灵兽名称修改
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e8eb3bc4b9
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3a7f3fb6ba
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@ -179,7 +179,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
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if m and m.Reward[1] == showData.monsterId then
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local _config = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,m.Reward[1])
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local readingName = _config.ReadingName or _config.Name
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table.insert(_upRateList,{id = m.Reward[1],tag="灵兽UP!",name = readingName,value = m.WeightShow,color = "AD4152"})
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table.insert(_upRateList,{id = m.Reward[1],tag="圣器UP!",name = readingName,value = m.WeightShow,color = "AD4152"})
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break
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end
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end
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@ -369,9 +369,9 @@ function this:RefreshMonsterRate(UpMonster,_rateList)
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valueList1 = valueList1 - _rateList[i].value
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table.insert(rateList,_rateList[i])
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end
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table.insert(rateList,{tag="金色",name="金色灵兽或碎片",value=valueList1,color = "BDB69C"})
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table.insert(rateList,{tag="紫色",name="紫色灵兽或碎片",value=this:ReculateRate(list2),color = "BDB69C"})
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table.insert(rateList,{tag="蓝色",name="蓝色灵兽或碎片",value=this:ReculateRate(list3),color = "BDB69C"})
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table.insert(rateList,{tag="金色",name="金色圣器或碎片",value=valueList1,color = "BDB69C"})
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table.insert(rateList,{tag="紫色",name="紫色圣器或碎片",value=this:ReculateRate(list2),color = "BDB69C"})
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table.insert(rateList,{tag="蓝色",name="蓝色圣器或碎片",value=this:ReculateRate(list3),color = "BDB69C"})
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table.insert(rateList,{tag="其他",name="其他奖励",value=this:ReculateRate(list4),color = "BDB69C"})
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return rateList
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end
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@ -608,7 +608,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.checkHeroText.text = "查看英雄"
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elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.LingShouChip then
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this.checkHero:SetActive(true)
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this.checkHeroText.text = "查看灵兽"
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this.checkHeroText.text = "查看圣器"
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elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
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this.checkHero:SetActive(true)
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this.checkHeroText.text = "查看名刀"
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@ -57,7 +57,7 @@ function this:OnShow(_parent,...)
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curMonsterId = _args[2]
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this.titleText.text=Language[11565]
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this.tip.text = "长按头像可查看灵兽详情"
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this.tip.text = "长按头像可查看圣器详情"
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local monsterData = ConfigManager.GetAllConfigsDataByKey(ConfigName.SpiritAnimalSummon,"ActivityID",ActData.activityId)
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