From 382304e40cd69f84a957879ee8f7b6ff85c1e537 Mon Sep 17 00:00:00 2001 From: "PC-202302260912\\Administrator" <419983115@qq.com> Date: Tue, 20 Jan 2026 15:05:32 +0800 Subject: [PATCH] =?UTF-8?q?=E7=99=BD=E8=B5=B7=E4=BE=8B=E4=BC=9A=E9=94=99?= =?UTF-8?q?=E8=AF=AF=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/x1_live2D/lihui_baiqi.prefab | 28 ++++++++++--------- .../Prefabs/x1_live2D/lihui_baiqi.prefab.meta | 4 +-- 2 files changed, 17 insertions(+), 15 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab b/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab index 8bf3be8264..ac39ca6523 100644 --- a/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab +++ b/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &2705336486403766961 +--- !u!1 &3201698443424987214 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,9 +8,9 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 2705336486403766960} - - component: {fileID: 2705336486403766962} - - component: {fileID: 2705336486403766963} + - component: {fileID: 6122482291022039122} + - component: {fileID: 5401035823637320303} + - component: {fileID: 6412711865184070562} m_Layer: 0 m_Name: lihui_baiqi m_TagString: Untagged @@ -18,13 +18,13 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!224 &2705336486403766960 +--- !u!224 &6122482291022039122 RectTransform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2705336486403766961} + m_GameObject: {fileID: 3201698443424987214} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -34,37 +34,39 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: -540, y: -960} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} ---- !u!222 &2705336486403766962 +--- !u!222 &5401035823637320303 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2705336486403766961} + m_GameObject: {fileID: 3201698443424987214} m_CullTransparentMesh: 0 ---- !u!114 &2705336486403766963 +--- !u!114 &6412711865184070562 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2705336486403766961} + m_GameObject: {fileID: 3201698443424987214} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 2100000, guid: 35dd49584b5a2ac4386cc3fccad62967, type: 2} + m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null skeletonDataAsset: {fileID: 11400000, guid: 443fbe4222c6d7348adb25d6c602778b, type: 2} - initialSkinName: + initialSkinName: default initialFlipX: 0 initialFlipY: 0 startingAnimation: animation diff --git a/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab.meta b/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab.meta index 0328e0cafd..dbc73bd886 100644 --- a/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab.meta +++ b/Assets/ManagedResources/Prefabs/x1_live2D/lihui_baiqi.prefab.meta @@ -3,5 +3,5 @@ guid: 3042f73629f252d40b45a9650904871b PrefabImporter: externalObjects: {} userData: - assetBundleName: lz4/prefabs/x1_live2d/lihui_baiqi - assetBundleVariant: unity3d + assetBundleName: + assetBundleVariant: