubUIConfig.ItemView, content.transform):OnOpen(false,rewardData.RankingReward[i],0.75)
|
||||
for i = 1, #rewardData.SeasonReward do
|
||||
SubUIManager.Open(SubUIConfig.ItemView, content.transform):OnOpen(false,rewardData.SeasonReward[i],0.75)
|
||||
end
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@ local endTime = 0 --阶段结束时间戳
|
|||
local arenaInfo--
|
||||
local myRank = -1
|
||||
local oldMyRank = -1
|
||||
this.shopGoodId = 2011--挑战价格
|
||||
local enterable = 0-- -1不可参加
|
||||
this.shopGoodId = 10035--挑战价格
|
||||
|
||||
function this.Initialize()
|
||||
|
||||
|
|
@ -28,10 +29,12 @@ function this.InithightLadderData(_msg)
|
|||
LogPink("_msg.stage ".._msg.stage)
|
||||
LogPink("_msg.endTime ".._msg.endTime)
|
||||
LogPink("_msg.arenaInfo.score ".._msg.arenaInfo.score)
|
||||
LogPink("_msg.enterable ".._msg.enterable)
|
||||
arenaInfo = _msg.arenaInfo
|
||||
stage = _msg.stage
|
||||
endTime = _msg.endTime
|
||||
myRank = _msg.arenaInfo.score
|
||||
enterable = _msg.enterable--是否可以参加 竞技场100名以内参加
|
||||
end
|
||||
--推送更新
|
||||
function this.IndicationHightLadderData(_msg)
|
||||
|
|
@ -69,6 +72,9 @@ end
|
|||
function this.GetHightLadderDataOldMyRank()
|
||||
return oldMyRank
|
||||
end
|
||||
function this.GetHightLadderDataEnterable()
|
||||
return enterable ~= -1
|
||||
end
|
||||
-- 获取剩余挑战次数 特权
|
||||
function this.GetCanBattleCount()
|
||||
return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM)
|
||||
|
|
@ -109,7 +115,7 @@ function this.StarFightHightLadder(personInfo,skipFight,callBack)
|
|||
if callBack then
|
||||
callBack(msg)
|
||||
end
|
||||
end, 1)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
@ -164,6 +170,9 @@ function this.JumpServerHightLadderMianFeiNumRedPoint()
|
|||
if not isOpen then
|
||||
return false
|
||||
end
|
||||
if not this.GetHightLadderDataEnterable() then
|
||||
return false
|
||||
end
|
||||
if this.GetCanBattleCount() > 0 then
|
||||
LogPink("跨服天梯剩余免费挑战次数红点true")
|
||||
return true
|
||||
|
|
|
|||
|
|
@ -126,8 +126,6 @@ function this.UpdateCarbonContent()
|
|||
Util.AddOnceClick(v,function()
|
||||
this.BtnClick(data.id)
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
if data.id == -1 then
|
||||
Util.SetGray(v,true)
|
||||
|
|
@ -144,6 +142,15 @@ function this.BtnClick(id)
|
|||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(JumpServer_Type.HightLadder))
|
||||
return
|
||||
end
|
||||
local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).WorldLevel
|
||||
if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
|
||||
PopupTipPanel.ShowTip(string.format("世界等级到达%s后开启!",conFigWorldLevel))
|
||||
return
|
||||
end
|
||||
if JumpServerManager.GetHightLadderDatastage() == JumpServer_Stage.NoStar then
|
||||
PopupTipPanel.ShowTip("未划分跨服分组,无法参与!")
