限时召唤提交
parent
3e43ea4876
commit
37c7c839c4
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@ -2144,7 +2144,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &771717322046565802
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RectTransform:
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m_ObjectHideFlags: 0
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@ -701,4 +701,5 @@ function this.GetTimeLimitRedPointStatus()
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return freeTime and freeTime >= 1
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end
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end
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this.TimeLimitedTimes = 0
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return this
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@ -32,7 +32,7 @@ end
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function RewardPreview:OnShow()
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self.gameObject:SetActive(true)
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local maxtimesId = lotterySetting[RecruitType.TimeLimitSingle].MaxTimes
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curtimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
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curtimes = OperatingManager.TimeLimitedTimes
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self:RefreshRewarid()
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self.curtimes.text = Language[12181] .. curtimes
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self.slider.fillAmount = self:CalculateInterval(curtimes)
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@ -156,6 +156,7 @@ function TimeLimitedCall:RefreshNextLevelReward()
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rewarditem = data1[#data1]
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curLv=data1[#data1].Id
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end
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OperatingManager.TimeLimitedTimes = curTimes
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local o= SubUIManager.Open(SubUIConfig.ItemView,self.nextReward.transform)
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o:OnOpen(false, {rewarditem.Reward[1][1],rewarditem.Reward[1][2]}, 0.73, false)
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o.gameObject:SetActive(true)
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@ -226,7 +227,7 @@ end
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function TimeLimitedCall:GetMissionStateById(num,activityId)
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--LogBlue("activityId:"..activityId.. ",num:"..num)
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local mission= ActivityGiftManager.GetActivityInfo(activityId,num) --从后端获取到的阶段数据
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--LogBlue(mission.progress.." "..mission.state)
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LogBlue(mission.progress.." "..mission.state)
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return mission.progress,mission.state
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end
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