diff --git a/Assets/ManagedResources/Prefabs/UI/Guild/Transcript/GuildTranscriptMainPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Guild/Transcript/GuildTranscriptMainPopup.prefab
index 31755a7d0d..34d43ce741 100644
--- a/Assets/ManagedResources/Prefabs/UI/Guild/Transcript/GuildTranscriptMainPopup.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Guild/Transcript/GuildTranscriptMainPopup.prefab
@@ -2170,7 +2170,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
+ m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_Children:
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m_Father: {fileID: 8772249491636870108}
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -111.79996, y: -2.2999725}
+ m_AnchoredPosition: {x: -186.1, y: -2.2999725}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8772249490571615140
@@ -5029,7 +5029,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
- m_Alignment: 4
+ m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
@@ -5740,7 +5740,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 156.9, y: -2.2999725}
+ m_AnchoredPosition: {x: 146.2, y: -4.6}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8772249491387197022
@@ -5778,7 +5778,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
- m_Alignment: 4
+ m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
diff --git a/Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab
index fbeba82849..7d9d84cdfc 100644
--- a/Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab
@@ -9024,7 +9024,7 @@ ParticleSystem:
--- !u!199 &3612650515471756776
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -11099,6 +11099,8 @@ RectTransform:
m_Children:
- {fileID: 6746052904878408537}
- {fileID: 5402033335414744164}
+ - {fileID: 4642889207533507405}
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m_Father: {fileID: 1612271237950830011}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -15956,7 +15958,7 @@ ParticleSystem:
--- !u!199 &2077135144819501974
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -16743,6 +16745,80 @@ Canvas:
m_SortingLayerID: 0
m_SortingOrder: -5
m_TargetDisplay: 0
+--- !u!1 &1820714377196560032
+GameObject:
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+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 522288132675905498}
+ m_RootOrder: 2
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+ m_SizeDelta: {x: 160, y: 28}
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+CanvasRenderer:
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+ m_Name:
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+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_Sprite: {fileID: 21300000, guid: d69429d22e71bbd439bbf280edeb3a71, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
--- !u!1 &1856101757039447111
GameObject:
m_ObjectHideFlags: 0
@@ -21445,7 +21521,7 @@ ParticleSystem:
--- !u!199 &5382233283546536858
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -29472,7 +29548,7 @@ ParticleSystem:
--- !u!199 &7853653569377049714
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -35448,7 +35524,7 @@ ParticleSystem:
--- !u!199 &4678487443364567018
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -40960,7 +41036,7 @@ ParticleSystem:
--- !u!199 &3301434479282110283
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -47001,7 +47077,7 @@ ParticleSystem:
--- !u!199 &8426323061574149814
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -52220,7 +52296,7 @@ ParticleSystem:
--- !u!199 &3988090302360095373
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -57805,7 +57881,7 @@ ParticleSystem:
--- !u!199 &5461926455895321923
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -62929,7 +63005,7 @@ ParticleSystem:
--- !u!199 &6960492284779320589
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -69324,7 +69400,7 @@ ParticleSystem:
--- !u!199 &4261467272199160834
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -78838,7 +78914,7 @@ ParticleSystem:
--- !u!199 &6383407699291000078
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -84980,7 +85056,7 @@ ParticleSystem:
--- !u!199 &1706209193022837301
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -91627,7 +91703,7 @@ ParticleSystem:
--- !u!199 &8234207848460451360
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -96539,7 +96615,7 @@ ParticleSystem:
--- !u!199 &3615746855071839570
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 2
+ m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -98284,6 +98360,85 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "17\uFF1A06"
+--- !u!1 &9135632303427484242
+GameObject:
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 522288132675905498}
+ m_RootOrder: 3
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+ m_AnchorMax: {x: 0.5, y: 0.5}
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+ m_SizeDelta: {x: 191.9, y: 42.5}
+ m_Pivot: {x: 0.5, y: 0.5}
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+ m_Color: {r: 1, g: 1, b: 1, a: 1}
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+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &9180903243611135078
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua
index 9d1047fbc0..db0edfd8a4 100644
--- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua
@@ -1,4 +1,4 @@
-local floor = math.floor
+local floor = math.floor
local min = math.min
local max = math.max
--local RoleDataName = RoleDataName
@@ -2230,7 +2230,7 @@ local effectList = {
BattleUtil.ApplyTreat(caster, target, v)
end)
end,
- --组合技能:加一次有动作的自身普攻
+ --组合技能:主动让自己释放一次有动作的自身普攻技能(配置目标选择只能配置成1个目标,否者会释放多次)by:王振兴
[116] = function(caster, target, args, interval, skill)
LogError("主动加一个普攻")
local i1 = args[1]
diff --git a/Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua b/Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
index 79d0779c11..8b8e943a9b 100644
--- a/Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
@@ -443,7 +443,7 @@ function this.RequestSendGuildTranscript(func)
-- 构建字符串
local channel = CHAT_CHANNEL.FAMILY
local guildData = MyGuildManager.GetMyGuildInfo()
- local content = string.format("【%s】发起了集结号角,请全体公会成员前往挑战副本首领!",PlayerManager.nickName)
+ local content = string.format("%s发起了集结号角,请全体公会成员前往挑战副本首领!",PlayerManager.nickName)
this.RequestSendChatMsg(channel, content, function()
end)
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptMainPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptMainPopup.lua
index 935752f8d1..be1994f5f2 100644
--- a/Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptMainPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptMainPopup.lua
@@ -103,7 +103,8 @@ function GuildTranscriptMainPopup:BindEvent()
PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
return
end
- MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次挑战次数并发起扫荡?",finalNum,itemName), nil, function()
+ --是否花费XX妖晶购买1次扫荡次数,本次扫荡伤害为XXXXXX
+ MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次扫荡次数,本次扫荡伤害为%s?",finalNum,itemName,GuildTranscriptManager.damage), nil, function()
--买东西
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,GuildTranscriptManager.shopGoodId,1,function()
PopupTipPanel.ShowTip("成功购买1次扫荡次数!")