|
||||
return
|
||||
end
|
||||
UIManager.OpenPanel(UIName.JumpServerHightLadderPanel)
|
||||
else
|
||||
PopupTipPanel.ShowTip("敬请期待")
|
||||
|
|
@ -166,6 +173,7 @@ end
|
|||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function JumpServerPanel:OnDestroy()
|
||||
carbons = {}
|
||||
end
|
||||
|
||||
return JumpServerPanel
|
||||
|
|
@ -714,12 +714,12 @@ function this:BindEvent()
|
|||
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ENDLESS)
|
||||
end)
|
||||
Util.AddClick(this.btnJumpServer, function()
|
||||
-- if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer) then
|
||||
if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer) then
|
||||
UIManager.OpenPanel(UIName.JumpServerPanel)
|
||||
-- else
|
||||
-- local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.JumpServer)
|
||||
-- PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
|
||||
-- end
|
||||
else
|
||||
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.JumpServer)
|
||||
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
|
||||
end
|
||||
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.JumpServer)
|
||||
end)
|
||||
Util.AddClick(this.btnFenjie, function()
|
||||
|
|
|
|||
|
|
@ -117,6 +117,7 @@ function this.RegisterMessage(network)
|
|||
socket:RegistNetMessage(MessageTypeProto_pb.HERO_SKIN_USE_INDICATION, this.HeroSkinUseIndication)
|
||||
--跨服天梯信息推送
|
||||
-- socket:RegistNetMessage(MessageTypeProto_pb.HERO_SKIN_USE_INDICATION, this.GetWorldArenaInfoIndication)
|
||||
socket:RegistNetMessage(MessageTypeProto_pb.WorldLevelIndication, this.WorldLevelIndication)
|
||||
end
|
||||
|
||||
function this.HeroSkinUseIndication(buffer)
|
||||
|
|
@ -802,7 +803,14 @@ function this.GetWorldArenaInfoIndication(buffer)
|
|||
local data = buffer:DataByte()
|
||||
local msg = WorldProto_pb.GetWorldArenaInfoIndication()
|
||||
msg:ParseFromString(data)
|
||||
LogPink("%%%%%%%%%%%msg.arenaInfo: "..#msg.arenaInfo.arenaEnemys.." msg.stage: "..msg.stage.." msg.endTime: "..msg.endTime)
|
||||
-- LogPink("%%%%%%%%%%%msg.arenaInfo: "..#msg.arenaInfo.arenaEnemys.." msg.stage: "..msg.stage.." msg.endTime: "..msg.endTime)
|
||||
JumpServerManager.IndicationHightLadderData(msg)
|
||||
end
|
||||
function this.WorldLevelIndication(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = PlayerInfoProto_pb.WorldLevelIndication()
|
||||
msg:ParseFromString(data)
|
||||
LogError("%%%%%%%%%%世界等级推送 "..msg.worldLeve)
|
||||
PlayerManager.RefreshWorldLeveData(msg.worldLeve)
|
||||
end
|
||||
return this
|
||||
|
|
@ -211,6 +211,7 @@ function this.PlayerInfoRequest(func)
|
|||
-- LogGreen("GetPlayerInfoResponse.treasureLevel:"..msg.treasureLevel)
|
||||
QinglongSerectTreasureManager.SetLevel(msg.treasureLevel)
|
||||
QinglongSerectTreasureManager.SetTreasureBuyStatus(msg.hadBuyTreasure)
|
||||
PlayerManager.RefreshWorldLeveData(msg.worldLeve)
|
||||
if func then
|
||||
func(msg)
|
||||
end
|
||||
|
|
@ -2748,10 +2749,11 @@ function this.RequestSignIn(dayIndex, func)
|
|||
end
|
||||
|
||||
-- 获取玩家信息
|
||||
function this.RequestPlayerInfo(uid, teamId, func)
|
||||
function this.RequestPlayerInfo(uid, teamId,serverName, func)
|
||||
local data = PlayerInfoProto_pb.GetPlayerOneTeamInfoRequest()
|
||||
data.playerId = uid
|
||||
data.teamId = teamId
|
||||
data.serverId = serverName and 1 or 0
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.GET_PLAYER_ONE_TEAM_INFO_REQUEST, MessageTypeProto_pb.GET_PLAYER_ONE_TEAM_INFO_RESPONSE, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
@ -3317,10 +3319,11 @@ end
|
|||
|
||||
|
||||
--好友上阵英雄预览信息
|
||||
function this.ViewHeroInfoRequest(targetUid,heroId,func)
|
||||
function this.ViewHeroInfoRequest(targetUid,heroId,serverName,func)
|
||||
local data = PlayerInfoProto_pb.ViewHeroInfoRequest()
|
||||
data.targetUid = targetUid
|
||||
data.heroId = heroId
|
||||
data.serverId = serverName and 1 or 0
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.VIEW_HERO_INFO_REQUEST, MessageTypeProto_pb.VIEW_HERO_INFO_RESPONSE, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ this.singleAddTimeGap = gameSetting[1].EnergyRecoverSpeed[2]
|
|||
this.exp = 0
|
||||
this.level = 0
|
||||
this.maxForce = 0
|
||||
this.worldLeve = 0
|
||||
-- 每次重置的时间
|
||||
this.startTime = 0
|
||||
-- 已经计时的时间
|
||||
|
|
@ -445,4 +446,7 @@ function this.StopBattleUpLvTipTime()
|
|||
battleUpLvTipTime = nil
|
||||
end
|
||||
end
|
||||
function this.RefreshWorldLeveData(worldLeve)
|
||||
this.worldLeve = worldLeve
|
||||
end
|
||||
return this
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
require("Base/BasePanel")
|
||||
local PlayerInfoPopup = Inherit(BasePanel)
|
||||
local this = PlayerInfoPopup
|
||||
|
||||
local netserverName = nil
|
||||
local _ViewConfig = {
|
||||
[PLAYER_INFO_VIEW_TYPE.NORMAL] = {
|
||||
formationType = FormationTypeDef.FORMATION_NORMAL,
|
||||
|
|
