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dev_chengFeng
2han9B1a0 2020-07-08 21:09:45 +08:00
parent 5e00986d05
commit 39d035b21a
6 changed files with 415 additions and 120 deletions

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m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 50, y: -75}
m_SizeDelta: {x: 100, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7757148817204996626
@ -73794,9 +74002,9 @@ RectTransform:
m_Father: {fileID: 2563449696537189548}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 75, y: -250.20001}
m_SizeDelta: {x: 123, y: 123}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1237614083773060768
@ -75301,7 +75509,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 6910917718909821149}
- component: {fileID: 5578613892521914130}
m_Layer: 5
m_Name: rate
m_TagString: Untagged
@ -75320,13 +75527,7 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4004659683723659055}
- {fileID: 6822927715294781509}
- {fileID: 2608984117390433098}
- {fileID: 5823455751255116478}
- {fileID: 5001953036044312186}
- {fileID: 2470053623259602733}
- {fileID: 6735804913131904911}
- {fileID: 1387005147604114322}
m_Father: {fileID: 6292304019875074820}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -75335,29 +75536,6 @@ RectTransform:
m_AnchoredPosition: {x: 458.5, y: -984.7}
m_SizeDelta: {x: 917, y: 317.4}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5578613892521914130
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8648853905510021419}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 40
m_Right: 0
m_Top: 20
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 15.51
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
--- !u!1 &8659363265394818374
GameObject:
m_ObjectHideFlags: 0
@ -78205,12 +78383,12 @@ RectTransform:
- {fileID: 2516299499440105610}
- {fileID: 4228960791549065013}
- {fileID: 2721192094980003848}
m_Father: {fileID: 6910917718909821149}
m_Father: {fileID: 1387005147604114322}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 478.37, y: -87.89}
m_AnchoredPosition: {x: 438.37, y: -67.89}
m_SizeDelta: {x: 876.74, y: 34.92}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1924674777297045065

View File

@ -1837,6 +1837,8 @@ PRE_REWARD_POOL_TYPE = {
GHOST_FIND = 7, ---东海寻鬼
TIME_LIMITED=8,--限时招募
TIME_LIMITED_UP=9,--限时招募UP
LOTTERY_SOUL=10,--魂印抽取
LOTTERY_SOUL_UP=11,--魂印抽取UP
}
DirectBuyType = {
XSHL = 11,--限时豪礼

View File

@ -1029,8 +1029,6 @@ end
function this.GetTimeStartToEnd(type)
local info= ActivityGiftManager.GetActivityTypeInfo(type)
LogBlue(info.endTime)
LogBlue(info.startTime)
local startTime= this.GetTimeShow(info.startTime)
local endtime= this.GetTimeShow(info.endTime)
return startTime.."~"..endtime

