圣器界面底部按钮
parent
c63a7907ec
commit
388a9baf58
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@ -3731,7 +3731,7 @@ GameObject:
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@ -3744,7 +3744,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -9615,7 +9615,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -9645,7 +9645,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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@ -9933,7 +9933,7 @@ GameObject:
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@ -9946,17 +9946,18 @@ RectTransform:
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m_Children:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -4.529297, y: -116.52936}
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CanvasRenderer:
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@ -12951,6 +12952,7 @@ GameObject:
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@ -12974,8 +12976,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -13012,13 +13014,28 @@ MonoBehaviour:
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m_BestFit: 0
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m_UseGraphicAlpha: 1
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GameObject:
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@ -14367,12 +14384,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8326139279270606670}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -14402,7 +14419,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 7481f1ebd61b03a49ba7fa41d24d8db1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 1452a95854211f24794bca0e225ee5f9, type: 3}
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m_FillCenter: 1
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@ -16416,6 +16433,80 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -254,10 +254,12 @@ end
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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local tabImage = Util.GetGameObject(tab,"Image")
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Util.GetGameObject(tab,"select"):SetActive(status=="select")
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tabImage:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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-- tabImage:GetComponent("Image"):SetNativeSize()
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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-- tabImage.transform.localPosition = Vector3.New( tabImage.transform.localPosition.x, _TabImagePos[status], 0);
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end
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--切换视图
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