@ -124,9 +124,10 @@ function PlayerInfoPopup:RemoveListener()
|
|||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function PlayerInfoPopup:OnOpen(playerId, viewType)
|
||||
function PlayerInfoPopup:OnOpen(playerId, viewType,serverName)
|
||||
this._PlayerId = playerId
|
||||
this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
|
||||
this.serverName = serverName--跨服加的服务器数据
|
||||
-- 界面类型修正
|
||||
if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL and GoodFriendManager.IsInBlackList(this._PlayerId) then
|
||||
this._ViewType = PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK
|
||||
|
|
@ -154,7 +155,11 @@ function PlayerInfoPopup:OnShow()
|
|||
this.RefreshBtnShow()
|
||||
-- 请求数据
|
||||
-- LogGreen(this._PlayerId.." "..this._Config.formationType)
|
||||
NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
|
||||
netserverName = nil
|
||||
if this.serverName and this.serverName ~= PlayerManager.serverInfo.name then
|
||||
netserverName = 1
|
||||
end
|
||||
NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType,netserverName, function(msg)
|
||||
-- 如果是好友更新好友数据
|
||||
GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, msg.teamInfo.name, msg.teamInfo.head, msg.teamInfo.headFrame)
|
||||
this._PlayerData = msg.teamInfo
|
||||
|
|
@ -242,7 +247,7 @@ function this.FormationAdapter(teamInfo)
|
|||
local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
|
||||
local heroData = {}
|
||||
Util.AddOnceClick(frameBtn, function()
|
||||
NetManager.ViewHeroInfoRequest(this._PlayerId,hero.heroid,function(msg)
|
||||
NetManager.ViewHeroInfoRequest(this._PlayerId,hero.heroid,netserverName,function(msg)
|
||||
heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
|
||||
GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
|
||||
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ function this.SetRankingInfo()
|
|||
score = myRankData.param1}
|
||||
elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
|
||||
dData = { rankInfo = {param1 = myRankData.param1},
|
||||
force = myRankData.param1}
|
||||
force = myRankData.param1,}
|
||||
end
|
||||
this.SetInfoShow(this.infoGo,dData,sData.rankType)
|
||||
--数据拆分
|
||||
|
|
@ -156,7 +156,8 @@ function this.SetRankingInfo()
|
|||
if sData.rankType == RANK_TYPE.CELEBRATION_GUILD or sData.rankType == RANK_TYPE.GUILD_FORCE_RANK then
|
||||
dt[1].userName = dt[1].guildName
|
||||
end
|
||||
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
|
||||
local dtUserName = sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER and dt[1].serverName .. " " .. dt[1].userName or dt[1].userName
|
||||
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dtUserName,dt[1].level)
|
||||
--设置滚动区信息
|
||||
this.scrollView:SetData(db,function(index,root)
|
||||
this.ShowWarPowerInfo(root,db[index],myRankData)
|
||||
|
|
@ -206,7 +207,8 @@ function this.SetHeadsInfo(data,root,index,name,level)
|
|||
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
end
|
||||
Util.AddOnceClick(this.firstheadClick,function()
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
|
||||
LogGreen("data.serverName "..data.serverName)
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,nil,data.serverName and data.serverName or nil)
|
||||
end)
|
||||
|
||||
end
|
||||
|
|
@ -411,7 +413,7 @@ function this.SetInfoShow(go,data,rankType,Value0)
|
|||
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
|
||||
warPower:SetActive(true)
|
||||
if Value0 then
|
||||
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
|
||||
Value0:GetComponent("Text").text = "<size=40%>"..data.serverName.." "..data.userName.."</size>"
|
||||
end
|
||||
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
|
||||
end
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
local ShopBuyPopup = Inherit(BasePanel)
|
||||
local this = ShopBuyPopup
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
this.backFun = nil
|
||||
--初始化组件(用于子类重写)
|
||||
function ShopBuyPopup:InitComponent()
|
||||
this.itemBg = Util.GetGameObject(self.gameObject, "tipImage/item/bg"):GetComponent("Image")
|
||||
|
|
@ -90,11 +91,12 @@ function ShopBuyPopup:RemoveListener()
|
|||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ShopBuyPopup:OnOpen(shopType, shopItemId)
|
||||
function ShopBuyPopup:OnOpen(shopType, shopItemId,backFun)
|
||||
-- 获取数据
|
||||
this.shopType = shopType
|
||||
this.shopItemId = shopItemId
|
||||
this.shopItemInfo = ShopManager.GetShopItemInfo(shopItemId)
|
||||
this.backFun = backFun
|
||||
LogGreen(shopItemId..":shopItemId")
|
||||
this.shopItemData = ShopManager.GetShopItemData(shopType, shopItemId)
|
||||
|
||||
|
|
@ -181,6 +183,10 @@ end
|
|||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function ShopBuyPopup:OnClose()
|
||||
if this.backFun then
|
||||
this.backFun()
|
||||
this.backFun = nil
|
||||
end
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
|
|
|||
Loading…
Reference in New Issue