View File

@ -1,8 +1,11 @@
local ActivityDetail= quick_class("ActivityDetail")
local sortingOrder = 0
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local listUpPre={} --
local listUpPre={} --限时召唤
local rate={}
local listSoulUpPre={} --魂印
local soulRate={}
local panelType
local detailText={
[1] = HELP_TYPE.TimeLimitedCall,
@ -22,20 +25,17 @@ function ActivityDetail:InitComponent(gameObject)
self.closeBtn=Util.GetGameObject(self.gameObject,"close")
self.itemGrid=Util.GetGameObject(self.gameObject,"panel/itemGrid")
self.LookDetailBtn=Util.GetGameObject(self.gameObject,"panel/Image3/updetail")
self.content=Util.GetGameObject(self.gameObject,"panel/content/Text"):GetComponent("Text")
self.time=Util.GetGameObject(self.gameObject,"tip"):GetComponent("Text")
self.rateGrid=Util.GetGameObject(self.gameObject,"panel/rate")
self.content=Util.GetGameObject(self.gameObject,"panel/content/Text"):GetComponent("Text")
self.time=Util.GetGameObject(self.gameObject,"tip"):GetComponent("Text")
end
function ActivityDetail:BindEvent()
Util.AddClick(self.closeBtn.gameObject,function() self:OnHide() end)
Util.AddClick(self.LookDetailBtn.gameObject,function() self:LookDetailBtnAction() end)
Util.AddClick(self.LookDetailBtn.gameObject,function() self:LookDetailBtnAction() end)
end
function ActivityDetail:OnShow()
self.gameObject:SetActive(true)
-- LogRed(panelType)
-- LogYellow(detailText[panelType])
local str=ConfigManager.TryGetConfigData(ConfigName.QAConfig,detailText[panelType]).content--内容详情可以复用
str = string.gsub(str,"{","<color=#D48A07>")
str = string.gsub(str,"}","</color>")
@ -48,15 +48,86 @@ function ActivityDetail:OnShow()
self:RefreshHeroRate()
str2=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.FindFairy)
elseif panelType==2 then--乾坤包囊
self:ReFreshUpSoulPrint()
self:ReFreshUpSoul()
self:RefreshSoulRate()
str2=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.FindFairy)
end
self.time.text=Language[12170]..str2
end
--============================乾坤包囊功能======================================
function ActivityDetail:ReFreshUpSoulPrint()
function ActivityDetail:ReFreshUpSoul()
local UpSoul=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP)
if(not listSoulUpPre) then
listSoulUpPre={}
end
if(not soulRate) then
soulRate={}
end
for n,m in ipairs(UpSoul) do
if m then
if not listSoulUpPre[n] then
listSoulUpPre[n] = SubUIManager.Open(SubUIConfig.ItemView,self.itemGrid.transform)
end
listSoulUpPre[n]:OnOpen(false, {m.Reward[1], m.Reward[2]}, 1.1, true)
local weight = self:ReculateUpSoulRate(m.Reward[1])
local tempName = listSoulUpPre[n].name:GetComponent("Text").text
listSoulUpPre[n].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (weight/100000)*100) .."%</color>"
listSoulUpPre[n].gameObject:SetActive(true)
table.insert(soulRate,{tag="魂印UP!",name=tempName,value=weight})
end
end
end
--计算所有的比重
function ActivityDetail:ReculateUpSoulRate(id)
local Soul=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LOTTERY_SOUL)
for n,m in ipairs(Soul) do
if m and id==m.Reward[1] then
return m.Weight
end
end
return 0
end
function ActivityDetail:RefreshSoulRate()
local list4={}
local list5={}
local list6={}
local list7={}
local soul=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.LOTTERY_SOUL)
for index, v in ipairs(soul) do
if itemConfig[v.Reward[1]].Quantity==4 and itemConfig[v.Reward[1]].ItemType==13 then
table.insert(list4,v)--四星
elseif itemConfig[v.Reward[1]].Quantity==5 and itemConfig[v.Reward[1]].ItemType==13 then
table.insert(list5,v)--五星
elseif itemConfig[v.Reward[1]].Quantity==6 and itemConfig[v.Reward[1]].ItemType==13 then
table.insert(list6,v)--六星
else
table.insert(list7,v)--其他
end
end
table.insert(soulRate,{tag=Language[10193],name=Language[11766]..Language[10193],value=self:ReculateRate(list4)-soulRate[1].value-soulRate[2].value-soulRate[3].value})
table.insert(soulRate,{tag=Language[10192],name=Language[10192],value=self:ReculateRate(list5)})
table.insert(soulRate,{tag=Language[10195],name=Language[10195],value=self:ReculateRate(list6)})
table.insert(soulRate,{tag=Language[11766],name=Language[11766],value=self:ReculateRate(list7)})
for n,m in ipairs(soulRate) do
if m and m.value>0 then
local o=Util.GetGameObject(self.gameObject,"panel/rate/rate/rateprefab"..n)
if not o then
else
o.gameObject:SetActive(true)
Util.GetGameObject(o.gameObject,"star"):GetComponent("Text") .text=m.tag
Util.GetGameObject(o.gameObject,"name"):GetComponent("Text") .text=m.name
Util.GetGameObject(o.gameObject,"rate"):GetComponent("Text") .text=string.format("%.2f",(m.value/100000)*100).."%"
end
end
end
end
--============================破阵诛仙功能======================================
function ActivityDetail:ReFreshUpHero()
local UpHero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP)
@ -67,26 +138,26 @@ function ActivityDetail:ReFreshUpHero()
rate={}
end
for n,m in ipairs(UpHero) do
if m then
if not listUpPre[n] then
if m then
if not listUpPre[n] then
listUpPre[n] = SubUIManager.Open(SubUIConfig.ItemView,self.itemGrid.transform)
end
listUpPre[n]:OnOpen(false, {m.Reward[1], m.Reward[2]}, 1.1, true)
local weight = self:ReculateUpHeroRate(m.Reward[1])
local tempName = listUpPre[n].name:GetComponent("Text").text
listUpPre[n].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (weight/100000)*100) .."%</color>"
listUpPre[n].gameObject:SetActive(true)
listUpPre[n].gameObject:SetActive(true)
table.insert(rate,{tag=Language[12171],name=tempName,value=weight})
end
end
end
end
function ActivityDetail:ReculateUpHeroRate(id)
local Hero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED)
for n,m in ipairs(Hero) do
if m and id==m.Reward[1] then
if m and id==m.Reward[1] then
return m.Weight
end
end
end
return 0
end
@ -96,7 +167,7 @@ function ActivityDetail:RefreshHeroRate()
local list5={}
local list2={}
local hero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED)
local hero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED)
for index, v in ipairs(hero) do
if itemConfig[v.Reward[1]].HeroStar[2]==3 then
table.insert(list3,v)
@ -109,14 +180,14 @@ function ActivityDetail:RefreshHeroRate()
end
end
table.insert(rate,{tag=Language[12173],name=Language[12174],value=self:ReculateRate(list5)})
table.insert(rate,{tag=Language[12173],name=Language[12174],value=self:ReculateRate(list5)-rate[1].value-rate[2].value-rate[3].value})
table.insert(rate,{tag=Language[12175],name=Language[12176],value=self:ReculateRate(list4)})
table.insert(rate,{tag=Language[12177],name=Language[12178],value=self:ReculateRate(list3)})
table.insert(rate,{tag=Language[12179],name=Language[12180],value=self:ReculateRate(list2)})
for n,m in ipairs(rate) do
if m and m.value>0 then
local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
local o=Util.GetGameObject(self.gameObject,"panel/rate/rate/rateprefab"..n)
if not o then
else
o.gameObject:SetActive(true)
@ -139,23 +210,37 @@ function ActivityDetail:ReculateRate(list)
end
function ActivityDetail:LookDetailBtnAction()
UIManager.OpenPanel(UIName.HeroPreviewPanel,true,false)
if panelType == 1 then
UIManager.OpenPanel(UIName.HeroPreviewPanel,true,false)
elseif panelType ==2 then
LogPurple("打开魂印奖励预览")
end
end
function ActivityDetail:OnHide()
self.gameObject:SetActive(false)
self.gameObject:SetActive(false)
for n,m in ipairs(rate) do
if not rate[n] then
local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
o.gameObject.SetActive(false)
o.gameObject.SetActive(false)
end
end
for n,m in ipairs(soulRate) do
if not soulRate[n] then
local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
o.gameObject.SetActive(false)
end
end
rate={}
soulRate={}
end
function ActivityDetail:OnDestroy()
function ActivityDetail:OnDestroy()
listUpPre=nil
rate=nil
listSoulUpPre=nil
soulRate=nil
end
return ActivityDetail

