From 38fcf555ddaea54f7e8519cfb6a151c50d75cb64 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 16 Sep 2021 22:43:38 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=B1=B1=E6=B2=B3=E7=A4=BE=E7=A8=B7?= =?UTF-8?q?=E5=9B=BE=E3=80=91=E4=BF=AE=E5=A4=8D=E6=88=98=E6=96=97=E4=B8=8D?= =?UTF-8?q?=E4=B8=80=E8=87=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/BattlePanel.lua | 2 +- .../~Lua/Modules/FightLevel/FightLevelManager.lua | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index ed6fc43ada..db0b820057 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -461,7 +461,7 @@ function this.BattleEnd(result) -- 判断是否需要进行结果检测 if this.fightResult then if result ~= this.fightResult then - BattleRecordManager.SubmitCheckFight(this.fightResult, result) + BattleRecordManager.SubmitCheckFight(result, this.fightResult) end end -- 直接显示结果 diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua index 71d0c5b252..193ff8320a 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelManager.lua @@ -163,13 +163,13 @@ function this.FightLevelFightBattle(_fightLevelData, callBack) -- Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist) HardStageFightResponseMsg = msg curBattlefightLevelData = _fightLevelData - local result = msg.stars > 0 and 1 or 0 + -- local result = msg.stars > 0 and 1 or 0 if _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then local fightData = BattleManager.GetBattleServerData(msg,0) - UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHTLEVEL, callBack):SetResult(result) + UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHTLEVEL, callBack)--:SetResult(result) elseif _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel then local fightData = BattleManager.GetBattleServerData(msg,0) - UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL, callBack):SetResult(result) + UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL, callBack)--:SetResult(result) elseif _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevelReward then UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function() --刷新数据刷新界面