【内存优化】添加一些log

dev_chengFeng
gaoxin 2021-04-22 11:20:16 +08:00
parent 31ad3358bc
commit 39afab6123
2 changed files with 13 additions and 2 deletions

View File

@ -1,5 +1,6 @@
local SpriteLoaderPool = {}
local SpriteLoader = {}
local spLoaderIndex = 0
-- 调用此方法创建一个管理器
function SpriteLoader.New()
@ -8,8 +9,10 @@ function SpriteLoader.New()
-- return table.remove(SpriteLoaderPool, 1)
-- end
-- 没有新建
spLoaderIndex = spLoaderIndex + 1
local o = {}
o.SpriteList = {}
o.id = spLoaderIndex
SpriteLoader.__index = SpriteLoader
setmetatable(o, SpriteLoader)
return o
@ -31,13 +34,20 @@ end
-- 根据界面加载的数量卸载相应数量的资源
function SpriteLoader:UnLoadSprite()
if not SpriteLoaderPool[self.id] then
SpriteLoaderPool[self.id] = 0
end
SpriteLoaderPool[self.id] = SpriteLoaderPool[self.id] + 1
if SpriteLoaderPool[self.id] > 1 then
LogError("SpriteLoader Repeat UnLoad : ".. self.id..", count : "..SpriteLoaderPool[self.id])
end
for name, count in pairs(self.SpriteList) do
LogWarn("lua 回收资源name:"..name..", count:"..count)
resMgr:UnLoadAsset(name, count)
end
self.SpriteList = {}
-- 回收到对象池
table.insert(SpriteLoaderPool, self)
-- -- 回收到对象池
-- table.insert(SpriteLoaderPool, self)
end
-- 销毁loader

View File

@ -145,6 +145,7 @@ end
function this.Exit()
this.spLoader:Destroy()
_fogSpritesCache = nil
_tileLivePool = nil
_tileClearPool = nil
ViewCamera = nil