【bug】尝试修复打开游戏时花瓶的问题
parent
34fbfe02d1
commit
38b1a22a2d
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@ -454,6 +454,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 7454066795883875537}
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- {fileID: 224244606442967202}
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- {fileID: 224168337734243474}
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m_Father: {fileID: 4567892664886318}
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@ -658,7 +659,7 @@ RectTransform:
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- {fileID: 224121973653826062}
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- {fileID: 224378580002514778}
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m_Father: {fileID: 224128961350707970}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -792,7 +793,7 @@ RectTransform:
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- {fileID: 224572780273244366}
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- {fileID: 224438504143917514}
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m_Father: {fileID: 224128961350707970}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -2045,6 +2046,147 @@ MonoBehaviour:
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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GameObject:
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m_IsActive: 1
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2561396488963143309}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 7454066795883875537}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6867092871676441903
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2561396488963143309}
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m_CullTransparentMesh: 0
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--- !u!114 &2521283091323085619
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2561396488963143309}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.20784314}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 3393563240266922831}
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- component: {fileID: 4540471530860016610}
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m_Layer: 5
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m_Name: bg
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7454066795883875537
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3165204731063641755}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 765610257916345299}
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m_Father: {fileID: 224128961350707970}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3393563240266922831
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3165204731063641755}
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m_CullTransparentMesh: 0
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--- !u!223 &4540471530860016610
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3165204731063641755}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 2
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverrideSorting: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: -200
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m_TargetDisplay: 0
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--- !u!1 &5048230554787614286
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GameObject:
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m_ObjectHideFlags: 0
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@ -81,8 +81,10 @@ namespace GameLogic
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private void OnEnable()
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{
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GameObject go = this.transform.Find("Canvas").gameObject;
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GameObject go = this.transform.Find("Canvas/LoadingScreen").gameObject;
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go.SetActive(false);
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GameObject go2 = this.transform.Find("Canvas/HighLayer").gameObject;
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go2.SetActive(false);
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Image img = this.transform.Find("Canvas/LoadingScreen/bg1").GetComponent<Image>();
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img.color = new Color(1f, 1f, 1f, 0f);
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StartCoroutine(LoadFromStream((Sprite sp) =>
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@ -93,6 +95,7 @@ namespace GameLogic
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}
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img.color = new Color(1f, 1f, 1f, 1f);
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go.SetActive(true);
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go2.SetActive(true);
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}));
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}
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private void OnDestroy()
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