diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index 0a6dd17617..e0a8076801 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -178,8 +178,11 @@ function PlayerView:onCreate(go, role, position, root) self.RoleSkillLiveGoTran2 = self.RoleSkillLiveGo2:GetComponent("RectTransform") self.RoleSkillLiveGoTran2:SetParent(self.RoleLiveGO.transform) -- self.RoleSkillLiveGoTran2.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5 + if self.combat2.CloseRangeHitOffset~=nil then self.RoleSkillLiveGoTran2.localPosition = Vector2.New(self.combat2.CloseRangeHitOffset[1], self.combat2.CloseRangeHitOffset[2])-- * 0.5 - + else + self.RoleSkillLiveGoTran2.localPosition = Vector2.New(0, 0)-- * 0.5 + end self.RoleSkillLiveGoTran2.localScale = Vector3.one self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000) self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")