【战斗】技能特效播放层级修改
parent
8ceb1b4a51
commit
37631ebc67
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@ -282,7 +282,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
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if tv then
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local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
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local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
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local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
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local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
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go2.transform:SetParent(tv.GameObject.transform.parent)
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-- 检测特效旋转
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@ -325,7 +325,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
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if tv then
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local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
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local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
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local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
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local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
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go2.transform:SetParent(tv.GameObject.transform.parent)
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-- 检测特效旋转
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@ -357,7 +357,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
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if tv then
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local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
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local sortingOrder = BattleManager.GetBattleSorting() + 40
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local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
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local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
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go2.transform:SetParent(self.owner.GameObject.transform.parent)
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