View File

@ -39,7 +39,6 @@ function QianKunBox:BindEvent()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btnReward,function()
LogGreen("奖励")
ActivityDetail.new(self.detail,2)
end)
Util.AddClick(self.btnStore,function()
@ -64,6 +63,8 @@ end
function QianKunBox:OnHide()
self.gameObject:SetActive(false)
self.detail.gameObject:SetActive(false)
-- self.reward.gameObject:SetActive(false)
end
function QianKunBox:OnDestroy()

View File

@ -95,8 +95,10 @@ function this.InitPreData()
this.previewElementData={}
this.previewLuckData = {} --- 幸运探宝
this.previewGhostFindData = {}
this.previewTimeLimitedData = {}
this.previewTimeLimitedData = {}--限时招募
this.previewTimeLimitedUPData={}
this.previewLotterySoulData = {}--乾坤宝囊其他奖励
this.previewLotterySoulUPData={}--乾坤宝囊魂印up保底
if(#this.previewHeroData>=1) then
return
end
@ -131,6 +133,13 @@ function this.InitPreData()
if(v.Pool==1011) then--限时招募up英雄
table.insert(this.previewTimeLimitedUPData, v)
end
if(v.Pool==4401) then--乾坤宝囊其他奖励
table.insert(this.previewLotterySoulData, v)
end
if(v.Pool==1021) then--乾坤宝囊魂印up保底
table.insert(this.previewLotterySoulUPData, v)
end
if data~=nil then
if(v.Pool == data.DiamondBoxContain[1][1]) then
@ -221,6 +230,24 @@ function this.InitPreData()
end
end)
--乾坤宝囊其他奖励
table.sort(this.previewLotterySoulData, function(a, b)
if itemConfig[a.Reward[1]].Quantity == itemConfig[b.Reward[1]].Quantity then
return a.Weight > b.Weight
else
return itemConfig[a.Reward[1]].Quantity > itemConfig[b.Reward[1]].Quantity
end
end)
--乾坤宝囊魂印Up保底
table.sort(this.previewLotterySoulUPData, function(a, b)
if itemConfig[a.Reward[1]].Quantity == itemConfig[b.Reward[1]].Quantity then
return a.Weight > b.Weight
else
return itemConfig[a.Reward[1]].Quantity > itemConfig[b.Reward[1]].Quantity
end
end)
end
@ -242,6 +269,10 @@ function this.GetRewardPreviewData(type)
return this.previewTimeLimitedData
elseif type==PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP then
return this.previewTimeLimitedUPData
elseif type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL then--乾坤宝囊其他奖励
return this.previewLotterySoulData
elseif type==PRE_REWARD_POOL_TYPE.LOTTERY_SOUL_UP then--乾坤宝囊魂印Up保底
return this.previewLotterySoulUPData
end
end