@@ -114,7 +115,7 @@ function GuildTranscriptMainPopup:BindEvent()
end)
end
else
- MsgPanel.ShowTwo(string.format( "确定以上次挑战的%s伤害进行挑战吗?",GuildTranscriptManager.damage), nil, function()
+ MsgPanel.ShowTwo(string.format( "确定以上次挑战的%s伤害进行扫荡吗?",GuildTranscriptManager.damage), nil, function()
this.QuickWar()
end)
end
@@ -126,10 +127,14 @@ function GuildTranscriptMainPopup:BindEvent()
PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
return
end
+ if GuildTranscriptManager.GetCanBuyBattleCount() <= 0 then
+ PopupTipPanel.ShowTip(Language[11705])
+ return
+ end
MsgPanel.ShowTwo(string.format( "是否花费%s%s购买1次挑战次数?",finalNum,itemName), nil, function()
--买东西
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,GuildTranscriptManager.shopGoodId,1,function()
- PopupTipPanel.ShowTip("成功购买1次扫荡次数!")
+ PopupTipPanel.ShowTip("成功购买1次挑战次数!")
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM, 1)--更新特权
this.ShowEndNumInfo()
end)
@@ -173,6 +178,10 @@ function GuildTranscriptMainPopup:BindEvent()
local itemId = curguildCheckpointConfig.AttributePromotePrice[1][1]
local buyNum = curguildCheckpointConfig.AttributePromotePrice[2][nextBuyIndex]
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
+ if not buyNum then
+ PopupTipPanel.ShowTip("强攻效果已到达最高!")
+ return
+ end
if buyNum > BagManager.GetItemCountById(itemId) then
PopupTipPanel.ShowTip(string.format("%s数量不足!",itemName) )
return
@@ -267,6 +276,7 @@ function this.SingleChapterDataShow(go,data)
lock:SetActive(true)
mask:SetActive(true)
end
+ this.SelectImage:SetActive(false)
if cutOpenIndex == data.Id then
this.SetSelectImagePos(go)
end
@@ -347,6 +357,9 @@ function this.ShowBossInfo()
this.bossHerobg.sprite = Util.LoadSprite(GetHeroCardStarBg[curheroConfig.Star])
this.bossHerohpPass.fillAmount = GuildTranscriptManager.GetBlood()/10000
this.bossHerohpPassText.text = GuildTranscriptManager.GetBlood()/100 .."%"
+ if cutOpenIndex < GuildTranscriptManager.GetCurBoss() then
+ this.bossHerohpPassText.text = "已通关"
+ end
local liveName = GetResourcePath(curheroConfig.Live)
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, curheroConfig.Id)
local scale = roleConfig.play_liveScale
@@ -378,19 +391,19 @@ function this.ShowRewardInfo()
reward2Data[2] = {96,cutOpenIndexConFig.LegionExp}
for i = 1, #reward1Data do
if itemList[this.reward1.name][i] then
- itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.6,false,false,false,sorting)
+ itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.7,false,false,false,sorting)
else
itemList[this.reward1.name][i] = SubUIManager.Open(SubUIConfig.ItemView, this.reward1.transform)
- itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.6,false,false,false,sorting)
+ itemList[this.reward1.name][i]:OnOpen(false, reward1Data[i], 0.7,false,false,false,sorting)
end
itemList[this.reward1.name][i].gameObject:SetActive(true)
end
for i = 1, #reward2Data do
if itemList[this.reward2.name][i] then
- itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.6,false,false,false,sorting)
+ itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.7,false,false,false,sorting)
else
itemList[this.reward2.name][i] = SubUIManager.Open(SubUIConfig.ItemView, this.reward2.transform)
- itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.6,false,false,false,sorting)
+ itemList[this.reward2.name][i]:OnOpen(false, reward2Data[i], 0.7,false,false,false,sorting)
