开服冲榜按钮修改

wangzhenxing 2024-03-05 17:15:42 +08:00
parent 38f8314912
commit 3a418ee89b
3 changed files with 7 additions and 7 deletions

View File

@ -14,14 +14,14 @@ end
function this.InitAllEquipData(_list)
for i=1,#_list do
local data=this.initSingleData(_list[i])
LogError("data.did======================="..data.did)
--LogError("data.did======================="..data.did)
this.allEquipData[data.did]=data
if data.belongHero~=nil and data.belongHero~="" then
LogError("计算当前英雄的法灵添加的属性================="..data.belongHero)
--LogError("计算当前英雄的法灵添加的属性================="..data.belongHero)
HeroPropManager.SetDirtyByType(data.belongHero, Hero_Prop_Type.Talisman)
end
end
LogError("法灵 this.allEquipData len=========================="..#this.allEquipData)
--LogError("法灵 this.allEquipData len=========================="..#this.allEquipData)
end
--初始化单个法灵数据
@ -231,7 +231,7 @@ end
function this.GetEquipAddPropByDid(_did)
local addProp={}
if _did then
LogError("英雄穿戴法灵 did====".._did)
--rror("英雄穿戴法灵 did====".._did)
end
if this.allEquipData[_did] then

View File

@ -450,7 +450,7 @@ Hero_Prop_Func = {
-- 法宝
[Hero_Prop_Type.Talisman] = function(_heroData)
local addAllProVal = {}
LogError("get 法灵添加的属性========================================")
--LogError("get 法灵添加的属性========================================")
addAllProVal = FaLingManager.GetEquipAddPropByDid(_heroData.baublesId)
-- local propList, conPropList, teamPropList, conTeamPropList, dePropList
-- local star = _heroData.star
@ -738,7 +738,7 @@ Hero_Prop_Func = {
return nil
end
for key, value in pairs(addPro) do
LogError("Training key==="..key.." value=="..value)
-- LogError("Training key==="..key.." value=="..value)
end
return addPro
end,

View File

@ -12,7 +12,7 @@ local rankType=0
local ownRank=0
local isFirst=false
local _TabData={ [1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = "排行榜"},
[2] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = "排名奖励"},
[2] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = "排名奖励"},
}
function this:InitComponent()