[皮肤]修改提交
parent
93d9212f85
commit
3a481d6d5f
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@ -63737,7 +63737,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3651492194596798470
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RectTransform:
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m_ObjectHideFlags: 0
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@ -79779,7 +79779,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &4414717549777261857
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RectTransform:
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m_ObjectHideFlags: 0
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@ -82791,7 +82791,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &6944843860791029965
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RectTransform:
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m_ObjectHideFlags: 0
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@ -84645,7 +84645,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &6109564688861603607
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RectTransform:
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m_ObjectHideFlags: 0
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@ -85455,7 +85455,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &165780861447383144
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RectTransform:
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m_ObjectHideFlags: 0
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@ -588,15 +588,15 @@ end
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--界面关闭时调用(用于子类重写)
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function RoleInfoPanel:OnClose()
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if this.leftLiveObj and leftHeroData then
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poolManager:UnLoadLive(leftHeroData.live, this.leftLiveObj)
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poolManager:UnLoadLive(this.leftLiveObj.name, this.leftLiveObj)
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this.leftLiveObj = nil
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end
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if this.rightLiveObj and rightHeroData then
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poolManager:UnLoadLive(rightHeroData.live, this.rightLiveObj)
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poolManager:UnLoadLive(this.rightLiveObj.name, this.rightLiveObj)
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this.rightLiveObj = nil
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end
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if this.curLiveObj and curHeroData then
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poolManager:UnLoadLive(curHeroData.live, this.curLiveObj)
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poolManager:UnLoadLive(this.curLiveObj.name, this.curLiveObj)
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this.curLiveObj = nil
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end
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this.leftBtn:GetComponent("Button").enabled = true
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@ -605,6 +605,9 @@ function RoleInfoPanel:OnClose()
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this.PageList[_CurPageIndex]:OnClose()
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this.PageList[_CurPageIndex].gameObject:SetActive(false)
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end
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Util.ClearChild(this.curObj.transform)
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Util.ClearChild(this.leftObj.transform)
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Util.ClearChild(this.rightObj.transform)
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end
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