end
itemList[this.reward2.name][i].gameObject:SetActive(true)
end
@@ -437,9 +450,12 @@ function this.ShowBuffData()
attackBuffNum = math.floor(addNum[1][2]/100)
end
local GetbuffTime = GuildTranscriptManager.GetbuffTime() > 0 and GuildTranscriptManager.GetbuffTime() - PlayerManager.serverTime or 0
- Util.SetGray(this.attackInfoTextGo,attackBuffNum == 0)
- LogGreen("attackBuffNum "..GetbuffTime)
- this.attackInfoText.text = string.format("全军团成员攻击力+ %s ",attackBuffNum).."%"
+ if attackBuffNum == 0 then
+ --%s
+ this.attackInfoText.text = "全公会成员攻击力+0%(未激活) "
+ else
+ this.attackInfoText.text = string.format("全公会成员攻击力+ %s ",attackBuffNum).."%"
+ end
this.RemainTimeDown(this.attackInfoTime, GetbuffTime)
end
this.timer = Timer.New()
@@ -486,11 +502,12 @@ function this.TimeStampToDateString(second)
local minute = math.floor(second / 60) % 60
local sec = math.floor( second % 60)
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
- return string.format("(%s:%s:%s:后失效)", hour, minute, sec)
+ return string.format("(%s:%s:后失效)", minute, sec)
end
function this.SetSelectImagePos(parent)
Util.SetGray(this.SelectImage,false)
+ this.SelectImage:SetActive(true)
this.SelectImage.transform:SetParent(Util.GetGameObject(parent, "GameObject").transform)
this.SelectImage:GetComponent("RectTransform").localPosition = Vector3.zero
this.SelectImage:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
index 7384cafbc4..79592c31e8 100644
--- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
@@ -139,6 +139,7 @@ function this:InitComponent()
-- 云梦祈福
this.paryGift = Util.GetGameObject(self.gameObject, "RightUp/paryGift")
+ this.paryGiftTime = Util.GetGameObject(self.gameObject, "RightUp/paryGift/time"):GetComponent("Text")
-- 战力排行
this.warPowerSort = Util.GetGameObject(self.gameObject, "RightUp/warPowerSort")
@@ -1356,9 +1357,26 @@ function this.TimeFormat()
if QingLong then
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
local tempTime = info.endTime - PlayerManager.serverTime
- tempTime = math.floor(tempTime/86400)
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureOfSomeBody) then
- this.treasureOfSlText.text = tempTime.."天"
+ if tempTime>= 86400 then
+ this.treasureOfSlText.text = TimeToDH(tempTime)
+ else
+ this.treasureOfSlText.text = TimeToHMS(tempTime)
+ end
+ end
+ end
+
+ --云梦祈福
+ local YunMeng = not not ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
+ if YunMeng then
+ local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
+ local tempTime = info.endTime - PlayerManager.serverTime
+ if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Pray) then
+ if tempTime>= 86400 then
+ this.paryGiftTime.text = TimeToDH(tempTime)
+ else
+ this.paryGiftTime.text = TimeToHMS(tempTime)
+ end
end
end
diff --git a/data_execl/Language_data/LanguageLua.csv b/data_execl/Language_data/LanguageLua.csv
index 1e621c3d06..6b358a95f8 100644
--- a/data_execl/Language_data/LanguageLua.csv
+++ b/data_execl/Language_data/LanguageLua.csv
@@ -2212,7 +2212,7 @@
12212,ֽ
12213,ɷֽⱦ
12214,ѡ%s
-12215,ѡҪֽı!
+12215,ѡҪֽı!
12216,
12217,ѭķ
12218,δ
@@ -2270,8 +2270,8 @@
12270,
12271,(ע⣺γ۰ɫɫװ)
12272,Ϊ0
-12273,ォֽΪ꣬ǿֽǿ;ȼ100%ɲϡ
-12274,(ע⣺γ۰ɫɫ)
+12273,ォֽΪ
+12274,(ע⣺γ۰ɫɫ)
12275,ֽã
12276,Ԫɹ\ȼΪ1
12277,δѯװ
@@ -2291,3 +2291,4 @@
12291,ѡҪϳɵ
12292,%sͬӪ
12293,Ϸȡ
+12294,ǿֽǿ;ȼ100%ɲϡ