From 37631ebc6706bdff7f18283178a158771f385261 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 19 Nov 2020 15:44:23 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=E6=8A=80?= =?UTF-8?q?=E8=83=BD=E7=89=B9=E6=95=88=E6=92=AD=E6=94=BE=E5=B1=82=E7=BA=A7?= =?UTF-8?q?=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/Unit/SkillCaster.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 1ff8da942f..073c8754dc 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -281,8 +281,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) local tv = self.owner.RootPanel.GetRoleView(target) if tv then local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero - - local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil + + local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder) go2.transform:SetParent(tv.GameObject.transform.parent) -- 检测特效旋转 @@ -324,8 +324,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) local tv = self.owner.RootPanel.GetRoleView(target) if tv then local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero - - local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil + + local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder) go2.transform:SetParent(tv.GameObject.transform.parent) -- 检测特效旋转 @@ -356,8 +356,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill) local tv = self.owner.RootPanel.GetRoleView(target) if tv then local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero - - local sortingOrder = BattleManager.GetBattleSorting() + 40 + + local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder) go2.transform:SetParent(self.owner.GameObject.transform.parent)